From f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Wed, 27 Dec 2023 00:32:01 +0000 Subject: Folder restructuring from primedev (#624) Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y --- primedev/core/convar/convar.h | 194 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 194 insertions(+) create mode 100644 primedev/core/convar/convar.h (limited to 'primedev/core/convar/convar.h') diff --git a/primedev/core/convar/convar.h b/primedev/core/convar/convar.h new file mode 100644 index 00000000..f0366b46 --- /dev/null +++ b/primedev/core/convar/convar.h @@ -0,0 +1,194 @@ +#pragma once +#include "core/sourceinterface.h" +#include "core/math/color.h" +#include "cvar.h" +#include "concommand.h" + +// taken directly from iconvar.h + +// The default, no flags at all +#define FCVAR_NONE 0 + +// Command to ConVars and ConCommands +// ConVar Systems +#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. +#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. +#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL +#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. + +// ConVar only +#define FCVAR_PROTECTED \ + (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as + // value. +#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1 << 8) // notifies players when changed +#define FCVAR_USERINFO (1 << 9) // changes the client's info string + +#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \ + (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server. + // We are changing the default behavior of concommands to disallow execution by remote clients without + // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. + +#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar + +// It's a ConVar that's shared between the client and the server. +// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) +// If a change is requested it must come from the console (i.e., no remote client changes) +// If a value is changed while a server is active, it's replicated to all connected clients +#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated +#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles +#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players +#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers +#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload +#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload + +#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread +#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg + +#define FCVAR_SERVER_CAN_EXECUTE \ + (1 << 28) // the server is allowed to execute this command on clients via + // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. +#define FCVAR_SERVER_CANNOT_QUERY \ + (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). + +// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not +// be remotely executable i.e. multiple commands that only exist on client (screenshot, joystick_initialize) we now use +// FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used +#define FCVAR_CLIENTCMD_CAN_EXECUTE \ + (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command. + // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. + +#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars + +// TODO: could be cool to repurpose these for northstar use somehow? +// #define FCVAR_AVAILABLE (1<<26) +// #define FCVAR_AVAILABLE (1<<27) +// #define FCVAR_AVAILABLE (1<<31) + +// flag => string stuff +const std::multimap g_PrintCommandFlags = { + {FCVAR_UNREGISTERED, "UNREGISTERED"}, + {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"}, + {FCVAR_GAMEDLL, "GAMEDLL"}, + {FCVAR_CLIENTDLL, "CLIENTDLL"}, + {FCVAR_HIDDEN, "HIDDEN"}, + {FCVAR_PROTECTED, "PROTECTED"}, + {FCVAR_SPONLY, "SPONLY"}, + {FCVAR_ARCHIVE, "ARCHIVE"}, + {FCVAR_NOTIFY, "NOTIFY"}, + {FCVAR_USERINFO, "USERINFO"}, + + // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands + // this fucking sucks i think + {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"}, + {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"}, + + {FCVAR_UNLOGGED, "UNLOGGED"}, + {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"}, + {FCVAR_REPLICATED, "REPLICATED"}, + {FCVAR_CHEAT, "CHEAT"}, + {FCVAR_SS, "SS"}, + {FCVAR_DEMO, "DEMO"}, + {FCVAR_DONTRECORD, "DONTRECORD"}, + {FCVAR_SS_ADDED, "SS_ADDED"}, + {FCVAR_RELEASE, "RELEASE"}, + {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"}, + {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"}, + {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"}, + {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"}, + {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"}, + {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"}, + {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"}, + {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"}, + {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}}; + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class ConCommandBase; +class ConCommand; +class ConVar; + +typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue); + +//----------------------------------------------------------------------------- +// Purpose: A console variable +//----------------------------------------------------------------------------- +class ConVar +{ +public: + ConVar(void) {}; + ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString); + ConVar( + const char* pszName, + const char* pszDefaultValue, + int nFlags, + const char* pszHelpString, + bool bMin, + float fMin, + bool bMax, + float fMax, + FnChangeCallback_t pCallback); + ~ConVar(void); + + const char* GetBaseName(void) const; + const char* GetHelpText(void) const; + + void AddFlags(int nFlags); + void RemoveFlags(int nFlags); + + bool GetBool(void) const; + float GetFloat(void) const; + int GetInt(void) const; + Color GetColor(void) const; + const char* GetString(void) const; + + bool GetMin(float& flMinValue) const; + bool GetMax(float& flMaxValue) const; + float GetMinValue(void) const; + float GetMaxValue(void) const; + + bool HasMin(void) const; + bool HasMax(void) const; + + void SetValue(int nValue); + void SetValue(float flValue); + void SetValue(const char* pszValue); + void SetValue(Color clValue); + + void ChangeStringValue(const char* pszTempValue, float flOldValue); + bool SetColorFromString(const char* pszValue); + bool ClampValue(float& value); + + bool IsRegistered(void) const; + bool IsCommand(void) const; + bool IsFlagSet(int nFlags) const; + + struct CVValue_t + { + const char* m_pszString; + int64_t m_iStringLength; + float m_fValue; + int m_nValue; + }; + + ConCommandBase m_ConCommandBase {}; // 0x0000 + const char* m_pszDefaultValue {}; // 0x0040 + CVValue_t m_Value {}; // 0x0048 + bool m_bHasMin {}; // 0x005C + float m_fMinVal {}; // 0x0060 + bool m_bHasMax {}; // 0x0064 + float m_fMaxVal {}; // 0x0068 + void* m_pMalloc {}; // 0x0070 + char m_pPad80[10] {}; // 0x0080 +}; // Size: 0x0080 + +int ParseConVarFlagsString(std::string modName, std::string flags); -- cgit v1.2.3