From 75bf194b2fca06de805a7bc025c6dd8379250fa5 Mon Sep 17 00:00:00 2001 From: Northstar Date: Thu, 3 Feb 2022 22:09:08 -0300 Subject: Format project --- NorthstarDedicatedTest/dllmain.cpp | 213 ++++++++++++++++++------------------- 1 file changed, 105 insertions(+), 108 deletions(-) (limited to 'NorthstarDedicatedTest/dllmain.cpp') diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 0ada0531..4cc0a84d 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -37,123 +37,120 @@ #include #include "pch.h" - bool initialised = false; -BOOL APIENTRY DllMain( HMODULE hModule, - DWORD ul_reason_for_call, - LPVOID lpReserved - ) +BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { - switch (ul_reason_for_call) - { - case DLL_PROCESS_ATTACH: - case DLL_THREAD_ATTACH: - case DLL_THREAD_DETACH: - case DLL_PROCESS_DETACH: - break; - } - - return TRUE; + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + + return TRUE; } void WaitForDebugger(HMODULE baseAddress) { - // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier - if (CommandLine()->CheckParm("-waitfordebugger")) - { - spdlog::info("waiting for debugger..."); - - while (!IsDebuggerPresent()) - Sleep(100); - } + // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier + if (CommandLine()->CheckParm("-waitfordebugger")) + { + spdlog::info("waiting for debugger..."); + + while (!IsDebuggerPresent()) + Sleep(100); + } } bool InitialiseNorthstar() { - if (initialised) - { - //spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen - return false; - } - - initialised = true; - - parseConfigurables(); - - SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000"); - curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base); - - InitialiseLogging(); - InstallInitialHooks(); - CreateLogFiles(); - InitialiseInterfaceCreationHooks(); - - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); - AddDllLoadCallback("engine.dll", WaitForDebugger); - AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); - AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); - - // dedi patches - { - AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin); - AddDllLoadCallback("engine.dll", InitialiseDedicated); - AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL); - AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); - // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load - AddDllLoadCallback("engine.dll", InitialiseDedicatedRtechGame); - } - - AddDllLoadCallback("engine.dll", InitialiseConVars); - AddDllLoadCallback("engine.dll", InitialiseConCommands); - - // client-exclusive patches - { - AddDllLoadCallback("tier0.dll", InitialiseTier0LanguageHooks); - AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches); - AddDllLoadCallback("client.dll", InitialiseClientSquirrel); - AddDllLoadCallback("client.dll", InitialiseSourceConsole); - AddDllLoadCallback("engine.dll", InitialiseChatCommands); - AddDllLoadCallback("client.dll", InitialiseScriptModMenu); - AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser); - AddDllLoadCallback("localize.dll", InitialiseModLocalisation); - AddDllLoadCallback("engine.dll", InitialiseClientAuthHooks); - AddDllLoadCallback("client.dll", InitialiseLatencyFleX); - AddDllLoadCallback("engine.dll", InitialiseScriptExternalBrowserHooks); - AddDllLoadCallback("client.dll", InitialiseScriptMainMenuPromos); - AddDllLoadCallback("client.dll", InitialiseMiscClientFixes); - AddDllLoadCallback("client.dll", InitialiseClientPrintHooks); - } - - AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); - AddDllLoadCallback("server.dll", InitialiseServerSquirrel); - AddDllLoadCallback("engine.dll", InitialiseBanSystem); - AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); - AddDllLoadCallback("server.dll", InitialiseServerAuthenticationServerDLL); - AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); - AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); - AddDllLoadCallback("server.dll", InitialiseMiscServerFixes); - AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks); - - AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); - - AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); - AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); - AddDllLoadCallback("engine.dll", InitialiseKeyValues); - - // maxplayers increase - AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine); - AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client); - AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server); - - // audio hooks - AddDllLoadCallback("client.dll", InitialiseMilesAudioHooks); - - // mod manager after everything else - AddDllLoadCallback("engine.dll", InitialiseModManager); - - // run callbacks for any libraries that are already loaded by now - CallAllPendingDLLLoadCallbacks(); - - return true; + if (initialised) + { + // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen + return false; + } + + initialised = true; + + parseConfigurables(); + + SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000"); + curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base); + + InitialiseLogging(); + InstallInitialHooks(); + CreateLogFiles(); + InitialiseInterfaceCreationHooks(); + + AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); + AddDllLoadCallback("engine.dll", WaitForDebugger); + AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); + AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); + + // dedi patches + { + AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin); + AddDllLoadCallback("engine.dll", InitialiseDedicated); + AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL); + AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); + // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches + // here, not on rtech_game load + AddDllLoadCallback("engine.dll", InitialiseDedicatedRtechGame); + } + + AddDllLoadCallback("engine.dll", InitialiseConVars); + AddDllLoadCallback("engine.dll", InitialiseConCommands); + + // client-exclusive patches + { + AddDllLoadCallback("tier0.dll", InitialiseTier0LanguageHooks); + AddDllLoadCallback("engine.dll", InitialiseClientEngineSecurityPatches); + AddDllLoadCallback("client.dll", InitialiseClientSquirrel); + AddDllLoadCallback("client.dll", InitialiseSourceConsole); + AddDllLoadCallback("engine.dll", InitialiseChatCommands); + AddDllLoadCallback("client.dll", InitialiseScriptModMenu); + AddDllLoadCallback("client.dll", InitialiseScriptServerBrowser); + AddDllLoadCallback("localize.dll", InitialiseModLocalisation); + AddDllLoadCallback("engine.dll", InitialiseClientAuthHooks); + AddDllLoadCallback("client.dll", InitialiseLatencyFleX); + AddDllLoadCallback("engine.dll", InitialiseScriptExternalBrowserHooks); + AddDllLoadCallback("client.dll", InitialiseScriptMainMenuPromos); + AddDllLoadCallback("client.dll", InitialiseMiscClientFixes); + AddDllLoadCallback("client.dll", InitialiseClientPrintHooks); + } + + AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); + AddDllLoadCallback("server.dll", InitialiseServerSquirrel); + AddDllLoadCallback("engine.dll", InitialiseBanSystem); + AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); + AddDllLoadCallback("server.dll", InitialiseServerAuthenticationServerDLL); + AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); + AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); + AddDllLoadCallback("server.dll", InitialiseMiscServerFixes); + AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks); + + AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); + + AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); + AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); + AddDllLoadCallback("engine.dll", InitialiseKeyValues); + + // maxplayers increase + AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine); + AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client); + AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server); + + // audio hooks + AddDllLoadCallback("client.dll", InitialiseMilesAudioHooks); + + // mod manager after everything else + AddDllLoadCallback("engine.dll", InitialiseModManager); + + // run callbacks for any libraries that are already loaded by now + CallAllPendingDLLLoadCallbacks(); + + return true; } \ No newline at end of file -- cgit v1.2.3