From 87bd14cbe83c0eca42a6c15f4712415627941df2 Mon Sep 17 00:00:00 2001 From: pg9182 <96569817+pg9182@users.noreply.github.com> Date: Mon, 6 Mar 2023 12:02:53 -0500 Subject: Replace HTTP auth server with Atlas connectionless packet --- NorthstarDLL/server/serverpresence.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'NorthstarDLL/server/serverpresence.cpp') diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp index e0b29cb6..945f5810 100644 --- a/NorthstarDLL/server/serverpresence.cpp +++ b/NorthstarDLL/server/serverpresence.cpp @@ -106,9 +106,8 @@ void ServerPresenceManager::AddPresenceReporter(ServerPresenceReporter* reporter void ServerPresenceManager::CreatePresence() { // reset presence fields that rely on runtime server state - // these being: port/auth port, map/playlist name, and playercount/maxplayers + // these being: port, map/playlist name, and playercount/maxplayers m_ServerPresence.m_iPort = 0; - m_ServerPresence.m_iAuthPort = 0; m_ServerPresence.m_iPlayerCount = 0; // this should actually be 0 at this point, so shouldn't need updating later m_ServerPresence.m_iMaxPlayers = 0; @@ -170,12 +169,6 @@ void ServerPresenceManager::SetPort(const int iPort) m_ServerPresence.m_iPort = iPort; } -void ServerPresenceManager::SetAuthPort(const int iAuthPort) -{ - // update authport - m_ServerPresence.m_iAuthPort = iAuthPort; -} - void ServerPresenceManager::SetName(const std::string sServerNameUnicode) { // update name -- cgit v1.2.3