From f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Wed, 27 Dec 2023 00:32:01 +0000 Subject: Folder restructuring from primedev (#624) Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y --- NorthstarDLL/server/serverchathooks.h | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 NorthstarDLL/server/serverchathooks.h (limited to 'NorthstarDLL/server/serverchathooks.h') diff --git a/NorthstarDLL/server/serverchathooks.h b/NorthstarDLL/server/serverchathooks.h deleted file mode 100644 index d033e769..00000000 --- a/NorthstarDLL/server/serverchathooks.h +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once -#include -#include - -enum class CustomMessageType : char -{ - Chat = 1, - Whisper = 2 -}; - -constexpr unsigned char CUSTOM_MESSAGE_INDEX_BIT = 0b10000000; -constexpr unsigned char CUSTOM_MESSAGE_INDEX_MASK = (unsigned char)~CUSTOM_MESSAGE_INDEX_BIT; - -// Send a vanilla chat message as if it was from the player. -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam); - -// Send a custom message. -// fromPlayerIndex: set to -1 for a [SERVER] message, or another value to send from a specific player -// toPlayerIndex: set to -1 to send to all players, or another value to send to a single player -// isTeam: display a [TEAM] badge -// isDead: display a [DEAD] badge -// messageType: send a specific message type -void ChatBroadcastMessage( - int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType); -- cgit v1.2.3