From e04f3b36accccb590a2d51b4829256b9964ac3fd Mon Sep 17 00:00:00 2001 From: Emma Miler Date: Mon, 19 Dec 2022 19:32:16 +0100 Subject: Restructuring (#365) * Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops --- NorthstarDLL/modmanager.cpp | 727 -------------------------------------------- 1 file changed, 727 deletions(-) delete mode 100644 NorthstarDLL/modmanager.cpp (limited to 'NorthstarDLL/modmanager.cpp') diff --git a/NorthstarDLL/modmanager.cpp b/NorthstarDLL/modmanager.cpp deleted file mode 100644 index d95bcbce..00000000 --- a/NorthstarDLL/modmanager.cpp +++ /dev/null @@ -1,727 +0,0 @@ -#include "pch.h" -#include "modmanager.h" -#include "convar.h" -#include "concommand.h" -#include "audio.h" -#include "masterserver.h" -#include "filesystem.h" -#include "rpakfilesystem.h" -#include "nsprefix.h" - -#include "rapidjson/error/en.h" -#include "rapidjson/document.h" -#include "rapidjson/ostreamwrapper.h" -#include "rapidjson/writer.h" -#include -#include -#include -#include -#include - -ModManager* g_pModManager; - -Mod::Mod(fs::path modDir, char* jsonBuf) -{ - m_bWasReadSuccessfully = false; - - m_ModDirectory = modDir; - - rapidjson_document modJson; - modJson.Parse(jsonBuf); - - // fail if parse error - if (modJson.HasParseError()) - { - spdlog::error( - "Failed reading mod file {}: encountered parse error \"{}\" at offset {}", - (modDir / "mod.json").string(), - GetParseError_En(modJson.GetParseError()), - modJson.GetErrorOffset()); - return; - } - - // fail if it's not a json obj (could be an array, string, etc) - if (!modJson.IsObject()) - { - spdlog::error("Failed reading mod file {}: file is not a JSON object", (modDir / "mod.json").string()); - return; - } - - // basic mod info - // name is required - if (!modJson.HasMember("Name")) - { - spdlog::error("Failed reading mod file {}: missing required member \"Name\"", (modDir / "mod.json").string()); - return; - } - - Name = modJson["Name"].GetString(); - - if (modJson.HasMember("Description")) - Description = modJson["Description"].GetString(); - else - Description = ""; - - if (modJson.HasMember("Version")) - Version = modJson["Version"].GetString(); - else - { - Version = "0.0.0"; - spdlog::warn("Mod file {} is missing a version, consider adding a version", (modDir / "mod.json").string()); - } - - if (modJson.HasMember("DownloadLink")) - DownloadLink = modJson["DownloadLink"].GetString(); - else - DownloadLink = ""; - - if (modJson.HasMember("RequiredOnClient")) - RequiredOnClient = modJson["RequiredOnClient"].GetBool(); - else - RequiredOnClient = false; - - if (modJson.HasMember("LoadPriority")) - LoadPriority = modJson["LoadPriority"].GetInt(); - else - { - spdlog::info("Mod file {} is missing a LoadPriority, consider adding one", (modDir / "mod.json").string()); - LoadPriority = 0; - } - - // mod convars - if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray()) - { - for (auto& convarObj : modJson["ConVars"].GetArray()) - { - if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue")) - continue; - - // have to allocate this manually, otherwise convar registration will break - // unfortunately this causes us to leak memory on reload, unsure of a way around this rn - ModConVar* convar = new ModConVar; - convar->Name = convarObj["Name"].GetString(); - convar->DefaultValue = convarObj["DefaultValue"].GetString(); - - if (convarObj.HasMember("HelpString")) - convar->HelpString = convarObj["HelpString"].GetString(); - else - convar->HelpString = ""; - - convar->Flags = FCVAR_NONE; - - if (convarObj.HasMember("Flags")) - { - // read raw integer flags - if (convarObj["Flags"].IsInt()) - convar->Flags = convarObj["Flags"].GetInt(); - else if (convarObj["Flags"].IsString()) - { - // parse cvar flags from string - // example string: ARCHIVE_PLAYERPROFILE | GAMEDLL - - std::string sFlags = convarObj["Flags"].GetString(); - sFlags += '|'; // add additional | so we register the last flag - std::string sCurrentFlag; - - for (int i = 0; i < sFlags.length(); i++) - { - if (isspace(sFlags[i])) - continue; - - // if we encounter a |, add current string as a flag - if (sFlags[i] == '|') - { - bool bHasFlags = false; - int iCurrentFlags; - - for (auto& flagPair : g_PrintCommandFlags) - { - if (!sCurrentFlag.compare(flagPair.second)) - { - iCurrentFlags = flagPair.first; - bHasFlags = true; - break; - } - } - - if (bHasFlags) - convar->Flags |= iCurrentFlags; - else - spdlog::warn("Mod ConVar {} has unknown flag {}", convar->Name, sCurrentFlag); - - sCurrentFlag = ""; - } - else - sCurrentFlag += sFlags[i]; - } - } - } - - ConVars.push_back(convar); - } - } - - // mod scripts - if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray()) - { - for (auto& scriptObj : modJson["Scripts"].GetArray()) - { - if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn")) - continue; - - ModScript script; - - script.Path = scriptObj["Path"].GetString(); - script.RunOn = scriptObj["RunOn"].GetString(); - - if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject()) - { - ModScriptCallback callback; - callback.Context = ScriptContext::SERVER; - - if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString(); - - if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString(); - - script.Callbacks.push_back(callback); - } - - if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject()) - { - ModScriptCallback callback; - callback.Context = ScriptContext::CLIENT; - - if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString(); - - if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString(); - - script.Callbacks.push_back(callback); - } - - if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject()) - { - ModScriptCallback callback; - callback.Context = ScriptContext::UI; - - if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString(); - - if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["UICallback"]["After"].GetString(); - - script.Callbacks.push_back(callback); - } - - Scripts.push_back(script); - } - } - - if (modJson.HasMember("Localisation") && modJson["Localisation"].IsArray()) - { - for (auto& localisationStr : modJson["Localisation"].GetArray()) - { - if (!localisationStr.IsString()) - continue; - - LocalisationFiles.push_back(localisationStr.GetString()); - } - } - - if (modJson.HasMember("Dependencies") && modJson["Dependencies"].IsObject()) - { - for (auto v = modJson["Dependencies"].MemberBegin(); v != modJson["Dependencies"].MemberEnd(); v++) - { - if (!v->name.IsString() || !v->value.IsString()) - continue; - - spdlog::info("Constant {} defined by {} for mod {}", v->name.GetString(), Name, v->value.GetString()); - if (DependencyConstants.find(v->name.GetString()) != DependencyConstants.end() && - v->value.GetString() != DependencyConstants[v->name.GetString()]) - { - spdlog::error("A dependency constant with the same name already exists for another mod. Change the constant name."); - return; - } - - if (DependencyConstants.find(v->name.GetString()) == DependencyConstants.end()) - DependencyConstants.emplace(v->name.GetString(), v->value.GetString()); - } - } - - m_bWasReadSuccessfully = true; -} - -ModManager::ModManager() -{ - // precaculated string hashes - // note: use backslashes for these, since we use lexically_normal for file paths which uses them - m_hScriptsRsonHash = STR_HASH("scripts\\vscripts\\scripts.rson"); - m_hPdefHash = STR_HASH( - "cfg\\server\\persistent_player_data_version_231.pdef" // this can have multiple versions, but we use 231 so that's what we hash - ); - m_hKBActHash = STR_HASH("scripts\\kb_act.lst"); - - LoadMods(); -} - -void ModManager::LoadMods() -{ - if (m_bHasLoadedMods) - UnloadMods(); - - std::vector modDirs; - - // ensure dirs exist - fs::remove_all(GetCompiledAssetsPath()); - fs::create_directories(GetModFolderPath()); - - m_DependencyConstants.clear(); - - // read enabled mods cfg - std::ifstream enabledModsStream(GetNorthstarPrefix() + "/enabledmods.json"); - std::stringstream enabledModsStringStream; - - if (!enabledModsStream.fail()) - { - while (enabledModsStream.peek() != EOF) - enabledModsStringStream << (char)enabledModsStream.get(); - - enabledModsStream.close(); - m_EnabledModsCfg.Parse( - enabledModsStringStream.str().c_str()); - - m_bHasEnabledModsCfg = m_EnabledModsCfg.IsObject(); - } - - // get mod directories - for (fs::directory_entry dir : fs::directory_iterator(GetModFolderPath())) - if (fs::exists(dir.path() / "mod.json")) - modDirs.push_back(dir.path()); - - for (fs::path modDir : modDirs) - { - // read mod json file - std::ifstream jsonStream(modDir / "mod.json"); - std::stringstream jsonStringStream; - - // fail if no mod json - if (jsonStream.fail()) - { - spdlog::warn("Mod {} has a directory but no mod.json", modDir.string()); - continue; - } - - while (jsonStream.peek() != EOF) - jsonStringStream << (char)jsonStream.get(); - - jsonStream.close(); - - Mod mod(modDir, (char*)jsonStringStream.str().c_str()); - - for (auto& pair : mod.DependencyConstants) - { - if (m_DependencyConstants.find(pair.first) != m_DependencyConstants.end() && m_DependencyConstants[pair.first] != pair.second) - { - spdlog::error("Constant {} in mod {} already exists in another mod.", pair.first, mod.Name); - mod.m_bWasReadSuccessfully = false; - break; - } - if (m_DependencyConstants.find(pair.first) == m_DependencyConstants.end()) - m_DependencyConstants.emplace(pair); - } - - if (m_bHasEnabledModsCfg && m_EnabledModsCfg.HasMember(mod.Name.c_str())) - mod.m_bEnabled = m_EnabledModsCfg[mod.Name.c_str()].IsTrue(); - else - mod.m_bEnabled = true; - - if (mod.m_bWasReadSuccessfully) - { - spdlog::info("Loaded mod {} successfully", mod.Name); - if (mod.m_bEnabled) - spdlog::info("Mod {} is enabled", mod.Name); - else - spdlog::info("Mod {} is disabled", mod.Name); - - m_LoadedMods.push_back(mod); - } - else - spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string()); - } - - // sort by load prio, lowest-highest - std::sort(m_LoadedMods.begin(), m_LoadedMods.end(), [](Mod& a, Mod& b) { return a.LoadPriority < b.LoadPriority; }); - - for (Mod& mod : m_LoadedMods) - { - if (!mod.m_bEnabled) - continue; - - // register convars - // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on - // preexisting convars note: we don't delete convars if they already exist because they're used for script stuff, unfortunately this - // causes us to leak memory on reload, but not much, potentially find a way to not do this at some point - for (ModConVar* convar : mod.ConVars) - if (!R2::g_pCVar->FindVar(convar->Name.c_str())) // make sure convar isn't registered yet, unsure if necessary but idk what - // behaviour is for defining same convar multiple times - new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str()); - - // read vpk paths - if (fs::exists(mod.m_ModDirectory / "vpk")) - { - // read vpk cfg - std::ifstream vpkJsonStream(mod.m_ModDirectory / "vpk/vpk.json"); - std::stringstream vpkJsonStringStream; - - bool bUseVPKJson = false; - rapidjson::Document dVpkJson; - - if (!vpkJsonStream.fail()) - { - while (vpkJsonStream.peek() != EOF) - vpkJsonStringStream << (char)vpkJsonStream.get(); - - vpkJsonStream.close(); - dVpkJson.Parse( - vpkJsonStringStream.str().c_str()); - - bUseVPKJson = !dVpkJson.HasParseError() && dVpkJson.IsObject(); - } - - for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "vpk")) - { - // a bunch of checks to make sure we're only adding dir vpks and their paths are good - // note: the game will literally only load vpks with the english prefix - if (fs::is_regular_file(file) && file.path().extension() == ".vpk" && - file.path().string().find("english") != std::string::npos && - file.path().string().find(".bsp.pak000_dir") != std::string::npos) - { - std::string formattedPath = file.path().filename().string(); - - // this really fucking sucks but it'll work - std::string vpkName = formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3); - - ModVPKEntry& modVpk = mod.Vpks.emplace_back(); - modVpk.m_bAutoLoad = !bUseVPKJson || (dVpkJson.HasMember("Preload") && dVpkJson["Preload"].IsObject() && - dVpkJson["Preload"].HasMember(vpkName) && dVpkJson["Preload"][vpkName].IsTrue()); - modVpk.m_sVpkPath = (file.path().parent_path() / vpkName).string(); - - if (m_bHasLoadedMods && modVpk.m_bAutoLoad) - (*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str()); - } - } - } - - // read rpak paths - if (fs::exists(mod.m_ModDirectory / "paks")) - { - // read rpak cfg - std::ifstream rpakJsonStream(mod.m_ModDirectory / "paks/rpak.json"); - std::stringstream rpakJsonStringStream; - - bool bUseRpakJson = false; - rapidjson::Document dRpakJson; - - if (!rpakJsonStream.fail()) - { - while (rpakJsonStream.peek() != EOF) - rpakJsonStringStream << (char)rpakJsonStream.get(); - - rpakJsonStream.close(); - dRpakJson.Parse( - rpakJsonStringStream.str().c_str()); - - bUseRpakJson = !dRpakJson.HasParseError() && dRpakJson.IsObject(); - } - - // read pak aliases - if (bUseRpakJson && dRpakJson.HasMember("Aliases") && dRpakJson["Aliases"].IsObject()) - { - for (rapidjson::Value::ConstMemberIterator iterator = dRpakJson["Aliases"].MemberBegin(); - iterator != dRpakJson["Aliases"].MemberEnd(); - iterator++) - { - if (!iterator->name.IsString() || !iterator->value.IsString()) - continue; - - mod.RpakAliases.insert(std::make_pair(iterator->name.GetString(), iterator->value.GetString())); - } - } - - for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "paks")) - { - // ensure we're only loading rpaks - if (fs::is_regular_file(file) && file.path().extension() == ".rpak") - { - std::string pakName(file.path().filename().string()); - - ModRpakEntry& modPak = mod.Rpaks.emplace_back(); - modPak.m_bAutoLoad = - !bUseRpakJson || (dRpakJson.HasMember("Preload") && dRpakJson["Preload"].IsObject() && - dRpakJson["Preload"].HasMember(pakName) && dRpakJson["Preload"][pakName].IsTrue()); - - // postload things - if (!bUseRpakJson || - (dRpakJson.HasMember("Postload") && dRpakJson["Postload"].IsObject() && dRpakJson["Postload"].HasMember(pakName))) - modPak.m_sLoadAfterPak = dRpakJson["Postload"][pakName].GetString(); - - modPak.m_sPakName = pakName; - - // read header of file and get the starpak paths - // this is done here as opposed to on starpak load because multiple rpaks can load a starpak - // and there is seemingly no good way to tell which rpak is causing the load of a starpak :/ - - std::ifstream rpakStream(file.path(), std::ios::binary); - - // seek to the point in the header where the starpak reference size is - rpakStream.seekg(0x38, std::ios::beg); - int starpaksSize = 0; - rpakStream.read((char*)&starpaksSize, 2); - - // seek to just after the header - rpakStream.seekg(0x58, std::ios::beg); - // read the starpak reference(s) - std::vector buf(starpaksSize); - rpakStream.read(buf.data(), starpaksSize); - - rpakStream.close(); - - // split the starpak reference(s) into strings to hash - std::string str = ""; - for (int i = 0; i < starpaksSize; i++) - { - // if the current char is null, that signals the end of the current starpak path - if (buf[i] != 0x00) - { - str += buf[i]; - } - else - { - // only add the string we are making if it isnt empty - if (!str.empty()) - { - mod.StarpakPaths.push_back(STR_HASH(str)); - spdlog::info("Mod {} registered starpak '{}'", mod.Name, str); - str = ""; - } - } - } - - // not using atm because we need to resolve path to rpak - // if (m_hasLoadedMods && modPak.m_bAutoLoad) - // g_pPakLoadManager->LoadPakAsync(pakName.c_str()); - } - } - } - - // read keyvalues paths - if (fs::exists(mod.m_ModDirectory / "keyvalues")) - { - for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "keyvalues")) - { - if (fs::is_regular_file(file)) - { - std::string kvStr = - g_pModManager->NormaliseModFilePath(file.path().lexically_relative(mod.m_ModDirectory / "keyvalues")); - mod.KeyValues.emplace(STR_HASH(kvStr), kvStr); - } - } - } - - // read pdiff - if (fs::exists(mod.m_ModDirectory / "mod.pdiff")) - { - std::ifstream pdiffStream(mod.m_ModDirectory / "mod.pdiff"); - - if (!pdiffStream.fail()) - { - std::stringstream pdiffStringStream; - while (pdiffStream.peek() != EOF) - pdiffStringStream << (char)pdiffStream.get(); - - pdiffStream.close(); - - mod.Pdiff = pdiffStringStream.str(); - } - } - - // read bink video paths - if (fs::exists(mod.m_ModDirectory / "media")) - { - for (fs::directory_entry file : fs::recursive_directory_iterator(mod.m_ModDirectory / "media")) - if (fs::is_regular_file(file) && file.path().extension() == ".bik") - mod.BinkVideos.push_back(file.path().filename().string()); - } - - // try to load audio - if (fs::exists(mod.m_ModDirectory / "audio")) - { - for (fs::directory_entry file : fs::directory_iterator(mod.m_ModDirectory / "audio")) - { - if (fs::is_regular_file(file) && file.path().extension().string() == ".json") - { - if (!g_CustomAudioManager.TryLoadAudioOverride(file.path())) - { - spdlog::warn("Mod {} has an invalid audio def {}", mod.Name, file.path().filename().string()); - continue; - } - } - } - } - } - - // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised - for (int64_t i = m_LoadedMods.size() - 1; i > -1; i--) - { - if (!m_LoadedMods[i].m_bEnabled) - continue; - - if (fs::exists(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR)) - { - for (fs::directory_entry file : fs::recursive_directory_iterator(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR)) - { - std::string path = - g_pModManager->NormaliseModFilePath(file.path().lexically_relative(m_LoadedMods[i].m_ModDirectory / MOD_OVERRIDE_DIR)); - if (file.is_regular_file() && m_ModFiles.find(path) == m_ModFiles.end()) - { - ModOverrideFile modFile; - modFile.m_pOwningMod = &m_LoadedMods[i]; - modFile.m_Path = path; - m_ModFiles.insert(std::make_pair(path, modFile)); - } - } - } - } - - // build modinfo obj for masterserver - rapidjson_document modinfoDoc; - modinfoDoc.SetObject(); - modinfoDoc.AddMember("Mods", rapidjson_document::GenericValue(rapidjson::kArrayType), modinfoDoc.GetAllocator()); - - int currentModIndex = 0; - for (Mod& mod : m_LoadedMods) - { - if (!mod.m_bEnabled || (!mod.RequiredOnClient && !mod.Pdiff.size())) - continue; - - modinfoDoc["Mods"].PushBack(rapidjson_document::GenericValue(rapidjson::kObjectType), modinfoDoc.GetAllocator()); - modinfoDoc["Mods"][currentModIndex].AddMember("Name", rapidjson::StringRef(&mod.Name[0]), modinfoDoc.GetAllocator()); - modinfoDoc["Mods"][currentModIndex].AddMember("Version", rapidjson::StringRef(&mod.Version[0]), modinfoDoc.GetAllocator()); - modinfoDoc["Mods"][currentModIndex].AddMember("RequiredOnClient", mod.RequiredOnClient, modinfoDoc.GetAllocator()); - modinfoDoc["Mods"][currentModIndex].AddMember("Pdiff", rapidjson::StringRef(&mod.Pdiff[0]), modinfoDoc.GetAllocator()); - - currentModIndex++; - } - - rapidjson::StringBuffer buffer; - buffer.Clear(); - rapidjson::Writer writer(buffer); - modinfoDoc.Accept(writer); - g_pMasterServerManager->m_sOwnModInfoJson = std::string(buffer.GetString()); - - m_bHasLoadedMods = true; -} - -void ModManager::UnloadMods() -{ - // clean up stuff from mods before we unload - m_ModFiles.clear(); - fs::remove_all(GetCompiledAssetsPath()); - - g_CustomAudioManager.ClearAudioOverrides(); - - if (!m_bHasEnabledModsCfg) - m_EnabledModsCfg.SetObject(); - - for (Mod& mod : m_LoadedMods) - { - // remove all built kvs - for (std::pair kvPaths : mod.KeyValues) - fs::remove(GetCompiledAssetsPath() / fs::path(kvPaths.second).lexically_relative(mod.m_ModDirectory)); - - mod.KeyValues.clear(); - - // write to m_enabledModsCfg - // should we be doing this here or should scripts be doing this manually? - // main issue with doing this here is when we reload mods for connecting to a server, we write enabled mods, which isn't necessarily - // what we wanna do - if (!m_EnabledModsCfg.HasMember(mod.Name.c_str())) - m_EnabledModsCfg.AddMember( - rapidjson_document::StringRefType(mod.Name.c_str()), - rapidjson_document::GenericValue(false), - m_EnabledModsCfg.GetAllocator()); - - m_EnabledModsCfg[mod.Name.c_str()].SetBool(mod.m_bEnabled); - } - - std::ofstream writeStream(GetNorthstarPrefix() + "/enabledmods.json"); - rapidjson::OStreamWrapper writeStreamWrapper(writeStream); - rapidjson::Writer writer(writeStreamWrapper); - m_EnabledModsCfg.Accept(writer); - - // do we need to dealloc individual entries in m_loadedMods? idk, rework - m_LoadedMods.clear(); -} - -std::string ModManager::NormaliseModFilePath(const fs::path path) -{ - std::string str = path.lexically_normal().string(); - - // force to lowercase - for (char& c : str) - if (c <= 'Z' && c >= 'A') - c = c - ('Z' - 'z'); - - return str; -} - -void ModManager::CompileAssetsForFile(const char* filename) -{ - size_t fileHash = STR_HASH(NormaliseModFilePath(fs::path(filename))); - - if (fileHash == m_hScriptsRsonHash) - BuildScriptsRson(); - else if (fileHash == m_hPdefHash) - BuildPdef(); - else if (fileHash == m_hKBActHash) - BuildKBActionsList(); - else - { - // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file - for (Mod& mod : m_LoadedMods) - { - if (!mod.m_bEnabled) - continue; - - if (mod.KeyValues.find(fileHash) != mod.KeyValues.end()) - { - TryBuildKeyValues(filename); - return; - } - } - } -} - -void ConCommand_reload_mods(const CCommand& args) -{ - g_pModManager->LoadMods(); -} - -fs::path GetModFolderPath() -{ - return fs::path(GetNorthstarPrefix() + MOD_FOLDER_SUFFIX); -} -fs::path GetCompiledAssetsPath() -{ - return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX); -} - -ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (CModule module)) -{ - g_pModManager = new ModManager; - - RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE); -} -- cgit v1.2.3