From 6ae30c9b15fcc200c7b642016e7adbfdf9b979f4 Mon Sep 17 00:00:00 2001 From: BobTheBob9 Date: Tue, 12 Jul 2022 14:05:02 +0100 Subject: move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer --- NorthstarDLL/miscserverfixes.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'NorthstarDLL/miscserverfixes.cpp') diff --git a/NorthstarDLL/miscserverfixes.cpp b/NorthstarDLL/miscserverfixes.cpp index b5eebac8..926779b7 100644 --- a/NorthstarDLL/miscserverfixes.cpp +++ b/NorthstarDLL/miscserverfixes.cpp @@ -8,8 +8,4 @@ ON_DLL_LOAD("server.dll", MiscServerFixes, (HMODULE baseAddress)) // nop out call to VGUI shutdown since it crashes the game when quitting from the console NSMem::NOP(ba + 0x154A96, 5); - - // ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue) - // this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches - NSMem::BytePatch(ba + 0x153920, "C3"); } \ No newline at end of file -- cgit v1.2.3