From f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 24 Aug 2022 00:32:31 +0100 Subject: Adjust folder structure (#242) * Adjust folder structure * change launcher directory name --- NorthstarDLL/languagehooks.cpp | 119 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 119 insertions(+) create mode 100644 NorthstarDLL/languagehooks.cpp (limited to 'NorthstarDLL/languagehooks.cpp') diff --git a/NorthstarDLL/languagehooks.cpp b/NorthstarDLL/languagehooks.cpp new file mode 100644 index 00000000..c8d43901 --- /dev/null +++ b/NorthstarDLL/languagehooks.cpp @@ -0,0 +1,119 @@ +#include "pch.h" +#include "languagehooks.h" +#include "gameutils.h" +#include +#include + +namespace fs = std::filesystem; + +typedef char* (*GetGameLanguageType)(); +char* GetGameLanguage(); + +typedef LANGID (*Tier0_DetectDefaultLanguageType)(); + +GetGameLanguageType GetGameLanguageOriginal; + +bool CheckLangAudioExists(char* lang) +{ + std::string path {"r2\\sound\\general_"}; + path += lang; + path += ".mstr"; + return fs::exists(path); +} + +std::vector file_list(fs::path dir, std::regex ext_pattern) +{ + std::vector result; + + if (!fs::exists(dir) || !fs::is_directory(dir)) + return result; + + using iterator = fs::directory_iterator; + + const iterator end; + for (iterator iter {dir}; iter != end; ++iter) + { + const std::string filename = iter->path().filename().string(); + std::smatch matches; + if (fs::is_regular_file(*iter) && std::regex_match(filename, matches, ext_pattern)) + { + result.push_back(std::move(matches.str(1))); + } + } + + return result; +} + +std::string GetAnyInstalledAudioLanguage() +{ + for (const auto& lang : file_list("r2\\sound\\", std::regex(".*?general_([a-z]+)_patch_1\\.mstr"))) + if (lang != "general" || lang != "") + return lang; + return "NO LANGUAGE DETECTED"; +} + +char* GetGameLanguageHook() +{ + auto tier0Handle = GetModuleHandleA("tier0.dll"); + auto Tier0_DetectDefaultLanguageType = GetProcAddress(tier0Handle, "Tier0_DetectDefaultLanguage"); + char* ingameLang1 = (char*)tier0Handle + 0xA9B60; // one of the globals we need to override if overriding lang (size: 256) + bool& canOriginDictateLang = *(bool*)((char*)tier0Handle + 0xA9A90); + + const char* forcedLanguage; + if (CommandLine()->CheckParm("-language", &forcedLanguage)) + { + if (!CheckLangAudioExists((char*)forcedLanguage)) + { + spdlog::info( + "User tried to force the language (-language) to \"{}\", but audio for this language doesn't exist and the game is bound " + "to error, falling back to next option...", + forcedLanguage); + } + else + { + spdlog::info("User forcing the language (-language) to: {}", forcedLanguage); + strncpy(ingameLang1, forcedLanguage, 256); + return ingameLang1; + } + } + + canOriginDictateLang = true; // let it try + { + auto lang = GetGameLanguageOriginal(); + if (!CheckLangAudioExists(lang)) + { + if (strcmp(lang, "russian") != + 0) // don't log for "russian" since it's the default and that means Origin detection just didn't change it most likely + spdlog::info( + "Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang); + } + else + { + spdlog::info("Origin detected language: {}", lang); + return lang; + } + } + + Tier0_DetectDefaultLanguageType(); // force the global in tier0 to be populated with language inferred from user's system rather than + // defaulting to Russian + canOriginDictateLang = false; // Origin has no say anymore, we will fallback to user's system setup language + auto lang = GetGameLanguageOriginal(); + spdlog::info("Detected system language: {}", lang); + if (!CheckLangAudioExists(lang)) + { + spdlog::warn("Caution, audio for this language does NOT exist. You might want to override your game language with -language " + "command line option."); + auto lang = GetAnyInstalledAudioLanguage(); + spdlog::warn("Falling back to the first installed audio language: {}", lang.c_str()); + strncpy(ingameLang1, lang.c_str(), 256); + return ingameLang1; + } + + return lang; +} + +void InitialiseTier0LanguageHooks(HMODULE baseAddress) +{ + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0xF560, &GetGameLanguageHook, reinterpret_cast(&GetGameLanguageOriginal)); +} \ No newline at end of file -- cgit v1.2.3