From f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Wed, 24 Aug 2022 00:32:31 +0100 Subject: Adjust folder structure (#242) * Adjust folder structure * change launcher directory name --- NorthstarDLL/dllmain.cpp | 308 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 308 insertions(+) create mode 100644 NorthstarDLL/dllmain.cpp (limited to 'NorthstarDLL/dllmain.cpp') diff --git a/NorthstarDLL/dllmain.cpp b/NorthstarDLL/dllmain.cpp new file mode 100644 index 00000000..744abb5a --- /dev/null +++ b/NorthstarDLL/dllmain.cpp @@ -0,0 +1,308 @@ +#include "pch.h" +#include "hooks.h" +#include "main.h" +#include "squirrel.h" +#include "dedicated.h" +#include "dedicatedmaterialsystem.h" +#include "sourceconsole.h" +#include "logging.h" +#include "concommand.h" +#include "modmanager.h" +#include "filesystem.h" +#include "serverauthentication.h" +#include "scriptmodmenu.h" +#include "scriptserverbrowser.h" +#include "keyvalues.h" +#include "masterserver.h" +#include "gameutils.h" +#include "chatcommand.h" +#include "modlocalisation.h" +#include "playlist.h" +#include "miscserverscript.h" +#include "clientauthhooks.h" +#include "latencyflex.h" +#include "scriptbrowserhooks.h" +#include "scriptmainmenupromos.h" +#include "miscclientfixes.h" +#include "miscserverfixes.h" +#include "rpakfilesystem.h" +#include "bansystem.h" +#include "memalloc.h" +#include "maxplayers.h" +#include "languagehooks.h" +#include "audio.h" +#include "buildainfile.h" +#include "configurables.h" +#include "serverchathooks.h" +#include "clientchathooks.h" +#include "localchatwriter.h" +#include "scriptservertoclientstringcommand.h" +#include "plugin_abi.h" +#include "plugins.h" +#include "debugoverlay.h" +#include "clientvideooverrides.h" +#include "clientruihooks.h" +#include +#include "version.h" +#include "pch.h" +#include "scriptutility.h" + +#include "rapidjson/document.h" +#include "rapidjson/stringbuffer.h" +#include "rapidjson/writer.h" +#include "rapidjson/error/en.h" +#include "ExploitFixes.h" +#include "scriptjson.h" + +typedef void (*initPluginFuncPtr)(void* (*getPluginObject)(PluginObject)); + +bool initialised = false; + +BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + + return TRUE; +} + +void WaitForDebugger(HMODULE baseAddress) +{ + // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier + if (CommandLine()->CheckParm("-waitfordebugger")) + { + spdlog::info("waiting for debugger..."); + + while (!IsDebuggerPresent()) + Sleep(100); + } +} + +void freeLibrary(HMODULE hLib) +{ + if (!FreeLibrary(hLib)) + { + spdlog::error("There was an error while trying to free library"); + } +} + +bool LoadPlugins() +{ + + std::vector paths; + + std::string pluginPath = GetNorthstarPrefix() + "/plugins"; + if (!fs::exists(pluginPath)) + { + spdlog::warn("Could not find a plugins directory. Skipped loading plugins"); + return false; + } + // ensure dirs exist + fs::recursive_directory_iterator iterator(pluginPath); + if (std::filesystem::begin(iterator) == std::filesystem::end(iterator)) + { + spdlog::warn("Could not find any plugins. Skipped loading plugins"); + return false; + } + for (auto const& entry : iterator) + { + if (fs::is_regular_file(entry) && entry.path().extension() == ".dll") + paths.emplace_back(entry.path().filename()); + } + initGameState(); + for (fs::path path : paths) + { + std::string pathstring = (pluginPath / path).string(); + std::wstring wpath = (pluginPath / path).wstring(); + + LPCWSTR wpptr = wpath.c_str(); + HMODULE datafile = + LoadLibraryExW(wpptr, 0, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE); // Load the DLL as a data file + if (datafile == NULL) + { + spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError())); + continue; + } + HRSRC manifestResource = FindResourceW(datafile, MAKEINTRESOURCEW(101), MAKEINTRESOURCEW(RT_RCDATA)); + + if (manifestResource == NULL) + { + spdlog::info("Could not find manifest for library {}", pathstring); + freeLibrary(datafile); + continue; + } + spdlog::info("Loading resource from library"); + HGLOBAL myResourceData = LoadResource(datafile, manifestResource); + if (myResourceData == NULL) + { + spdlog::error("Failed to load resource from library"); + freeLibrary(datafile); + continue; + } + int manifestSize = SizeofResource(datafile, manifestResource); + std::string manifest = std::string((const char*)LockResource(myResourceData), 0, manifestSize); + freeLibrary(datafile); + + rapidjson_document manifestJSON; + manifestJSON.Parse(manifest.c_str()); + + if (manifestJSON.HasParseError()) + { + spdlog::error("Manifest for {} was invalid", pathstring); + continue; + } + if (!manifestJSON.HasMember("api_version")) + { + spdlog::error("{} does not have a version number in its manifest", pathstring); + continue; + // spdlog::info(manifestJSON["version"].GetString()); + } + if (strcmp(manifestJSON["api_version"].GetString(), std::to_string(ABI_VERSION).c_str())) + { + spdlog::error("{} has an incompatible API version number in its manifest", pathstring); + continue; + } + // Passed all checks, going to actually load it now + + HMODULE pluginLib = LoadLibraryW(wpptr); // Load the DLL as a data file + if (pluginLib == NULL) + { + spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError())); + continue; + } + initPluginFuncPtr initPlugin = (initPluginFuncPtr)GetProcAddress(pluginLib, "initializePlugin"); + if (initPlugin == NULL) + { + spdlog::info("Library {} has no function initializePlugin", pathstring); + continue; + } + spdlog::info("Succesfully loaded {}", pathstring); + initPlugin(&getPluginObject); + } + return true; +} + +bool InitialiseNorthstar() +{ + if (initialised) + { + // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen + return false; + } + + initialised = true; + + parseConfigurables(); + InitialiseVersion(); + + // Fix some users' failure to connect to respawn datacenters + SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000"); + + curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base); + + InitialiseLogging(); + InstallInitialHooks(); + CreateLogFiles(); + + // Write launcher version to log + spdlog::info("NorthstarLauncher version: {}", version); + + InitialiseInterfaceCreationHooks(); + + AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); + AddDllLoadCallback("engine.dll", WaitForDebugger); + AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); + AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); + + // dedi patches + { + AddDllLoadCallbackForDedicatedServer("tier0.dll", InitialiseDedicatedOrigin); + AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicated); + AddDllLoadCallbackForDedicatedServer("server.dll", InitialiseDedicatedServerGameDLL); + AddDllLoadCallbackForDedicatedServer("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); + // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches + // here, not on rtech_game load + AddDllLoadCallbackForDedicatedServer("engine.dll", InitialiseDedicatedRtechGame); + } + + AddDllLoadCallback("engine.dll", InitialiseConVars); + AddDllLoadCallback("engine.dll", InitialiseConCommands); + + // client-exclusive patches + { + + AddDllLoadCallbackForClient("tier0.dll", InitialiseTier0LanguageHooks); + AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrel); + AddDllLoadCallbackForClient("client.dll", InitialiseSourceConsole); + AddDllLoadCallbackForClient("engine.dll", InitialiseChatCommands); + AddDllLoadCallbackForClient("client.dll", InitialiseScriptModMenu); + AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerBrowser); + AddDllLoadCallbackForClient("localize.dll", InitialiseModLocalisation); + AddDllLoadCallbackForClient("engine.dll", InitialiseClientAuthHooks); + AddDllLoadCallbackForClient("client.dll", InitialiseLatencyFleX); + AddDllLoadCallbackForClient("engine.dll", InitialiseScriptExternalBrowserHooks); + AddDllLoadCallbackForClient("client.dll", InitialiseScriptMainMenuPromos); + AddDllLoadCallbackForClient("client.dll", InitialiseMiscClientFixes); + AddDllLoadCallbackForClient("client.dll", InitialiseClientPrintHooks); + AddDllLoadCallbackForClient("client.dll", InitialisePluginCommands); + AddDllLoadCallbackForClient("client.dll", InitialiseClientChatHooks); + AddDllLoadCallbackForClient("client.dll", InitialiseLocalChatWriter); + AddDllLoadCallbackForClient("client.dll", InitialiseScriptServerToClientStringCommands); + AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientVideoOverrides); + AddDllLoadCallbackForClient("engine.dll", InitialiseEngineClientRUIHooks); + AddDllLoadCallbackForClient("engine.dll", InitialiseDebugOverlay); + AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelJson); + AddDllLoadCallbackForClient("client.dll", InitialiseClientSquirrelUtilityFunctions); + // audio hooks + AddDllLoadCallbackForClient("client.dll", InitialiseMilesAudioHooks); + } + + AddDllLoadCallback("engine.dll", InitialiseEngineSpewFuncHooks); + AddDllLoadCallback("server.dll", InitialiseServerSquirrel); + AddDllLoadCallback("engine.dll", InitialiseBanSystem); + AddDllLoadCallback("engine.dll", InitialiseServerAuthentication); + AddDllLoadCallback("engine.dll", InitialiseSharedMasterServer); + AddDllLoadCallback("server.dll", InitialiseMiscServerScriptCommand); + AddDllLoadCallback("server.dll", InitialiseMiscServerFixes); + AddDllLoadCallback("server.dll", InitialiseBuildAINFileHooks); + AddDllLoadCallback("server.dll", InitialiseServerSquirrelUtilityFunctions); + AddDllLoadCallback("server.dll", InitialiseServerSquirrelJson); + + AddDllLoadCallback("engine.dll", InitialisePlaylistHooks); + + AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem); + AddDllLoadCallback("engine.dll", InitialiseEngineRpakFilesystem); + AddDllLoadCallback("engine.dll", InitialiseKeyValues); + + AddDllLoadCallback("engine.dll", InitialiseServerChatHooks_Engine); + AddDllLoadCallback("server.dll", InitialiseServerChatHooks_Server); + + // maxplayers increase + AddDllLoadCallback("engine.dll", InitialiseMaxPlayersOverride_Engine); + AddDllLoadCallback("client.dll", InitialiseMaxPlayersOverride_Client); + AddDllLoadCallback("server.dll", InitialiseMaxPlayersOverride_Server); + + // mod manager after everything else + AddDllLoadCallback("engine.dll", InitialiseModManager); + + { + // activate multi-module exploitfixes callbacks + constexpr const char* EXPLOITFIXES_MULTICALLBACK_MODS[] = {"client.dll", "engine.dll", "server.dll"}; + for (const char* mod : EXPLOITFIXES_MULTICALLBACK_MODS) + AddDllLoadCallback(mod, ExploitFixes::LoadCallback_MultiModule); + + // activate exploit fixes later + AddDllLoadCallback("server.dll", ExploitFixes::LoadCallback_Full); + } + + // run callbacks for any libraries that are already loaded by now + CallAllPendingDLLLoadCallbacks(); + + return true; +} -- cgit v1.2.3