From 841881af9ea6ec73b1d505d5a8f7c1f766273724 Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Mon, 17 Oct 2022 23:26:07 +0100 Subject: big refactor (#171) * use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya Co-authored-by: RoyalBlue1 Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite Co-authored-by: Emma Miler Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com> --- NorthstarDLL/debugoverlay.cpp | 62 ++++++++++--------------------------------- 1 file changed, 14 insertions(+), 48 deletions(-) (limited to 'NorthstarDLL/debugoverlay.cpp') diff --git a/NorthstarDLL/debugoverlay.cpp b/NorthstarDLL/debugoverlay.cpp index 96da2f38..ef456867 100644 --- a/NorthstarDLL/debugoverlay.cpp +++ b/NorthstarDLL/debugoverlay.cpp @@ -1,17 +1,9 @@ #include "pch.h" -#include "debugoverlay.h" #include "dedicated.h" #include "cvar.h" +#include "vector.h" -struct Vector3 -{ - float x, y, z; -}; - -struct QAngle -{ - float x, y, z, w; -}; +AUTOHOOK_INIT() enum OverlayType_t { @@ -40,7 +32,7 @@ struct OverlayBase_t int m_nServerCount; // Latch server count, too float m_flEndTime; // When does this box go away OverlayBase_t* m_pNextOverlay; - __int64 m_pUnk; + void* m_pUnk; }; struct OverlayLine_t : public OverlayBase_t @@ -76,37 +68,18 @@ struct OverlayBox_t : public OverlayBase_t int a; }; -// this is in cvar.h, don't need it here -/*class Color -{ - public: - Color(int r, int g, int b, int a) - { - _color[0] = (unsigned char)r; - _color[1] = (unsigned char)g; - _color[2] = (unsigned char)b; - _color[3] = (unsigned char)a; - } - - private: - unsigned char _color[4]; -};*/ - static HMODULE sEngineModule; -typedef void (*DrawOverlayType)(OverlayBase_t* a1); -DrawOverlayType DrawOverlay; - typedef void (*RenderLineType)(Vector3 v1, Vector3 v2, Color c, bool bZBuffer); static RenderLineType RenderLine; - typedef void (*RenderBoxType)(Vector3 vOrigin, QAngle angles, Vector3 vMins, Vector3 vMaxs, Color c, bool bZBuffer, bool bInsideOut); static RenderBoxType RenderBox; - static RenderBoxType RenderWireframeBox; -// engine.dll+0xABCB0 -void __fastcall DrawOverlayHook(OverlayBase_t* pOverlay) +// clang-format off +AUTOHOOK(DrawOverlay, engine.dll + 0xABCB0, +void, __fastcall, (OverlayBase_t * pOverlay)) +// clang-format on { EnterCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38)); // s_OverlayMutex @@ -151,24 +124,17 @@ void __fastcall DrawOverlayHook(OverlayBase_t* pOverlay) LeaveCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38)); } -void InitialiseDebugOverlay(HMODULE baseAddress) +ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, (CModule module)) { - if (IsDedicatedServer()) - return; - - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0xABCB0, &DrawOverlayHook, reinterpret_cast(&DrawOverlay)); - - RenderLine = reinterpret_cast((char*)baseAddress + 0x192A70); - - RenderBox = reinterpret_cast((char*)baseAddress + 0x192520); - - RenderWireframeBox = reinterpret_cast((char*)baseAddress + 0x193DA0); + AUTOHOOK_DISPATCH() - sEngineModule = baseAddress; + RenderLine = module.Offset(0x192A70).As(); + RenderBox = module.Offset(0x192520).As(); + RenderWireframeBox = module.Offset(0x193DA0).As(); + sEngineModule = reinterpret_cast(module.m_nAddress); // not in g_pCVar->FindVar by this point for whatever reason, so have to get from memory - ConVar* Cvar_enable_debug_overlays = (ConVar*)((char*)baseAddress + 0x10DB0990); + ConVar* Cvar_enable_debug_overlays = module.Offset(0x10DB0990).As(); Cvar_enable_debug_overlays->SetValue(false); Cvar_enable_debug_overlays->m_pszDefaultValue = (char*)"0"; Cvar_enable_debug_overlays->AddFlags(FCVAR_CHEAT); -- cgit v1.2.3