From f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 Mon Sep 17 00:00:00 2001 From: Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> Date: Wed, 27 Dec 2023 00:32:01 +0000 Subject: Folder restructuring from primedev (#624) Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y --- NorthstarDLL/client/diskvmtfixes.cpp | 15 --------------- 1 file changed, 15 deletions(-) delete mode 100644 NorthstarDLL/client/diskvmtfixes.cpp (limited to 'NorthstarDLL/client/diskvmtfixes.cpp') diff --git a/NorthstarDLL/client/diskvmtfixes.cpp b/NorthstarDLL/client/diskvmtfixes.cpp deleted file mode 100644 index 4ab951c0..00000000 --- a/NorthstarDLL/client/diskvmtfixes.cpp +++ /dev/null @@ -1,15 +0,0 @@ - -ON_DLL_LOAD_CLIENT("materialsystem_dx11.dll", DiskVMTFixes, (CModule module)) -{ - // in retail VMTs will never load if cache read is invalid due to a special case for them in KeyValues::LoadFromFile - // this effectively makes it impossible to load them from mods because we invalidate cache for doing this - // so uhh, stop that from happening - - // tbh idk why they even changed any of this what's the point it looks like it works fine who cares my god - - // matsystem KeyValues::LoadFromFile: patch special case on cache read failure for vmts - module.Offset(0x1281B9).Patch("EB"); - - // CMaterialSystem::FindMaterial: don't call function that crashes if previous patch is applied - module.Offset(0x5F55A).NOP(5); -} -- cgit v1.2.3