From ba26be9bea801f219fa6340178fd6b13f02d574e Mon Sep 17 00:00:00 2001 From: BobTheBob9 Date: Thu, 15 Sep 2022 00:20:56 +0100 Subject: clang format, fix issues with server registration and rpak loading --- NorthstarDLL/chatcommand.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'NorthstarDLL/chatcommand.cpp') diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp index 05404363..37c438f3 100644 --- a/NorthstarDLL/chatcommand.cpp +++ b/NorthstarDLL/chatcommand.cpp @@ -5,8 +5,7 @@ // note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work // if isIngameChat is false, we use network chat instead -typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat); -ClientSayTextType ClientSayText; +void(__fastcall* ClientSayText)(void* a1, const char* message, uint64_t isIngameChat, bool isTeamChat); void ConCommand_say(const CCommand& args) { @@ -30,7 +29,7 @@ void ConCommand_log(const CCommand& args) ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module)) { - ClientSayText = module.Offset(0x54780).As(); + ClientSayText = module.Offset(0x54780).As(); RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL); RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL); RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL); -- cgit v1.2.3