From 7fa570450e628cda3c01911d349459cedd060f67 Mon Sep 17 00:00:00 2001 From: Emma Miler Date: Sun, 6 Nov 2022 02:11:40 +0100 Subject: Fix player count in server presence (#322) --- NorthstarDLL/serverauthentication.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/NorthstarDLL/serverauthentication.cpp b/NorthstarDLL/serverauthentication.cpp index bb4eb2e3..f2068cd4 100644 --- a/NorthstarDLL/serverauthentication.cpp +++ b/NorthstarDLL/serverauthentication.cpp @@ -398,8 +398,11 @@ void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, g_pServerAuthentication->RemovePlayerAuthData(self); // won't do anything 99% of the time, but just in case } - g_pServerAuthentication->RemovePlayer(self); - g_pServerLimits->RemovePlayer(self); + if (g_pServerAuthentication->m_RemoteAuthenticationData.count(self->m_Name)) + { + g_pServerAuthentication->RemovePlayer(self); + g_pServerLimits->RemovePlayer(self); + } g_pServerPresence->SetPlayerCount(g_pServerAuthentication->m_PlayerAuthenticationData.size()); -- cgit v1.2.3