Age | Commit message (Collapse) | Author |
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* Log UID in a variety of places during auth process
* Log UID in CBaseClient__ActivatePlayerHook
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* Compare UID from connect on activate
* only set uid on first time
i think
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Properly initializes AuthData structs where used.
This does not get done automatically in debug mode because c++ is weird like that
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* Quick fix for a bug I caused
* Typo
* Update kitten-fixes branch to my repo (#122)
* Added string hash macro
* Added convenient vtfunc macro
* Made lil ConCommand creation macro
* Fixed multiple NET_SetConVar exploits
* Quick fixerino
* Fix convar struct (and other things)
* Revive clang-format (but good, i think)
* Update .clang-format
* Reformatted code to meet .clang-format requirements
* Minor formatting fixes
* Fixed Northstar "crashing" when console is closed
* Update .clang-format
* Quick fix for a bug I caused
* Typo
* NSMem Update
* ExplotFixes: Only block excessive convar counts if server
* Update ExploitFixes.cpp
* Update ExploitFixes.cpp
* Updated bytepatch format
* reformatted all code for clang-format
* Updated my clang-format to v13.0.0
* 3 fixes in 1
- ANTITAMPER fixed
- NSMem simplification update
- Fixed bad byte string in serverauthentication.cpp
* Improved ExploitFixes logging and NET_SetConVar patch
* clang-format unironically sabotaged my code
* Made ns_exploitfixes_log on by default
* Fixed IsMemoryReadable (oops)
Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
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* Added main exploit fixes
* Fixed typo in sigscanning.cpp
* Fully implemented
* Added proper includes for new files
* Update README.md
* typo
* spare me my sanity (fixed ridiculous code)
* Added rest of KittenMemUtils
* Rename KittenMemUtils
* Removed all messy memory edits, implemented NSMem instead
* Update NorthstarDedicatedTest.vcxproj
* [1] Move everything from securitypatches to ExploitFixes
* [2] Move everything from securitypatches to ExploitFixes
* Fixed module offsets in stack trace
* Fixed UTF8 Parsing (Multiplayer Crash)
* Implemented UT8 fix
* Update NorthstarDedicatedTest.vcxproj
* Update hookutils.cpp
* Small fixes
* all my homies hate clang-format
* Temporarily restore README.md
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* Add player auth failure when username is faked
* Fix the action error?
* Split name check into different function
allows unique error message
* Oops
* Fix allow_insecure and kick message
* Put it back cause i'm bad at programmig
* format
* Fix duplicated if statement maybe? Will need testing
* Fail open + change to authData.username
* Change name instead of kicking
* Format
* Remove unecessary borked name check
* fail open in VerifyPlayerName if missing authData
* Fix convar stuff
* limit name length when copying from master server
* 63 < 64
* please bob for the love of god this is like the third time i've had to do this
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* Implement CCvar class with mapped out vtable funcs
* Rebuilded ConVar class + code overhaul to use new system
* ConVar class is now properly mapped out for r2 (0x80 in size).
* Reimplemented and exposed all frequently used ConVar class methods to the SDK.
* Implement frequently used CCvar class methods.
* Implement all CCVarIteratorInternal class methods.
* Performed additional cleanup over the SDK to use new system instead.
* ConVar class improvements + rebuilded ConCommand struct
* Fix actual struct size for ConCommand
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Co-authored-by: Emma Miler <27428383+emma-miler@users.noreply.github.com>
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This may not seem like much to a passing observer, but this commit took me 30 hours of blood, sweat, tears, IDA debugging, server crashes, and insanity.
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Added command line option for custom northstar dir
https://github.com/orgs/R2Northstar/projects/1#card-76312632
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hooks that may be inconsistent across dlls
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being called by non-local clients
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Big refactor of launching process
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workss
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rather than ip
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commandline
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This reverts commit 1ff8e068e62d095775ef2ae54d3685d89238f28c.
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