Age | Commit message (Collapse) | Author |
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Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
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Old `-vanilla` behaviour is now handled by `-nonorthstardll`.
New squirrel constant called `VANILLA`. Set to true when in vanilla compatibility mode.
Differences when in vanilla compatibility mode:
- Doesn't restrict server commands (same as `-norestrictservercommands`)
- Doesn't block FairFight screenshot functions
- Doesn't do Atlas-related stuff (except for mainmenupromos)
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- Renames `MemoryAddress` to `CMemoryAddress`
- Renames `CMemoryAddress::As` to `CMemoryAddress::RCast`
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revert some changes made by #411
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* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
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* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
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* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
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* Remove launcher proxy
* Restructuring
* More restructuring
* Fix include dirs
* Fix merge
* Remove clang thing
* Filters
* Oops
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