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2022-05-27fix up postbuild commands to use relative dirBobTheBob
2022-05-27rename project folder (:tf: commit log)BobTheBob
2022-05-26update more stuff to new hook macrosBobTheBob
2022-05-26lots of cleanup and starting moving to new hooking macrosBobTheBob
2022-05-21remove unnecessary header filesBobTheBob
2022-05-13move sqvm funcs into wrappers in the manager classBobTheBob
2022-05-13Fix typo in UID logs (#176)v1.8.0-rc2v1.8.0-rc1v1.8.0Barnaby
2022-05-13Update serverauthentication.cpp (#161)BobTheBob
2022-05-13Block `emit` command when sv_cheats is disabled (#170)Emma Miler
2022-05-13Log UID in a variety of places during auth process (#174)GeckoEidechse
* Log UID in a variety of places during auth process * Log UID in CBaseClient__ActivatePlayerHook
2022-05-13Compare uid from connect on activate (#175)Barnaby
* Compare UID from connect on activate * only set uid on first time i think
2022-05-12Update keyvalues.cppBobTheBob
2022-05-12separate gameutils into multiple r2 headersBobTheBob
2022-05-12formatting changesBobTheBob
2022-05-11add proper map autocompletes and maps commandBobTheBob
2022-05-11make cvar print work on dedi, move demo fix stuff, add findflagsBobTheBob
2022-05-11formatting changesBobTheBob
2022-05-11rename g_ModManager to g_pModManagerBobTheBob
2022-05-11replace files in ReadFromCacheBobTheBob
2022-05-11better IsFlagSet defBobTheBob
2022-05-11move hoststate to its own file and add host_init hooksBobTheBob
2022-05-11normalise mod fs paths to be lowercaseBobTheBob
2022-05-10allow parsing of convar flags from stringBobTheBob
2022-05-10add cvar help and findBobTheBob
2022-05-09add proper helpstrings to masterserver cvarsBobTheBob
2022-05-09use cvar change callbacks for unescaping ns_server_name and ns_server_descBobTheBob
2022-05-09use lambdas for dll load callbacks so intellisense shits itself lessBobTheBob
2022-05-09standardise concommand func naming in c++BobTheBob
2022-05-09improve showing console for ui script compile errorsBobTheBob
2022-05-09uiscript_reset concommand: don't loop forever if compilation failsBobTheBob
2022-05-09move tier0 and playlist funcs to namespacesBobTheBob
2022-05-09refactor some squirrel stuff and ingame compilation error messageBobTheBob
2022-05-09get rid of context fileBobTheBob
2022-05-09move sqvm funcs to sq managersBobTheBob
2022-05-09fix debug crashesBobTheBob
2022-05-09move more things to macrosBobTheBob
2022-05-09use in-file macros rather than global funcs for registering dll load callbacksBobTheBob
2022-04-27Hardcode version number (#152)GeckoEidechse
* Hardcode version number This way, we don't get the wrong version number when launching Titanfall2.exe via `-northstar` The hardcoded value should be overwritten by CI on release Fixes #129 * Set Northstar version in separate header file * Make `northstar_version` array a constant * Fix formatting
2022-04-26Write launcher version to log file (#153)GeckoEidechse
2022-04-24Make debugoverlay conform to clang-format (#151)Emma Miler
2022-04-24Fix debug builds (#150)Emma Miler
Properly initializes AuthData structs where used. This does not get done automatically in debug mode because c++ is weird like that
2022-04-21DebugOverlay (#106)r-ex
* DebugOverlay yea * default enable_debug_overlays to 0, and make FCVAR_CHEAT Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
2022-04-13Format projectNorthstar
2022-04-13Update clang-formatBarichello
Configs suggested by: https://github.com/R2Northstar/NorthstarLauncher/issues/119#issuecomment-1079788384 Closes #119
2022-04-13Fix formatting to stop clang-format failing in CI (#143)GeckoEidechse
2022-04-12Update ns_icon.ico (#127)amione
2022-04-12make curl logging optional (#141)BobTheBob
2022-04-12more changes to mod rpak loading (#139)BobTheBob
* more changes to mod rpak loading * reformat
2022-04-12make toggleconsole FCVAR_DONTRECORD (#140)BobTheBob
2022-04-09various rpak loading changes (#135)BobTheBob
* various rpak loading changes * format rpakfilesystem.cpp