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-rw-r--r--NorthstarDedicatedTest/sourceconsole.cpp73
1 files changed, 27 insertions, 46 deletions
diff --git a/NorthstarDedicatedTest/sourceconsole.cpp b/NorthstarDedicatedTest/sourceconsole.cpp
index 7627a2f1..55e78ad3 100644
--- a/NorthstarDedicatedTest/sourceconsole.cpp
+++ b/NorthstarDedicatedTest/sourceconsole.cpp
@@ -5,29 +5,41 @@
#include "concommand.h"
#include "printcommand.h"
-SourceInterface<CGameConsole>* g_SourceGameConsole;
+SourceInterface<CGameConsole>* g_pSourceGameConsole;
void ConCommand_toggleconsole(const CCommand& arg)
{
- if ((*g_SourceGameConsole)->IsConsoleVisible())
- (*g_SourceGameConsole)->Hide();
+ if ((*g_pSourceGameConsole)->IsConsoleVisible())
+ (*g_pSourceGameConsole)->Hide();
else
- (*g_SourceGameConsole)->Activate();
+ (*g_pSourceGameConsole)->Activate();
}
void ConCommand_showconsole(const CCommand& arg)
{
- (*g_SourceGameConsole)->Activate();
+ (*g_pSourceGameConsole)->Activate();
}
void ConCommand_hideconsole(const CCommand& arg)
{
- (*g_SourceGameConsole)->Hide();
+ (*g_pSourceGameConsole)->Hide();
}
-typedef void (*OnCommandSubmittedType)(CConsoleDialog* consoleDialog, const char* pCommand);
-OnCommandSubmittedType onCommandSubmittedOriginal;
-void OnCommandSubmittedHook(CConsoleDialog* consoleDialog, const char* pCommand)
+void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+{
+ if (!(*g_pSourceGameConsole)->m_bInitialized)
+ return;
+
+ spdlog::memory_buf_t formatted;
+ spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
+ (*g_pSourceGameConsole)
+ ->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str());
+}
+
+void SourceConsoleSink::flush_() {}
+
+HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
+void,, (CConsoleDialog* consoleDialog, const char* pCommand),
{
consoleDialog->m_pConsolePanel->Print("] ");
consoleDialog->m_pConsolePanel->Print(pCommand);
@@ -35,55 +47,24 @@ void OnCommandSubmittedHook(CConsoleDialog* consoleDialog, const char* pCommand)
TryPrintCvarHelpForCommand(pCommand);
- onCommandSubmittedOriginal(consoleDialog, pCommand);
-}
+ OnCommandSubmitted(consoleDialog, pCommand);
+})
// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
void InitialiseConsoleOnInterfaceCreation()
{
- (*g_SourceGameConsole)->Initialize();
+ (*g_pSourceGameConsole)->Initialize();
+ // hook OnCommandSubmitted so we print inputted commands
+ OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
auto consoleLogger = std::make_shared<SourceConsoleSink>();
consoleLogger->set_pattern("[%l] %v");
-
spdlog::default_logger()->sinks().push_back(consoleLogger);
-
- // hook OnCommandSubmitted so we print inputted commands
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook,
- (void*)((*g_SourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted),
- &OnCommandSubmittedHook,
- reinterpret_cast<LPVOID*>(&onCommandSubmittedOriginal));
-}
-
-SourceConsoleSink::SourceConsoleSink()
-{
- logColours.emplace(spdlog::level::trace, SourceColor(0, 255, 255, 255));
- logColours.emplace(spdlog::level::debug, SourceColor(0, 255, 255, 255));
- logColours.emplace(spdlog::level::info, SourceColor(255, 255, 255, 255));
- logColours.emplace(spdlog::level::warn, SourceColor(255, 255, 0, 255));
- logColours.emplace(spdlog::level::err, SourceColor(255, 0, 0, 255));
- logColours.emplace(spdlog::level::critical, SourceColor(255, 0, 0, 255));
- logColours.emplace(spdlog::level::off, SourceColor(0, 0, 0, 0));
-}
-
-void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
-{
- if (!(*g_SourceGameConsole)->m_bInitialized)
- return;
-
- spdlog::memory_buf_t formatted;
- spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
- (*g_SourceGameConsole)
- ->m_pConsole->m_pConsolePanel->ColorPrint(logColours[msg.level], fmt::to_string(formatted).c_str()); // todo needs colour support
}
-void SourceConsoleSink::flush_() {}
-
ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, [](HMODULE baseAddress)
{
- g_SourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
+ g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);