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Diffstat (limited to 'NorthstarDedicatedTest/modmanager.h')
-rw-r--r-- | NorthstarDedicatedTest/modmanager.h | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/NorthstarDedicatedTest/modmanager.h b/NorthstarDedicatedTest/modmanager.h deleted file mode 100644 index d605eec2..00000000 --- a/NorthstarDedicatedTest/modmanager.h +++ /dev/null @@ -1,156 +0,0 @@ -#pragma once -#include "convar.h" -#include <string> -#include <vector> -#include <filesystem> -#include "rapidjson/document.h" -#include "memalloc.h" - -namespace fs = std::filesystem; - -const std::string MOD_FOLDER_SUFFIX = "/mods"; -const fs::path MOD_OVERRIDE_DIR = "mod"; -const std::string COMPILED_ASSETS_SUFFIX = "/runtime/compiled"; - -struct ModConVar -{ - public: - std::string Name; - std::string DefaultValue; - std::string HelpString; - int Flags; -}; - -struct ModScriptCallback -{ - public: - // would've liked to make it possible to hook arbitrary codecallbacks, but couldn't find a function that calls some ui ones - // std::string HookedCodeCallback; - - ScriptContext Context; - - // called before the codecallback is executed - std::string BeforeCallback; - // called after the codecallback has finished executing - std::string AfterCallback; -}; - -struct ModScript -{ - public: - std::string Path; - std::string RsonRunOn; - - std::vector<ModScriptCallback> Callbacks; -}; - -// these are pretty much identical, could refactor to use the same stuff? -struct ModVPKEntry -{ - public: - bool m_bAutoLoad; - std::string m_sVpkPath; -}; - -struct ModRpakEntry -{ - public: - bool m_bAutoLoad; - std::string m_sPakName; - std::string m_sLoadAfterPak; -}; - -class Mod -{ - public: - // runtime stuff - fs::path ModDirectory; - bool Enabled = true; - - // mod.json stuff: - - // the mod's name - std::string Name; - // the mod's description - std::string Description; - // the mod's version, should be in semver - std::string Version; - // a download link to the mod, for clients that try to join without the mod - std::string DownloadLink; - - // whether clients need the mod to join servers running this mod - bool RequiredOnClient; - // the priority for this mod's files, mods with prio 0 are loaded first, then 1, then 2, etc - int LoadPriority; - - // custom scripts used by the mod - std::vector<ModScript> Scripts; - // convars created by the mod - std::vector<ModConVar*> ConVars; - // custom localisation files created by the mod - std::vector<std::string> LocalisationFiles; - - // other files: - - std::vector<ModVPKEntry> Vpks; - std::unordered_map<size_t, std::string> KeyValues; - std::vector<std::string> BinkVideos; - std::string Pdiff; // only need one per mod - - std::vector<ModRpakEntry> Rpaks; - std::unordered_map<std::string, std::string> - RpakAliases; // paks we alias to other rpaks, e.g. to load sp_crashsite paks on the map mp_crashsite - // iterated over to create squirrel VM constants depending if a mod exists or not. - // this only exists because we cannot access g_ModManager whilst mods are being loaded for the first time for some reason. - std::unordered_map<std::string, std::string> DependencyConstants; - - // other stuff - - bool wasReadSuccessfully = false; - - public: - Mod(fs::path modPath, char* jsonBuf); -}; - -struct ModOverrideFile -{ - public: - Mod* owningMod; - fs::path path; -}; - -class ModManager -{ - private: - bool m_hasLoadedMods = false; - bool m_hasEnabledModsCfg; - rapidjson_document m_enabledModsCfg; - - // precalculated hashes - size_t m_hScriptsRsonHash; - size_t m_hPdefHash; - - public: - std::vector<Mod> m_loadedMods; - std::unordered_map<std::string, ModOverrideFile> m_modFiles; - // iterated over to create squirrel VM constants depending if a mod exists or not. - // here because constants are global anyways. - std::unordered_map<std::string, std::string> DependencyConstants; - - public: - ModManager(); - void LoadMods(); - void UnloadMods(); - void CompileAssetsForFile(const char* filename); - - // compile asset type stuff, these are done in files under Mods/Compiled/ - void BuildScriptsRson(); - void TryBuildKeyValues(const char* filename); - void BuildPdef(); -}; - -void InitialiseModManager(HMODULE baseAddress); -fs::path GetModFolderPath(); -fs::path GetCompiledAssetsPath(); - -extern ModManager* g_ModManager;
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