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Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r--NorthstarDedicatedTest/masterserver.cpp120
1 files changed, 104 insertions, 16 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp
index dcbed9b4..d8b765ec 100644
--- a/NorthstarDedicatedTest/masterserver.cpp
+++ b/NorthstarDedicatedTest/masterserver.cpp
@@ -24,8 +24,7 @@ RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const
strncpy((char*)name, newName, 63);
name[63] = 0;
- description = new char[strlen(newDescription) + 1];
- strcpy(description, newDescription);
+ description = std::string(newDescription);
strncpy((char*)map, newMap, 31);
map[31] = 0;
@@ -46,8 +45,7 @@ RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const
strncpy((char*)name, newName, 63);
name[63] = 0;
- description = new char[strlen(newDescription) + 1];
- strcpy(description, newDescription);
+ description = std::string(newDescription);
strncpy((char*)map, newMap, 31);
map[31] = 0;
@@ -61,11 +59,6 @@ RemoteServerInfo::RemoteServerInfo(const char* newId, const char* newName, const
port = newPort;
}
-RemoteServerInfo::~RemoteServerInfo()
-{
- delete[] description;
-}
-
void MasterServerManager::ClearServerList()
{
// this doesn't really do anything lol, probably isn't threadsafe
@@ -78,6 +71,7 @@ void MasterServerManager::ClearServerList()
void MasterServerManager::RequestServerList()
{
+ // do this here so it's instantly set on call for scripts
m_scriptRequestingServerList = true;
std::thread requestThread([this]()
@@ -95,7 +89,7 @@ void MasterServerManager::RequestServerList()
spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->m_pszString);
- if (auto result = http.Get("/servers"))
+ if (auto result = http.Get("/client/servers"))
{
m_successfullyConnected = true;
@@ -105,13 +99,20 @@ void MasterServerManager::RequestServerList()
if (serverInfoJson.HasParseError())
{
spdlog::error("Failed reading masterserver response: encountered parse error \"{}\"", rapidjson::GetParseError_En(serverInfoJson.GetParseError()));
- goto REQUEST_SERVER_LIST_END;
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error"))
+ {
+ spdlog::error("Failed reading masterserver response: got fastify error response");
+ spdlog::error(result->body);
+ goto REQUEST_END_CLEANUP;
}
if (!serverInfoJson.IsArray())
{
spdlog::error("Failed reading masterserver response: root object is not an array");
- goto REQUEST_SERVER_LIST_END;
+ goto REQUEST_END_CLEANUP;
}
rapidjson::GenericArray<false, rapidjson::Value> serverArray = serverInfoJson.GetArray();
@@ -123,7 +124,7 @@ void MasterServerManager::RequestServerList()
if (!serverObj.IsObject())
{
spdlog::error("Failed reading masterserver response: member of server array is not an object");
- goto REQUEST_SERVER_LIST_END;
+ goto REQUEST_END_CLEANUP;
}
// todo: verify json props are fine before adding to m_remoteServers
@@ -138,7 +139,7 @@ void MasterServerManager::RequestServerList()
|| !serverObj.HasMember("hasPassword") || !serverObj["hasPassword"].IsBool())
{
spdlog::error("Failed reading masterserver response: malformed server object");
- goto REQUEST_SERVER_LIST_END;
+ goto REQUEST_END_CLEANUP;
}
bool hasPassword = serverObj["hasPassword"].GetBool();
@@ -147,7 +148,7 @@ void MasterServerManager::RequestServerList()
bool createNewServerInfo = true;
for (RemoteServerInfo& server : m_remoteServers)
{
- // server already exists, update info
+ // if server already exists, update info rather than adding to it
if (!strncmp((const char*)server.id, id, 31))
{
if (hasPassword)
@@ -173,6 +174,12 @@ void MasterServerManager::RequestServerList()
m_remoteServers.emplace_back(id, serverObj["name"].GetString(), serverObj["description"].GetString(), serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), serverObj["maxPlayers"].GetInt());
else
{
+ if (!serverObj.HasMember("ip") || !serverObj["ip"].IsUint64() || !serverObj.HasMember("port") || !serverObj["port"].IsNumber())
+ {
+ spdlog::error("Failed reading masterserver response: malformed server object");
+ goto REQUEST_END_CLEANUP;
+ }
+
in_addr addr;
addr.S_un.S_addr = serverObj["ip"].GetUint64();
@@ -190,7 +197,7 @@ void MasterServerManager::RequestServerList()
}
// we goto this instead of returning so we always hit this
- REQUEST_SERVER_LIST_END:
+ REQUEST_END_CLEANUP:
m_requestingServerList = false;
m_scriptRequestingServerList = false;
});
@@ -198,6 +205,87 @@ void MasterServerManager::RequestServerList()
requestThread.detach();
}
+void MasterServerManager::TryAuthenticateWithServer(char* serverId, char* password)
+{
+ // dont wait, just stop if we're trying to do 2 auth requests at once
+ if (m_authenticatingWithGameServer)
+ return;
+
+ m_authenticatingWithGameServer = true;
+ m_scriptAuthenticatingWithGameServer = true;
+ m_successfullyAuthenticatedWithGameServer = false;
+
+ std::thread requestThread([this, serverId, password]()
+ {
+ httplib::Client http(Cvar_ns_masterserver_hostname->m_pszString, Cvar_ns_masterserver_port->m_nValue);
+ http.set_connection_timeout(20);
+
+ spdlog::info("Attempting authentication with server of id \"{}\"", serverId);
+
+ spdlog::info(fmt::format("/client/auth_with_server?server={}&password={}", serverId, password));
+
+ if (auto result = http.Post(fmt::format("/client/auth_with_server?server={}&password={}", serverId, password).c_str()))
+ {
+ m_successfullyConnected = true;
+
+ rapidjson::Document connectionInfoJson;
+ connectionInfoJson.Parse(result->body.c_str());
+
+ if (connectionInfoJson.HasParseError())
+ {
+ spdlog::error("Failed reading masterserver authentication response: encountered parse error \"{}\"", rapidjson::GetParseError_En(connectionInfoJson.GetParseError()));
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (!connectionInfoJson.IsObject())
+ {
+ spdlog::error("Failed reading masterserver authentication response: root object is not an object");
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (connectionInfoJson.HasMember("error"))
+ {
+ spdlog::error("Failed reading masterserver response: got fastify error response");
+ spdlog::error(result->body);
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (!connectionInfoJson["success"].IsTrue())
+ {
+ spdlog::error("Authentication with masterserver failed: \"success\" is not true");
+ goto REQUEST_END_CLEANUP;
+ }
+
+ if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || !connectionInfoJson["ip"].IsUint64() || !connectionInfoJson.HasMember("port") || !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || !connectionInfoJson["authToken"].IsString())
+ {
+ spdlog::error("Failed reading masterserver authentication response: malformed json object");
+ goto REQUEST_END_CLEANUP;
+ }
+
+ m_pendingConnectionInfo.ip.S_un.S_addr = connectionInfoJson["ip"].GetUint64();
+ m_pendingConnectionInfo.port = connectionInfoJson["port"].GetInt();
+
+ strncpy(m_pendingConnectionInfo.authToken, connectionInfoJson["authToken"].GetString(), 31);
+ m_pendingConnectionInfo.authToken[31] = 0;
+
+ m_hasPendingConnectionInfo = true;
+ m_successfullyAuthenticatedWithGameServer = true;
+ }
+ else
+ {
+ spdlog::error("Failed authenticating with server: error {}", result.error());
+ m_successfullyConnected = false;
+ m_successfullyAuthenticatedWithGameServer = false;
+ }
+
+ REQUEST_END_CLEANUP:
+ m_authenticatingWithGameServer = false;
+ m_scriptAuthenticatingWithGameServer = false;
+ });
+
+ requestThread.detach();
+}
+
void ConCommand_ns_fetchservers(const CCommand& args)
{
g_MasterServerManager->RequestServerList();