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-rw-r--r--NorthstarDedicatedTest/mapsprint.cpp167
1 files changed, 166 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/mapsprint.cpp b/NorthstarDedicatedTest/mapsprint.cpp
index 770fb9cf..ca66487e 100644
--- a/NorthstarDedicatedTest/mapsprint.cpp
+++ b/NorthstarDedicatedTest/mapsprint.cpp
@@ -1,7 +1,172 @@
#include "pch.h"
#include "mapsprint.h"
+#include "convar.h"
+#include "concommand.h"
+#include "modmanager.h"
+#include "tier0.h"
+#include <filesystem>
+#include <regex>
-void InitialiseMapsPrint()
+enum class MapSource_t
{
+ VPK,
+ GAMEDIR,
+ MOD
+};
+const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
+ {MapSource_t::VPK, "VPK"},
+ {MapSource_t::MOD, "MOD"},
+ {MapSource_t::GAMEDIR, "R2"}
+};
+
+struct MapVPKInfo
+{
+ std::string name;
+ std::string parent;
+ MapSource_t source;
+};
+
+// our current list of maps in the game
+std::vector<MapVPKInfo> vMapList;
+
+void RefreshMapList()
+{
+ vMapList.clear();
+
+ // get modded maps
+ // TODO: could probably check mod vpks to get mapnames from there too?
+ for (auto& modFilePair : g_pModManager->m_modFiles)
+ {
+ ModOverrideFile file = modFilePair.second;
+ if (file.path.extension() == ".bsp" && file.path.parent_path().string() == "maps") // only allow mods actually in /maps atm
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.path.stem().string();
+ map.parent = file.owningMod->Name;
+ map.source = MapSource_t::MOD;
+ }
+ }
+
+ // get maps in vpk
+ {
+ const int iNumRetailNonMapVpks = 1;
+ static const char* ppRetailNonMapVpks[] = {
+ "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
+
+ // matches directory vpks, and captures their map name in the first group
+ static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
+
+ for (fs::directory_entry file : fs::directory_iterator("./vpk"))
+ {
+ std::string pathString = file.path().filename().string();
+
+ bool bIsValidMapVpk = true;
+ for (int i = 0; i < iNumRetailNonMapVpks; i++)
+ {
+ if (!pathString.compare(ppRetailNonMapVpks[i]))
+ {
+ bIsValidMapVpk = false;
+ break;
+ }
+ }
+
+ if (!bIsValidMapVpk)
+ continue;
+
+ // run our map vpk regex on the filename
+ std::smatch match;
+ std::regex_match(pathString, match, rVpkMapRegex);
+
+ if (match.length() < 2)
+ continue;
+
+ std::string mapName = match[1].str();
+ // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
+ if (mapName == "mp_common")
+ mapName = "mp_lobby";
+
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = mapName;
+ map.parent = pathString;
+ map.source = MapSource_t::VPK;
+ }
+ }
+
+ // get maps in game dir
+ for (fs::directory_entry file : fs::directory_iterator("./r2/maps"))
+ {
+ if (file.path().extension() == ".bsp")
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.path().stem().string();
+ map.parent = "R2";
+ map.source = MapSource_t::GAMEDIR;
+ }
+ }
+}
+
+typedef int (*_Host_Map_f_CompletionFuncType)(
+ char const* cmdname, char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]);
+_Host_Map_f_CompletionFuncType _Host_Map_f_CompletionFunc;
+int _Host_Map_f_CompletionFuncHook(
+ char const* cmdname, char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH])
+{
+ // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
+ static double flLastAutocompleteRefresh = -999;
+
+ if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime())
+ {
+ RefreshMapList();
+ flLastAutocompleteRefresh = Tier0::Plat_FloatTime();
+ }
+
+ // use a custom autocomplete func for all map loading command
+ const int cmdLength = strlen(cmdname);
+ const char* query = partial + cmdLength;
+ const int queryLength = strlen(query);
+
+ int numMaps = 0;
+ for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++)
+ {
+ if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
+ {
+ strcpy(commands[numMaps], cmdname);
+ strncpy_s(
+ commands[numMaps++] + cmdLength,
+ COMMAND_COMPLETION_ITEM_LENGTH, &vMapList[i].name[0],
+ COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
+ }
+ }
+
+ return numMaps;
+}
+
+void ConCommand_maps(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ {
+ spdlog::info("Usage: maps <substring>");
+ spdlog::info("maps * for full listing");
+ return;
+ }
+
+ RefreshMapList();
+
+ for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
+ if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
+ spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
+}
+
+void InitialiseMapsPrint()
+{
+ ConCommand* mapsCommand = g_pCVar->FindCommand("maps");
+ mapsCommand->m_pCommandCallback = ConCommand_maps;
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(
+ hook,
+ (char*)GetModuleHandleA("engine.dll") + 0x161AE0,
+ &_Host_Map_f_CompletionFuncHook,
+ reinterpret_cast<LPVOID*>(&_Host_Map_f_CompletionFunc));
} \ No newline at end of file