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Diffstat (limited to 'NorthstarDedicatedTest/hoststate.h')
-rw-r--r-- | NorthstarDedicatedTest/hoststate.h | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/NorthstarDedicatedTest/hoststate.h b/NorthstarDedicatedTest/hoststate.h deleted file mode 100644 index a77385ef..00000000 --- a/NorthstarDedicatedTest/hoststate.h +++ /dev/null @@ -1,45 +0,0 @@ -#pragma once - -// use the R2 namespace for game funxcs -namespace R2 -{ - enum class HostState_t - { - HS_NEW_GAME = 0, - HS_LOAD_GAME, - HS_CHANGE_LEVEL_SP, - HS_CHANGE_LEVEL_MP, - HS_RUN, - HS_GAME_SHUTDOWN, - HS_SHUTDOWN, - HS_RESTART, - }; - - struct CHostState - { - public: - HostState_t m_iCurrentState; - HostState_t m_iNextState; - - float m_vecLocation[3]; - float m_angLocation[3]; - - char m_levelName[32]; - char m_mapGroupName[32]; - char m_landmarkName[32]; - char m_saveName[32]; - float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets - - bool m_activeGame; - bool m_bRememberLocation; - bool m_bBackgroundLevel; - bool m_bWaitingForConnection; - bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer. - bool m_bSplitScreenConnect; - bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded - // and all memory flushed - bool m_bWorkshopMapDownloadPending; - }; - - extern CHostState* g_pHostState; -} // namespace R2 |