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Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index 9430b7a6..89896195 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -3,9 +3,13 @@
#include "dedicated.h"
#include "hookutils.h"
#include "gameutils.h"
+#include "tier0.h"
+#include "playlist.h"
#include "serverauthentication.h"
#include "masterserver.h"
+using namespace Tier0;
+
bool IsDedicated()
{
static bool result = strstr(GetCommandLineA(), "-dedicated");
@@ -55,7 +59,7 @@ void RunServer(CDedicatedExports* dedicated)
Cbuf_Execute();
// ensure playlist initialises right, if we've not explicitly called setplaylist
- SetCurrentPlaylist(GetCurrentPlaylistName());
+ R2::SetCurrentPlaylist(R2::GetCurrentPlaylistName());
// note: we no longer manually set map and hoststate to start server in g_pHostState, we just use +map which seems to initialise stuff
// better
@@ -76,7 +80,7 @@ void RunServer(CDedicatedExports* dedicated)
frameTitle = frameStart;
// this way of getting playercount/maxplayers honestly really sucks, but not got any other methods of doing it rn
- const char* maxPlayers = GetCurrentPlaylistVar("max_players", false);
+ const char* maxPlayers = R2::GetCurrentPlaylistVar("max_players", false);
if (!maxPlayers)
maxPlayers = "6";
@@ -86,7 +90,7 @@ void RunServer(CDedicatedExports* dedicated)
g_pHostState->m_levelName,
g_ServerAuthenticationManager->m_additionalPlayerData.size(),
maxPlayers,
- GetCurrentPlaylistName())
+ R2::GetCurrentPlaylistName())
.c_str());
}