diff options
Diffstat (limited to 'NorthstarDedicatedTest/convar.h')
-rw-r--r-- | NorthstarDedicatedTest/convar.h | 140 |
1 files changed, 73 insertions, 67 deletions
diff --git a/NorthstarDedicatedTest/convar.h b/NorthstarDedicatedTest/convar.h index df51edb7..30ab702b 100644 --- a/NorthstarDedicatedTest/convar.h +++ b/NorthstarDedicatedTest/convar.h @@ -4,57 +4,64 @@ // taken directly from iconvar.h // The default, no flags at all -#define FCVAR_NONE 0 +#define FCVAR_NONE 0 // Command to ConVars and ConCommands // ConVar Systems -#define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc. -#define FCVAR_DEVELOPMENTONLY (1<<1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. -#define FCVAR_GAMEDLL (1<<2) // defined by the game DLL -#define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL -#define FCVAR_HIDDEN (1<<4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. +#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. +#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. +#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL +#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. // ConVar only -#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value -#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server. -#define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc -#define FCVAR_NOTIFY (1<<8) // notifies players when changed -#define FCVAR_USERINFO (1<<9) // changes the client's info string +#define FCVAR_PROTECTED \ + (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as + // value +#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1 << 8) // notifies players when changed +#define FCVAR_USERINFO (1 << 9) // changes the client's info string -#define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). -#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS (1<<10) // When on concommands this allows remote clients to execute this cmd on the server. - // We are changing the default behavior of concommands to disallow execution by remote clients without - // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. +#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \ + (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server. + // We are changing the default behavior of concommands to disallow execution by remote clients without + // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. -#define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log -#define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar +#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar // It's a ConVar that's shared between the client and the server. // At signon, the values of all such ConVars are sent from the server to the client (skipped for local // client, of course ) // If a change is requested it must come from the console (i.e., no remote client changes) // If a value is changed while a server is active, it's replicated to all connected clients -#define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time -#define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats -#define FCVAR_SS (1<<15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated -#define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file -#define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles -#define FCVAR_SS_ADDED (1<<18) // This is one of the "added" FCVAR_SS variables for the splitscreen players -#define FCVAR_RELEASE (1<<19) // Cvars tagged with this are the only cvars avaliable to customers -#define FCVAR_RELOAD_MATERIALS (1<<20) // If this cvar changes, it forces a material reload -#define FCVAR_RELOAD_TEXTURES (1<<21) // If this cvar changes, if forces a texture reload - -#define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server -#define FCVAR_MATERIAL_SYSTEM_THREAD (1<<23) // Indicates this cvar is read from the material system thread -#define FCVAR_ARCHIVE_PLAYERPROFILE (1<<24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg - -#define FCVAR_SERVER_CAN_EXECUTE (1<<28)// the server is allowed to execute this command on clients via ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. -#define FCVAR_SERVER_CANNOT_QUERY (1<<29)// If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). -#define FCVAR_CLIENTCMD_CAN_EXECUTE (1<<30) // IVEngineClient::ClientCmd is allowed to execute this command. - // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. - -#define FCVAR_ACCESSIBLE_FROM_THREADS (1<<25) // used as a debugging tool necessary to check material system thread convars +#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated +#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles +#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players +#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers +#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload +#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload + +#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread +#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg + +#define FCVAR_SERVER_CAN_EXECUTE \ + (1 << 28) // the server is allowed to execute this command on clients via + // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. +#define FCVAR_SERVER_CANNOT_QUERY \ + (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). +#define FCVAR_CLIENTCMD_CAN_EXECUTE \ + (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command. + // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. + +#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars // #define FCVAR_AVAILABLE (1<<26) // #define FCVAR_AVAILABLE (1<<27) // #define FCVAR_AVAILABLE (1<<31) @@ -65,44 +72,43 @@ class ConCommand; // also i sure do hope this size is right because there's a fairly decent chance it isn't class ConVar { -public: + public: // if there are ever crashes caused by modifying custom cvars, check this unsigned char unknown[0x40]; - char* m_pszString; - size_t m_StringLength; - float m_fValue; - int32_t m_nValue; - unsigned char unknown2[0x28]; - -public: - virtual void EngineDestructor(void) {} - virtual bool IsCommand(void) const { return false; } - virtual bool IsFlagSet(int flag) { return false; } - virtual void AddFlags(int flags) {} - virtual void RemoveFlags(int flags) {} - virtual int GetFlags() const { return 0; } - virtual const char* GetName(void) const { return nullptr; } - virtual const char* GetHelpText(void) const { return nullptr; } - virtual bool IsRegistered(void) const { return false; } + char* m_pszString; + size_t m_StringLength; + float m_fValue; + int32_t m_nValue; + unsigned char unknown2[0x28]; + + public: + virtual void EngineDestructor(void) {} + virtual bool IsCommand(void) const { return false; } + virtual bool IsFlagSet(int flag) { return false; } + virtual void AddFlags(int flags) {} + virtual void RemoveFlags(int flags) {} + virtual int GetFlags() const { return 0; } + virtual const char* GetName(void) const { return nullptr; } + virtual const char* GetHelpText(void) const { return nullptr; } + virtual bool IsRegistered(void) const { return false; } }; class ICvar { -public: - struct VTable - { - //void* unknown[10]; - //void(*UnregisterConCommand) (ICvar* cvar, ConCommand* pCommandBase); - //void* unknown2[28]; - //ConVar*(*FindVar)(const char* var_name); // offset for this is currently very wrong - char* unknown[112]; - ConCommand*(*FindCommandBase)(ICvar* self, const char* varName); // this offset is also wrong for some reason - }; - - VTable* m_vtable; + public: + struct VTable + { + // void* unknown[10]; + // void(*UnregisterConCommand) (ICvar* cvar, ConCommand* pCommandBase); + // void* unknown2[28]; + // ConVar*(*FindVar)(const char* var_name); // offset for this is currently very wrong + char* unknown[112]; + ConCommand* (*FindCommandBase)(ICvar* self, const char* varName); // this offset is also wrong for some reason + }; + + VTable* m_vtable; }; - ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, const char* helpString); ConVar* FindConVar(const char* name); void InitialiseConVars(HMODULE baseAddress); |