diff options
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r-- | NorthstarDLL/serverchathooks.cpp | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp deleted file mode 100644 index e4e67e05..00000000 --- a/NorthstarDLL/serverchathooks.cpp +++ /dev/null @@ -1,172 +0,0 @@ -#include "pch.h" -#include "serverchathooks.h" -#include "limits.h" -#include "squirrel.h" -#include "r2server.h" - -#include <rapidjson/document.h> -#include <rapidjson/stringbuffer.h> -#include <rapidjson/writer.h> - -AUTOHOOK_INIT() - -class CServerGameDLL; - -class CRecipientFilter -{ - char unknown[58]; -}; - -CServerGameDLL* g_pServerGameDLL; - -void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( - CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); - -void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); -void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); -void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); - -void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); -void(__fastcall* MessageEnd)(); -void(__fastcall* MessageWriteByte)(int iValue); -void(__fastcall* MessageWriteString)(const char* sz); -void(__fastcall* MessageWriteBool)(bool bValue); - -bool bShouldCallSayTextHook = false; -// clang-format off -AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, -void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) -// clang-format on -{ - // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. - // To allow bypassing the hook, isSkippingHook can be set. - if (bShouldCallSayTextHook) - { - bShouldCallSayTextHook = false; - _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); - return; - } - - // check chat ratelimits - if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) - return; - - SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call( - "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam); - - if (result == SQRESULT_ERROR) - _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); -} - -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) -{ - bShouldCallSayTextHook = true; - CServerGameDLL__OnReceivedSayTextMessage( - g_pServerGameDLL, - // Ensure the first bit isn't set, since this indicates a custom message - (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, - text, - isTeam); -} - -void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) -{ - R2::CBasePlayer* toPlayer = NULL; - if (toPlayerIndex >= 0) - { - toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); - if (toPlayer == NULL) - return; - } - - // Build a new string where the first byte is the message type - char sendText[256]; - sendText[0] = (char)messageType; - strncpy_s(sendText + 1, 255, text, 254); - - // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set - unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); - - CRecipientFilter filter; - CRecipientFilter__Construct(&filter); - if (toPlayer == NULL) - { - CRecipientFilter__AddAllPlayers(&filter); - } - else - { - CRecipientFilter__AddRecipient(&filter, toPlayer); - } - CRecipientFilter__MakeReliable(&filter); - - UserMessageBegin(&filter, "SayText"); - MessageWriteByte(fromPlayerId); - MessageWriteString(sendText); - MessageWriteBool(isTeam); - MessageWriteBool(isDead); - MessageEnd(); - - CRecipientFilter__Destruct(&filter); -} - -ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER) -{ - int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); - const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); - bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3); - - ChatSendMessage(playerIndex, text, isTeam); - - return SQRESULT_NULL; -} - -ADD_SQFUNC( - "void", - NSBroadcastMessage, - "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", - "", - ScriptContext::SERVER) -{ - int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); - int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2); - const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3); - bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4); - bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5); - int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6); - - if (messageType < 1) - { - g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); - return SQRESULT_ERROR; - } - - ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); - - return SQRESULT_NULL; -} - -ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) -{ - g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>(); -} - -ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) -{ - AUTOHOOK_DISPATCH_MODULE(server.dll) - - CServerGameDLL__OnReceivedSayTextMessage = - module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); - CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>(); - CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>(); - CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>(); - CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>(); - CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>(); - - UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>(); - MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>(); - MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>(); - MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>(); - MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>(); -} |