diff options
Diffstat (limited to 'NorthstarDLL/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/serverauthentication.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h new file mode 100644 index 00000000..08854ac0 --- /dev/null +++ b/NorthstarDLL/serverauthentication.h @@ -0,0 +1,57 @@ +#pragma once +#include "convar.h" +#include "httplib.h" +#include "r2engine.h" +#include <unordered_map> +#include <string> + +struct RemoteAuthData +{ + char uid[33]; + char username[64]; + + // pdata + char* pdata; + size_t pdataSize; +}; + +struct PlayerAuthenticationData +{ + bool usingLocalPdata; + size_t pdataSize; + bool needPersistenceWriteOnLeave = true; +}; + +class ServerAuthenticationManager +{ + private: + httplib::Server m_PlayerAuthServer; + + public: + ConVar* Cvar_ns_player_auth_port; + ConVar* Cvar_ns_erase_auth_info; + ConVar* CVar_ns_auth_allow_insecure; + ConVar* CVar_ns_auth_allow_insecure_write; + + std::mutex m_AuthDataMutex; + std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; + std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; + bool m_bRequireClientAuth = true; + bool m_bAllowDuplicateAccounts = false; + bool m_bRunningPlayerAuthThread = false; + bool m_bNeedLocalAuthForNewgame = false; + bool m_bForceResetLocalPlayerPersistence = false; + + public: + void StartPlayerAuthServer(); + void StopPlayerAuthServer(); + void AddPlayer(R2::CBaseClient* player, const char* pToken); + void RemovePlayer(R2::CBaseClient* player); + bool CheckDuplicateAccounts(R2::CBaseClient* player); + bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken); + void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name); + bool RemovePlayerAuthData(R2::CBaseClient* player); + void WritePersistentData(R2::CBaseClient* player); +}; + +extern ServerAuthenticationManager* g_pServerAuthentication; |