diff options
Diffstat (limited to 'NorthstarDLL/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/serverauthentication.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h deleted file mode 100644 index 65050d56..00000000 --- a/NorthstarDLL/serverauthentication.h +++ /dev/null @@ -1,59 +0,0 @@ -#pragma once -#include "convar.h" -#include "httplib.h" -#include "r2engine.h" -#include <unordered_map> -#include <string> - -struct RemoteAuthData -{ - char uid[33]; - char username[64]; - - // pdata - char* pdata; - size_t pdataSize; -}; - -struct PlayerAuthenticationData -{ - bool usingLocalPdata; - size_t pdataSize; - bool needPersistenceWriteOnLeave = true; -}; - -typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...); -extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection; - -class ServerAuthenticationManager -{ - private: - httplib::Server m_PlayerAuthServer; - - public: - ConVar* Cvar_ns_player_auth_port; - ConVar* Cvar_ns_erase_auth_info; - ConVar* CVar_ns_auth_allow_insecure; - ConVar* CVar_ns_auth_allow_insecure_write; - - std::mutex m_AuthDataMutex; - std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; - std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; - bool m_bAllowDuplicateAccounts = false; - bool m_bRunningPlayerAuthThread = false; - bool m_bNeedLocalAuthForNewgame = false; - bool m_bForceResetLocalPlayerPersistence = false; - - public: - void StartPlayerAuthServer(); - void StopPlayerAuthServer(); - void AddPlayer(R2::CBaseClient* player, const char* pToken); - void RemovePlayer(R2::CBaseClient* player); - bool CheckDuplicateAccounts(R2::CBaseClient* player); - bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken); - bool VerifyPlayerName(const char* authToken, const char* name); - bool RemovePlayerAuthData(R2::CBaseClient* player); - void WritePersistentData(R2::CBaseClient* player); -}; - -extern ServerAuthenticationManager* g_pServerAuthentication; |