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-rw-r--r--NorthstarDLL/server/auth/serverauthentication.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h
deleted file mode 100644
index 996d20e1..00000000
--- a/NorthstarDLL/server/auth/serverauthentication.h
+++ /dev/null
@@ -1,58 +0,0 @@
-#pragma once
-#include "core/convar/convar.h"
-#include "engine/r2engine.h"
-#include <unordered_map>
-#include <string>
-
-struct RemoteAuthData
-{
- char uid[33];
- char username[64];
-
- // pdata
- char* pdata;
- size_t pdataSize;
-};
-
-struct PlayerAuthenticationData
-{
- bool usingLocalPdata;
- size_t pdataSize;
- bool needPersistenceWriteOnLeave = true;
-};
-
-typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...);
-extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection;
-
-class ServerAuthenticationManager
-{
-public:
- ConVar* Cvar_ns_erase_auth_info;
- ConVar* Cvar_ns_auth_allow_insecure;
- ConVar* Cvar_ns_auth_allow_insecure_write;
-
- std::mutex m_AuthDataMutex;
- std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
- std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
-
- bool m_bAllowDuplicateAccounts = false;
- bool m_bNeedLocalAuthForNewgame = false;
- bool m_bForceResetLocalPlayerPersistence = false;
- bool m_bStartingLocalSPGame = false;
-
-public:
- void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata);
-
- void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken);
- void RemovePlayer(CBaseClient* pPlayer);
-
- bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]);
- bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid);
- bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
-
- void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
- bool RemovePlayerAuthData(CBaseClient* pPlayer);
- void WritePersistentData(CBaseClient* pPlayer);
-};
-
-extern ServerAuthenticationManager* g_pServerAuthentication;