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-rw-r--r--NorthstarDLL/printmaps.cpp337
1 files changed, 169 insertions, 168 deletions
diff --git a/NorthstarDLL/printmaps.cpp b/NorthstarDLL/printmaps.cpp
index 7ecb4060..af3ea275 100644
--- a/NorthstarDLL/printmaps.cpp
+++ b/NorthstarDLL/printmaps.cpp
@@ -1,169 +1,170 @@
-#include "pch.h"
-#include "printmaps.h"
-#include "convar.h"
-#include "concommand.h"
-#include "modmanager.h"
-#include "tier0.h"
-
-#include <filesystem>
-#include <regex>
-
-AUTOHOOK_INIT()
-
-enum class MapSource_t
-{
- VPK,
- GAMEDIR,
- MOD
-};
-
-const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
- {MapSource_t::VPK, "VPK"},
- {MapSource_t::MOD, "MOD"},
- {MapSource_t::GAMEDIR, "R2"}
-};
-
-struct MapVPKInfo
-{
- std::string name;
- std::string parent;
- MapSource_t source;
-};
-
-// our current list of maps in the game
-std::vector<MapVPKInfo> vMapList;
-
-void RefreshMapList()
-{
- vMapList.clear();
-
- // get modded maps
- // TODO: could probably check mod vpks to get mapnames from there too?
- for (auto& modFilePair : g_pModManager->m_modFiles)
- {
- ModOverrideFile file = modFilePair.second;
- if (file.path.extension() == ".bsp" && file.path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.path.stem().string();
- map.parent = file.owningMod->Name;
- map.source = MapSource_t::MOD;
- }
- }
-
- // get maps in vpk
- {
- const int iNumRetailNonMapVpks = 1;
- static const char* const ppRetailNonMapVpks[] = {
- "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
-
- // matches directory vpks, and captures their map name in the first group
- static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
-
- for (fs::directory_entry file : fs::directory_iterator("./vpk"))
- {
- std::string pathString = file.path().filename().string();
-
- bool bIsValidMapVpk = true;
- for (int i = 0; i < iNumRetailNonMapVpks; i++)
- {
- if (!pathString.compare(ppRetailNonMapVpks[i]))
- {
- bIsValidMapVpk = false;
- break;
- }
- }
-
- if (!bIsValidMapVpk)
- continue;
-
- // run our map vpk regex on the filename
- std::smatch match;
- std::regex_match(pathString, match, rVpkMapRegex);
-
- if (match.length() < 2)
- continue;
-
- std::string mapName = match[1].str();
- // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
- if (mapName == "mp_common")
- mapName = "mp_lobby";
-
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = mapName;
- map.parent = pathString;
- map.source = MapSource_t::VPK;
- }
- }
-
- // get maps in game dir
- for (fs::directory_entry file : fs::directory_iterator("./r2/maps"))
- {
- if (file.path().extension() == ".bsp")
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.path().stem().string();
- map.parent = "R2";
- map.source = MapSource_t::GAMEDIR;
- }
- }
-}
-
-AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
-int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]),
-{
- // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
- static double flLastAutocompleteRefresh = -999;
-
- if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime())
- {
- RefreshMapList();
- flLastAutocompleteRefresh = Tier0::Plat_FloatTime();
- }
-
- // use a custom autocomplete func for all map loading commands
- const int cmdLength = strlen(cmdname);
- const char* query = partial + cmdLength;
- const int queryLength = strlen(query);
-
- int numMaps = 0;
- for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++)
- {
- if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
- {
- strcpy(commands[numMaps], cmdname);
- strncpy_s(
- commands[numMaps++] + cmdLength,
- COMMAND_COMPLETION_ITEM_LENGTH,
- &vMapList[i].name[0],
- COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
- }
- }
-
- return numMaps;
-})
-
-
-void ConCommand_maps(const CCommand& args)
-{
- if (args.ArgC() < 2)
- {
- spdlog::info("Usage: maps <substring>");
- spdlog::info("maps * for full listing");
- return;
- }
-
- RefreshMapList();
-
- for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
- if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
- spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
-}
-
-void InitialiseMapsPrint()
-{
- AUTOHOOK_DISPATCH()
-
- ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
- mapsCommand->m_pCommandCallback = ConCommand_maps;
+#include "pch.h"
+#include "printmaps.h"
+#include "convar.h"
+#include "concommand.h"
+#include "modmanager.h"
+#include "tier0.h"
+#include "r2engine.h"
+
+#include <filesystem>
+#include <regex>
+
+AUTOHOOK_INIT()
+
+enum class MapSource_t
+{
+ VPK,
+ GAMEDIR,
+ MOD
+};
+
+const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
+ {MapSource_t::VPK, "VPK"},
+ {MapSource_t::MOD, "MOD"},
+ {MapSource_t::GAMEDIR, "R2"}
+};
+
+struct MapVPKInfo
+{
+ std::string name;
+ std::string parent;
+ MapSource_t source;
+};
+
+// our current list of maps in the game
+std::vector<MapVPKInfo> vMapList;
+
+void RefreshMapList()
+{
+ vMapList.clear();
+
+ // get modded maps
+ // TODO: could probably check mod vpks to get mapnames from there too?
+ for (auto& modFilePair : g_pModManager->m_ModFiles)
+ {
+ ModOverrideFile file = modFilePair.second;
+ if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.m_Path.stem().string();
+ map.parent = file.m_pOwningMod->Name;
+ map.source = MapSource_t::MOD;
+ }
+ }
+
+ // get maps in vpk
+ {
+ const int iNumRetailNonMapVpks = 1;
+ static const char* const ppRetailNonMapVpks[] = {
+ "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
+
+ // matches directory vpks, and captures their map name in the first group
+ static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
+
+ for (fs::directory_entry file : fs::directory_iterator("./vpk"))
+ {
+ std::string pathString = file.path().filename().string();
+
+ bool bIsValidMapVpk = true;
+ for (int i = 0; i < iNumRetailNonMapVpks; i++)
+ {
+ if (!pathString.compare(ppRetailNonMapVpks[i]))
+ {
+ bIsValidMapVpk = false;
+ break;
+ }
+ }
+
+ if (!bIsValidMapVpk)
+ continue;
+
+ // run our map vpk regex on the filename
+ std::smatch match;
+ std::regex_match(pathString, match, rVpkMapRegex);
+
+ if (match.length() < 2)
+ continue;
+
+ std::string mapName = match[1].str();
+ // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
+ if (mapName == "mp_common")
+ mapName = "mp_lobby";
+
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = mapName;
+ map.parent = pathString;
+ map.source = MapSource_t::VPK;
+ }
+ }
+
+ // get maps in game dir
+ for (fs::directory_entry file : fs::directory_iterator(fmt::format("{}/maps", "r2")))
+ {
+ if (file.path().extension() == ".bsp")
+ {
+ MapVPKInfo& map = vMapList.emplace_back();
+ map.name = file.path().stem().string();
+ map.parent = "R2";
+ map.source = MapSource_t::GAMEDIR;
+ }
+ }
+}
+
+AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
+int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
+{
+ // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
+ static double flLastAutocompleteRefresh = -999;
+
+ if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime())
+ {
+ RefreshMapList();
+ flLastAutocompleteRefresh = Tier0::Plat_FloatTime();
+ }
+
+ // use a custom autocomplete func for all map loading commands
+ const int cmdLength = strlen(cmdname);
+ const char* query = partial + cmdLength;
+ const int queryLength = strlen(query);
+
+ int numMaps = 0;
+ for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++)
+ {
+ if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
+ {
+ strcpy(commands[numMaps], cmdname);
+ strncpy_s(
+ commands[numMaps++] + cmdLength,
+ COMMAND_COMPLETION_ITEM_LENGTH,
+ &vMapList[i].name[0],
+ COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
+ }
+ }
+
+ return numMaps;
+}
+
+
+void ConCommand_maps(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ {
+ spdlog::info("Usage: maps <substring>");
+ spdlog::info("maps * for full listing");
+ return;
+ }
+
+ RefreshMapList();
+
+ for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
+ if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
+ spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
+}
+
+void InitialiseMapsPrint()
+{
+ AUTOHOOK_DISPATCH()
+
+ ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
+ mapsCommand->m_pCommandCallback = ConCommand_maps;
} \ No newline at end of file