diff options
Diffstat (limited to 'NorthstarDLL/plugins.cpp')
-rw-r--r-- | NorthstarDLL/plugins.cpp | 422 |
1 files changed, 0 insertions, 422 deletions
diff --git a/NorthstarDLL/plugins.cpp b/NorthstarDLL/plugins.cpp deleted file mode 100644 index 790439d1..00000000 --- a/NorthstarDLL/plugins.cpp +++ /dev/null @@ -1,422 +0,0 @@ -#include "pch.h" -#include "squirrel.h" -#include "plugins.h" -#include "masterserver.h" -#include "convar.h" -#include "serverpresence.h" - -#include <chrono> -#include <windows.h> - -/// <summary> -/// The data is split into two different representations: one for internal, and one for plugins, for thread safety reasons -/// The struct exposed to plugins contains getter functions for the various data types. -/// We can safely use C++ types like std::string here since these are only ever handled by Northstar internally -/// </summary> -struct InternalGameState -{ - int ourScore; - int secondHighestScore; - int highestScore; - - bool connected; - bool loading; - std::string map; - std::string mapDisplayName; - std::string playlist; - std::string playlistDisplayName; - int players; -}; -struct InternalServerInfo -{ - std::string id; - std::string name; - std::string description; - std::string password; - int maxPlayers; - bool roundBased; - int scoreLimit; - int endTime; -}; -// TODO: need to extend this to include current player data like loadouts -struct InternalPlayerInfo -{ - int uid; -}; - -InternalGameState gameState; -InternalServerInfo serverInfo; -InternalPlayerInfo playerInfo; - -GameState gameStateExport; -ServerInfo serverInfoExport; -PlayerInfo playerInfoExport; - -/// <summary> -/// We use SRW Locks because plugins will often be running their own thread -/// To ensure thread safety, and to make it difficult to fuck up, we force them to use *our* functions to get data -/// </summary> -static SRWLOCK gameStateLock; -static SRWLOCK serverInfoLock; -static SRWLOCK playerInfoLock; - -void* getPluginObject(PluginObject var) -{ - switch (var) - { - case PluginObject::GAMESTATE: - return &gameStateExport; - case PluginObject::SERVERINFO: - return &serverInfoExport; - case PluginObject::PLAYERINFO: - return &playerInfoExport; - default: - return (void*)-1; - } -} - -void initGameState() -{ - // Initalize the Slim Reader / Writer locks - InitializeSRWLock(&gameStateLock); - InitializeSRWLock(&serverInfoLock); - InitializeSRWLock(&playerInfoLock); - - gameStateExport.getGameStateChar = &getGameStateChar; - gameStateExport.getGameStateInt = &getGameStateInt; - gameStateExport.getGameStateBool = &getGameStateBool; - - serverInfoExport.getServerInfoChar = &getServerInfoChar; - serverInfoExport.getServerInfoInt = &getServerInfoInt; - serverInfoExport.getServerInfoBool = &getServerInfoBool; - - playerInfoExport.getPlayerInfoChar = &getPlayerInfoChar; - playerInfoExport.getPlayerInfoInt = &getPlayerInfoInt; - playerInfoExport.getPlayerInfoBool = &getPlayerInfoBool; - - serverInfo.id = ""; - serverInfo.name = ""; - serverInfo.description = ""; - serverInfo.password = ""; - serverInfo.maxPlayers = 0; - gameState.connected = false; - gameState.loading = false; - gameState.map = ""; - gameState.mapDisplayName = ""; - gameState.playlist = ""; - gameState.playlistDisplayName = ""; - gameState.players = 0; - - playerInfo.uid = 123; -} - -// string gamemode, string gamemodeName, string map, string mapName, bool connected, bool loading -SQRESULT SQ_UpdateGameStateUI(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&gameStateLock); - gameState.map = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 1); - gameState.mapDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); - gameState.playlist = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 3); - gameState.playlistDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 4); - gameState.connected = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 5); - gameState.loading = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 6); - ReleaseSRWLockExclusive(&gameStateLock); - return SQRESULT_NOTNULL; -} - -// int playerCount, int outScore, int secondHighestScore, int highestScore, bool roundBased, int scoreLimit -SQRESULT SQ_UpdateGameStateClient(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&gameStateLock); - AcquireSRWLockExclusive(&serverInfoLock); - gameState.players = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 1); - serverInfo.maxPlayers = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 2); - gameState.ourScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 3); - gameState.secondHighestScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 4); - gameState.highestScore = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 5); - serverInfo.roundBased = g_pSquirrel<ScriptContext::CLIENT>->getbool(sqvm, 6); - serverInfo.scoreLimit = g_pSquirrel<ScriptContext::CLIENT>->getbool(sqvm, 7); - ReleaseSRWLockExclusive(&gameStateLock); - ReleaseSRWLockExclusive(&serverInfoLock); - return SQRESULT_NOTNULL; -} - -// string id, string name, string password, int players, int maxPlayers, string map, string mapDisplayName, string playlist, string -// playlistDisplayName -SQRESULT SQ_UpdateServerInfo(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&gameStateLock); - AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 1); - serverInfo.name = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); - serverInfo.password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 3); - gameState.players = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 4); - serverInfo.maxPlayers = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 5); - gameState.map = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 6); - gameState.mapDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 7); - gameState.playlist = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 8); - gameState.playlistDisplayName = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 9); - ReleaseSRWLockExclusive(&gameStateLock); - ReleaseSRWLockExclusive(&serverInfoLock); - return SQRESULT_NOTNULL; -} - -// int maxPlayers -SQRESULT SQ_UpdateServerInfoBetweenRounds(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 1); - serverInfo.name = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 2); - serverInfo.password = g_pSquirrel<ScriptContext::CLIENT>->getstring(sqvm, 3); - serverInfo.maxPlayers = g_pSquirrel<ScriptContext::CLIENT>->getinteger(sqvm, 4); - ReleaseSRWLockExclusive(&serverInfoLock); - return SQRESULT_NOTNULL; -} - -// float timeInFuture -SQRESULT SQ_UpdateTimeInfo(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.endTime = ceil(g_pSquirrel<ScriptContext::CLIENT>->getfloat(sqvm, 1)); - ReleaseSRWLockExclusive(&serverInfoLock); - return SQRESULT_NOTNULL; -} - -// bool loading -SQRESULT SQ_SetConnected(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&gameStateLock); - gameState.loading = g_pSquirrel<ScriptContext::UI>->getbool(sqvm, 1); - ReleaseSRWLockExclusive(&gameStateLock); - return SQRESULT_NOTNULL; -} - -SQRESULT SQ_UpdateListenServer(HSquirrelVM* sqvm) -{ - AcquireSRWLockExclusive(&serverInfoLock); - serverInfo.id = g_pMasterServerManager->m_sOwnServerId; - serverInfo.password = ""; // g_pServerPresence->Cvar_ns_server_password->GetString(); todo this fr - ReleaseSRWLockExclusive(&serverInfoLock); - return SQRESULT_NOTNULL; -} - -int getServerInfoChar(char* out_buf, size_t out_buf_len, ServerInfoType var) -{ - AcquireSRWLockShared(&serverInfoLock); - int n = 0; - switch (var) - { - case ServerInfoType::id: - strncpy(out_buf, serverInfo.id.c_str(), out_buf_len); - break; - case ServerInfoType::name: - strncpy(out_buf, serverInfo.name.c_str(), out_buf_len); - break; - case ServerInfoType::description: - strncpy(out_buf, serverInfo.id.c_str(), out_buf_len); - break; - case ServerInfoType::password: - strncpy(out_buf, serverInfo.password.c_str(), out_buf_len); - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&serverInfoLock); - - return n; -} -int getServerInfoInt(int* out_ptr, ServerInfoType var) -{ - AcquireSRWLockShared(&serverInfoLock); - int n = 0; - switch (var) - { - case ServerInfoType::maxPlayers: - *out_ptr = serverInfo.maxPlayers; - break; - case ServerInfoType::scoreLimit: - *out_ptr = serverInfo.scoreLimit; - break; - case ServerInfoType::endTime: - *out_ptr = serverInfo.endTime; - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&serverInfoLock); - - return n; -} -int getServerInfoBool(bool* out_ptr, ServerInfoType var) -{ - AcquireSRWLockShared(&serverInfoLock); - int n = 0; - switch (var) - { - case ServerInfoType::roundBased: - *out_ptr = serverInfo.roundBased; - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&serverInfoLock); - - return n; -} - -int getGameStateChar(char* out_buf, size_t out_buf_len, GameStateInfoType var) -{ - AcquireSRWLockShared(&gameStateLock); - int n = 0; - switch (var) - { - case GameStateInfoType::map: - strncpy(out_buf, gameState.map.c_str(), out_buf_len); - break; - case GameStateInfoType::mapDisplayName: - strncpy(out_buf, gameState.mapDisplayName.c_str(), out_buf_len); - break; - case GameStateInfoType::playlist: - strncpy(out_buf, gameState.playlist.c_str(), out_buf_len); - break; - case GameStateInfoType::playlistDisplayName: - strncpy(out_buf, gameState.playlistDisplayName.c_str(), out_buf_len); - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&gameStateLock); - - return n; -} -int getGameStateInt(int* out_ptr, GameStateInfoType var) -{ - AcquireSRWLockShared(&gameStateLock); - int n = 0; - switch (var) - { - case GameStateInfoType::ourScore: - *out_ptr = gameState.ourScore; - break; - case GameStateInfoType::secondHighestScore: - *out_ptr = gameState.secondHighestScore; - break; - case GameStateInfoType::highestScore: - *out_ptr = gameState.highestScore; - break; - case GameStateInfoType::players: - *out_ptr = gameState.players; - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&gameStateLock); - - return n; -} -int getGameStateBool(bool* out_ptr, GameStateInfoType var) -{ - AcquireSRWLockShared(&gameStateLock); - int n = 0; - switch (var) - { - case GameStateInfoType::connected: - *out_ptr = gameState.connected; - break; - case GameStateInfoType::loading: - *out_ptr = gameState.loading; - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&gameStateLock); - - return n; -} - -int getPlayerInfoChar(char* out_buf, size_t out_buf_len, PlayerInfoType var) -{ - AcquireSRWLockShared(&playerInfoLock); - int n = 0; - switch (var) - { - default: - n = -1; - } - - ReleaseSRWLockShared(&playerInfoLock); - - return n; -} -int getPlayerInfoInt(int* out_ptr, PlayerInfoType var) -{ - AcquireSRWLockShared(&playerInfoLock); - int n = 0; - switch (var) - { - case PlayerInfoType::uid: - *out_ptr = playerInfo.uid; - break; - default: - n = -1; - } - - ReleaseSRWLockShared(&playerInfoLock); - - return n; -} -int getPlayerInfoBool(bool* out_ptr, PlayerInfoType var) -{ - AcquireSRWLockShared(&playerInfoLock); - int n = 0; - switch (var) - { - default: - n = -1; - } - - ReleaseSRWLockShared(&playerInfoLock); - - return n; -} - -ON_DLL_LOAD_CLIENT_RELIESON("client.dll", PluginCommands, ClientSquirrel, (CModule module)) -{ - // i swear there's a way to make this not have be run in 2 contexts but i can't figure it out - // some funcs i need are just not available in UI or CLIENT - - if (g_pSquirrel<ScriptContext::UI> && g_pSquirrel<ScriptContext::CLIENT>) - { - g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( - "void", - "NSUpdateGameStateUI", - "string gamemode, string gamemodeName, string map, string mapName, bool connected, bool loading", - "", - SQ_UpdateGameStateUI); - g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration( - "void", - "NSUpdateGameStateClient", - "int playerCount, int maxPlayers, int outScore, int secondHighestScore, int highestScore, bool roundBased, int scoreLimit", - "", - SQ_UpdateGameStateClient); - g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( - "void", - "NSUpdateServerInfo", - "string id, string name, string password, int players, int maxPlayers, string map, string mapDisplayName, string playlist, " - "string " - "playlistDisplayName", - "", - SQ_UpdateServerInfo); - g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration( - "void", "NSUpdateServerInfoReload", "int maxPlayers", "", SQ_UpdateServerInfoBetweenRounds); - g_pSquirrel<ScriptContext::CLIENT>->AddFuncRegistration("void", "NSUpdateTimeInfo", "float timeInFuture", "", SQ_UpdateTimeInfo); - g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSSetLoading", "bool loading", "", SQ_SetConnected); - g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSUpdateListenServer", "", "", SQ_UpdateListenServer); - } -} |