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-rw-r--r--NorthstarDLL/modmanager.h154
1 files changed, 0 insertions, 154 deletions
diff --git a/NorthstarDLL/modmanager.h b/NorthstarDLL/modmanager.h
deleted file mode 100644
index 6540a3de..00000000
--- a/NorthstarDLL/modmanager.h
+++ /dev/null
@@ -1,154 +0,0 @@
-#pragma once
-#include "convar.h"
-#include "memalloc.h"
-#include "squirrel.h"
-
-#include "rapidjson/document.h"
-#include <string>
-#include <vector>
-#include <filesystem>
-
-const std::string MOD_FOLDER_SUFFIX = "/mods";
-const std::string REMOTE_MOD_FOLDER_SUFFIX = "/runtime/remote/mods";
-const fs::path MOD_OVERRIDE_DIR = "mod";
-const std::string COMPILED_ASSETS_SUFFIX = "/runtime/compiled";
-
-struct ModConVar
-{
- public:
- std::string Name;
- std::string DefaultValue;
- std::string HelpString;
- int Flags;
-};
-
-struct ModScriptCallback
-{
- public:
- ScriptContext Context;
-
- // called before the codecallback is executed
- std::string BeforeCallback;
- // called after the codecallback has finished executing
- std::string AfterCallback;
-};
-
-struct ModScript
-{
- public:
- std::string Path;
- std::string RunOn;
-
- std::vector<ModScriptCallback> Callbacks;
-};
-
-// these are pretty much identical, could refactor to use the same stuff?
-struct ModVPKEntry
-{
- public:
- bool m_bAutoLoad;
- std::string m_sVpkPath;
-};
-
-struct ModRpakEntry
-{
- public:
- bool m_bAutoLoad;
- std::string m_sPakName;
- std::string m_sLoadAfterPak;
-};
-
-class Mod
-{
- public:
- // runtime stuff
- bool m_bEnabled = true;
- bool m_bWasReadSuccessfully = false;
- fs::path m_ModDirectory;
- // bool m_bIsRemote;
-
- // mod.json stuff:
-
- // the mod's name
- std::string Name;
- // the mod's description
- std::string Description;
- // the mod's version, should be in semver
- std::string Version;
- // a download link to the mod, for clients that try to join without the mod
- std::string DownloadLink;
-
- // whether clients need the mod to join servers running this mod
- bool RequiredOnClient;
- // the priority for this mod's files, mods with prio 0 are loaded first, then 1, then 2, etc
- int LoadPriority;
-
- // custom scripts used by the mod
- std::vector<ModScript> Scripts;
- // convars created by the mod
- std::vector<ModConVar*> ConVars;
- // custom localisation files created by the mod
- std::vector<std::string> LocalisationFiles;
-
- // other files:
-
- std::vector<ModVPKEntry> Vpks;
- std::unordered_map<size_t, std::string> KeyValues;
- std::vector<std::string> BinkVideos;
- std::string Pdiff; // only need one per mod
-
- std::vector<ModRpakEntry> Rpaks;
- std::unordered_map<std::string, std::string>
- RpakAliases; // paks we alias to other rpaks, e.g. to load sp_crashsite paks on the map mp_crashsite
- std::vector<size_t> StarpakPaths; // starpaks that this mod contains
- // there seems to be no nice way to get the rpak that is causing the load of a starpak?
- // hashed with STR_HASH
-
- std::unordered_map<std::string, std::string> DependencyConstants;
-
- public:
- Mod(fs::path modPath, char* jsonBuf);
-};
-
-struct ModOverrideFile
-{
- public:
- Mod* m_pOwningMod;
- fs::path m_Path;
-};
-
-class ModManager
-{
- private:
- bool m_bHasLoadedMods = false;
- bool m_bHasEnabledModsCfg;
- rapidjson_document m_EnabledModsCfg;
-
- // precalculated hashes
- size_t m_hScriptsRsonHash;
- size_t m_hPdefHash;
- size_t m_hKBActHash;
-
- public:
- std::vector<Mod> m_LoadedMods;
- std::unordered_map<std::string, ModOverrideFile> m_ModFiles;
- std::unordered_map<std::string, std::string> m_DependencyConstants;
-
- public:
- ModManager();
- void LoadMods();
- void UnloadMods();
- std::string NormaliseModFilePath(const fs::path path);
- void CompileAssetsForFile(const char* filename);
-
- // compile asset type stuff, these are done in files under runtime/compiled/
- void BuildScriptsRson();
- void TryBuildKeyValues(const char* filename);
- void BuildPdef();
- void BuildKBActionsList();
-};
-
-fs::path GetModFolderPath();
-fs::path GetCompiledAssetsPath();
-
-extern ModManager* g_pModManager;