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-rw-r--r--NorthstarDLL/miscserverscript.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp
new file mode 100644
index 00000000..488e071a
--- /dev/null
+++ b/NorthstarDLL/miscserverscript.cpp
@@ -0,0 +1,66 @@
+#include "pch.h"
+#include "miscserverscript.h"
+#include "squirrel.h"
+#include "masterserver.h"
+#include "serverauthentication.h"
+#include "r2client.h"
+
+// annoying helper function because i can't figure out getting players or entities from sqvm rn
+// wish i didn't have to do it like this, but here we are
+void* GetPlayerByIndex(int playerIndex)
+{
+ const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
+ const int PLAYER_SIZE = 0x2D728;
+
+ void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
+ void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
+
+ return player;
+}
+
+// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
+SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
+ g_ServerAuthenticationManager->WritePersistentData(player);
+ return SQRESULT_NULL;
+}
+
+// bool function NSIsWritingPlayerPersistence()
+SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
+{
+ g_pServerSquirrel->pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
+SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, (char*)player + 0xF500));
+ return SQRESULT_NOTNULL;
+}
+
+ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, [](HMODULE baseAddress)
+{
+ g_pServerSquirrel->AddFuncRegistration(
+ "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
+ g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
+ g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
+}) \ No newline at end of file