diff options
Diffstat (limited to 'NorthstarDLL/miscserverscript.cpp')
-rw-r--r-- | NorthstarDLL/miscserverscript.cpp | 130 |
1 files changed, 65 insertions, 65 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp index 488e071a..32fd8a84 100644 --- a/NorthstarDLL/miscserverscript.cpp +++ b/NorthstarDLL/miscserverscript.cpp @@ -1,66 +1,66 @@ -#include "pch.h" -#include "miscserverscript.h" -#include "squirrel.h" -#include "masterserver.h" -#include "serverauthentication.h" -#include "r2client.h" - -// annoying helper function because i can't figure out getting players or entities from sqvm rn -// wish i didn't have to do it like this, but here we are -void* GetPlayerByIndex(int playerIndex) -{ - const int PLAYER_ARRAY_OFFSET = 0x12A53F90; - const int PLAYER_SIZE = 0x2D728; - - void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; - void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); - - return player; -} - -// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) -SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) -{ - int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - void* player = GetPlayerByIndex(playerIndex); - - if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) - { - g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); - return SQRESULT_ERROR; - } - - g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; - g_ServerAuthenticationManager->WritePersistentData(player); - return SQRESULT_NULL; -} - -// bool function NSIsWritingPlayerPersistence() -SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) -{ - g_pServerSquirrel->pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData); - return SQRESULT_NOTNULL; -} - -// bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) -SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) -{ - int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - void* player = GetPlayerByIndex(playerIndex); - if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) - { - g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); - return SQRESULT_ERROR; - } - - g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, (char*)player + 0xF500)); - return SQRESULT_NOTNULL; -} - -ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, [](HMODULE baseAddress) -{ - g_pServerSquirrel->AddFuncRegistration( - "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); - g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); - g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); +#include "pch.h"
+#include "miscserverscript.h"
+#include "squirrel.h"
+#include "masterserver.h"
+#include "serverauthentication.h"
+#include "r2client.h"
+
+// annoying helper function because i can't figure out getting players or entities from sqvm rn
+// wish i didn't have to do it like this, but here we are
+void* GetPlayerByIndex(int playerIndex)
+{
+ const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
+ const int PLAYER_SIZE = 0x2D728;
+
+ void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
+ void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
+
+ return player;
+}
+
+// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
+SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
+ g_ServerAuthenticationManager->WritePersistentData(player);
+ return SQRESULT_NULL;
+}
+
+// bool function NSIsWritingPlayerPersistence()
+SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
+{
+ g_pServerSquirrel->pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData);
+ return SQRESULT_NOTNULL;
+}
+
+// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
+SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ void* player = GetPlayerByIndex(playerIndex);
+ if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ g_pServerSquirrel->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, (char*)player + 0xF500));
+ return SQRESULT_NOTNULL;
+}
+
+ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, [](HMODULE baseAddress)
+{
+ g_pServerSquirrel->AddFuncRegistration(
+ "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
+ g_pServerSquirrel->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
+ g_pServerSquirrel->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
})
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