diff options
Diffstat (limited to 'NorthstarDLL/masterserver.cpp')
-rw-r--r-- | NorthstarDLL/masterserver.cpp | 1224 |
1 files changed, 0 insertions, 1224 deletions
diff --git a/NorthstarDLL/masterserver.cpp b/NorthstarDLL/masterserver.cpp deleted file mode 100644 index 2e1c5321..00000000 --- a/NorthstarDLL/masterserver.cpp +++ /dev/null @@ -1,1224 +0,0 @@ -#include "pch.h" -#include "masterserver.h" -#include "concommand.h" -#include "playlist.h" -#include "serverauthentication.h" -#include "tier0.h" -#include "r2engine.h" -#include "modmanager.h" -#include "misccommands.h" -#include "version.h" - -#include "rapidjson/document.h" -#include "rapidjson/stringbuffer.h" -#include "rapidjson/writer.h" -#include "rapidjson/error/en.h" - -#include <cstring> -#include <regex> - -using namespace std::chrono_literals; - -MasterServerManager* g_pMasterServerManager; - -ConVar* Cvar_ns_masterserver_hostname; -ConVar* Cvar_ns_curl_log_enable; - -RemoteServerInfo::RemoteServerInfo( - const char* newId, - const char* newName, - const char* newDescription, - const char* newMap, - const char* newPlaylist, - const char* newRegion, - int newPlayerCount, - int newMaxPlayers, - bool newRequiresPassword) -{ - // passworded servers don't have public ips - requiresPassword = newRequiresPassword; - - strncpy_s((char*)id, sizeof(id), newId, sizeof(id) - 1); - strncpy_s((char*)name, sizeof(name), newName, sizeof(name) - 1); - - description = std::string(newDescription); - - strncpy_s((char*)map, sizeof(map), newMap, sizeof(map) - 1); - strncpy_s((char*)playlist, sizeof(playlist), newPlaylist, sizeof(playlist) - 1); - - strncpy((char*)region, newRegion, sizeof(region)); - region[sizeof(region) - 1] = 0; - - playerCount = newPlayerCount; - maxPlayers = newMaxPlayers; -} - -void SetCommonHttpClientOptions(CURL* curl) -{ - curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); - curl_easy_setopt(curl, CURLOPT_VERBOSE, Cvar_ns_curl_log_enable->GetBool()); - curl_easy_setopt(curl, CURLOPT_USERAGENT, &NSUserAgent); - // Timeout since the MS has fucky async functions without await, making curl hang due to a successful connection but no response for ~90 - // seconds. - curl_easy_setopt(curl, CURLOPT_TIMEOUT, 30L); - // curl_easy_setopt(curl, CURLOPT_STDERR, stdout); - if (Tier0::CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work - { - curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L); - curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L); - } -} - -void MasterServerManager::ClearServerList() -{ - // this doesn't really do anything lol, probably isn't threadsafe - m_bRequestingServerList = true; - - m_vRemoteServers.clear(); - - m_bRequestingServerList = false; -} - -size_t CurlWriteToStringBufferCallback(char* contents, size_t size, size_t nmemb, void* userp) -{ - ((std::string*)userp)->append((char*)contents, size * nmemb); - return size * nmemb; -} - -void MasterServerManager::AuthenticateOriginWithMasterServer(const char* uid, const char* originToken) -{ - if (m_bOriginAuthWithMasterServerInProgress) - return; - - // do this here so it's instantly set - m_bOriginAuthWithMasterServerInProgress = true; - std::string uidStr(uid); - std::string tokenStr(originToken); - - std::thread requestThread( - [this, uidStr, tokenStr]() - { - spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_bSuccessfullyConnected = true; - - rapidjson_document originAuthInfo; - originAuthInfo.Parse(readBuffer.c_str()); - - if (originAuthInfo.HasParseError()) - { - spdlog::error( - "Failed reading origin auth info response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(originAuthInfo.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success")) - { - spdlog::error("Failed reading origin auth info response: malformed response object {}", readBuffer); - goto REQUEST_END_CLEANUP; - } - - if (originAuthInfo["success"].IsTrue() && originAuthInfo.HasMember("token") && originAuthInfo["token"].IsString()) - { - strncpy_s( - m_sOwnClientAuthToken, - sizeof(m_sOwnClientAuthToken), - originAuthInfo["token"].GetString(), - sizeof(m_sOwnClientAuthToken) - 1); - spdlog::info("Northstar origin authentication completed successfully!"); - } - else - spdlog::error("Northstar origin authentication failed"); - } - else - { - spdlog::error("Failed performing northstar origin auth: error {}", curl_easy_strerror(result)); - m_bSuccessfullyConnected = false; - } - - // we goto this instead of returning so we always hit this - REQUEST_END_CLEANUP: - m_bOriginAuthWithMasterServerInProgress = false; - m_bOriginAuthWithMasterServerDone = true; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::RequestServerList() -{ - // do this here so it's instantly set on call for scripts - m_bScriptRequestingServerList = true; - - std::thread requestThread( - [this]() - { - // make sure we never have 2 threads writing at once - // i sure do hope this is actually threadsafe - while (m_bRequestingServerList) - Sleep(100); - - m_bRequestingServerList = true; - m_bScriptRequestingServerList = true; - - spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->GetString()); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->GetString()).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_bSuccessfullyConnected = true; - - rapidjson_document serverInfoJson; - serverInfoJson.Parse(readBuffer.c_str()); - - if (serverInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(serverInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - goto REQUEST_END_CLEANUP; - } - - if (!serverInfoJson.IsArray()) - { - spdlog::error("Failed reading masterserver response: root object is not an array"); - goto REQUEST_END_CLEANUP; - } - - rapidjson::GenericArray<false, rapidjson_document::GenericValue> serverArray = serverInfoJson.GetArray(); - - spdlog::info("Got {} servers", serverArray.Size()); - - for (auto& serverObj : serverArray) - { - if (!serverObj.IsObject()) - { - spdlog::error("Failed reading masterserver response: member of server array is not an object"); - goto REQUEST_END_CLEANUP; - } - - // todo: verify json props are fine before adding to m_remoteServers - if (!serverObj.HasMember("id") || !serverObj["id"].IsString() || !serverObj.HasMember("name") || - !serverObj["name"].IsString() || !serverObj.HasMember("description") || !serverObj["description"].IsString() || - !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") || - !serverObj["playlist"].IsString() || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() || - !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") || - !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || - !serverObj["modInfo"]["Mods"].IsArray()) - { - spdlog::error("Failed reading masterserver response: malformed server object"); - continue; - }; - - const char* id = serverObj["id"].GetString(); - - RemoteServerInfo* newServer = nullptr; - - bool createNewServerInfo = true; - for (RemoteServerInfo& server : m_vRemoteServers) - { - // if server already exists, update info rather than adding to it - if (!strncmp((const char*)server.id, id, 32)) - { - server = RemoteServerInfo( - id, - serverObj["name"].GetString(), - serverObj["description"].GetString(), - serverObj["map"].GetString(), - serverObj["playlist"].GetString(), - (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "", - serverObj["playerCount"].GetInt(), - serverObj["maxPlayers"].GetInt(), - serverObj["hasPassword"].IsTrue()); - newServer = &server; - createNewServerInfo = false; - break; - } - } - - // server didn't exist - if (createNewServerInfo) - newServer = &m_vRemoteServers.emplace_back( - id, - serverObj["name"].GetString(), - serverObj["description"].GetString(), - serverObj["map"].GetString(), - serverObj["playlist"].GetString(), - (serverObj.HasMember("region") && serverObj["region"].IsString()) ? serverObj["region"].GetString() : "", - serverObj["playerCount"].GetInt(), - serverObj["maxPlayers"].GetInt(), - serverObj["hasPassword"].IsTrue()); - - newServer->requiredMods.clear(); - for (auto& requiredMod : serverObj["modInfo"]["Mods"].GetArray()) - { - RemoteModInfo modInfo; - - if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue()) - continue; - - if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString()) - continue; - modInfo.Name = requiredMod["Name"].GetString(); - - if (!requiredMod.HasMember("Version") || !requiredMod["Version"].IsString()) - continue; - modInfo.Version = requiredMod["Version"].GetString(); - - newServer->requiredMods.push_back(modInfo); - } - // Can probably re-enable this later with a -verbose flag, but slows down loading of the server browser quite a bit as - // is - // spdlog::info( - // "Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(), - // serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), - // serverObj["maxPlayers"].GetInt()); - } - - std::sort( - m_vRemoteServers.begin(), - m_vRemoteServers.end(), - [](RemoteServerInfo& a, RemoteServerInfo& b) { return a.playerCount > b.playerCount; }); - } - else - { - spdlog::error("Failed requesting servers: error {}", curl_easy_strerror(result)); - m_bSuccessfullyConnected = false; - } - - // we goto this instead of returning so we always hit this - REQUEST_END_CLEANUP: - m_bRequestingServerList = false; - m_bScriptRequestingServerList = false; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::RequestMainMenuPromos() -{ - m_bHasMainMenuPromoData = false; - - std::thread requestThread( - [this]() - { - while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone) - Sleep(500); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->GetString()).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_bSuccessfullyConnected = true; - - rapidjson_document mainMenuPromoJson; - mainMenuPromoJson.Parse(readBuffer.c_str()); - - if (mainMenuPromoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver main menu promos response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(mainMenuPromoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!mainMenuPromoJson.IsObject()) - { - spdlog::error("Failed reading masterserver main menu promos response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (mainMenuPromoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - goto REQUEST_END_CLEANUP; - } - - if (!mainMenuPromoJson.HasMember("newInfo") || !mainMenuPromoJson["newInfo"].IsObject() || - !mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() || - !mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() || - !mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() || - - !mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() || - !mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("Url") || !mainMenuPromoJson["largeButton"]["Url"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("ImageIndex") || - !mainMenuPromoJson["largeButton"]["ImageIndex"].IsNumber() || - - !mainMenuPromoJson.HasMember("smallButton1") || !mainMenuPromoJson["smallButton1"].IsObject() || - !mainMenuPromoJson["smallButton1"].HasMember("Title") || !mainMenuPromoJson["smallButton1"]["Title"].IsString() || - !mainMenuPromoJson["smallButton1"].HasMember("Url") || !mainMenuPromoJson["smallButton1"]["Url"].IsString() || - !mainMenuPromoJson["smallButton1"].HasMember("ImageIndex") || - !mainMenuPromoJson["smallButton1"]["ImageIndex"].IsNumber() || - - !mainMenuPromoJson.HasMember("smallButton2") || !mainMenuPromoJson["smallButton2"].IsObject() || - !mainMenuPromoJson["smallButton2"].HasMember("Title") || !mainMenuPromoJson["smallButton2"]["Title"].IsString() || - !mainMenuPromoJson["smallButton2"].HasMember("Url") || !mainMenuPromoJson["smallButton2"]["Url"].IsString() || - !mainMenuPromoJson["smallButton2"].HasMember("ImageIndex") || - !mainMenuPromoJson["smallButton2"]["ImageIndex"].IsNumber()) - { - spdlog::error("Failed reading masterserver main menu promos response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - m_sMainMenuPromoData.newInfoTitle1 = mainMenuPromoJson["newInfo"]["Title1"].GetString(); - m_sMainMenuPromoData.newInfoTitle2 = mainMenuPromoJson["newInfo"]["Title2"].GetString(); - m_sMainMenuPromoData.newInfoTitle3 = mainMenuPromoJson["newInfo"]["Title3"].GetString(); - - m_sMainMenuPromoData.largeButtonTitle = mainMenuPromoJson["largeButton"]["Title"].GetString(); - m_sMainMenuPromoData.largeButtonText = mainMenuPromoJson["largeButton"]["Text"].GetString(); - m_sMainMenuPromoData.largeButtonUrl = mainMenuPromoJson["largeButton"]["Url"].GetString(); - m_sMainMenuPromoData.largeButtonImageIndex = mainMenuPromoJson["largeButton"]["ImageIndex"].GetInt(); - - m_sMainMenuPromoData.smallButton1Title = mainMenuPromoJson["smallButton1"]["Title"].GetString(); - m_sMainMenuPromoData.smallButton1Url = mainMenuPromoJson["smallButton1"]["Url"].GetString(); - m_sMainMenuPromoData.smallButton1ImageIndex = mainMenuPromoJson["smallButton1"]["ImageIndex"].GetInt(); - - m_sMainMenuPromoData.smallButton2Title = mainMenuPromoJson["smallButton2"]["Title"].GetString(); - m_sMainMenuPromoData.smallButton2Url = mainMenuPromoJson["smallButton2"]["Url"].GetString(); - m_sMainMenuPromoData.smallButton2ImageIndex = mainMenuPromoJson["smallButton2"]["ImageIndex"].GetInt(); - - m_bHasMainMenuPromoData = true; - } - else - { - spdlog::error("Failed requesting main menu promos: error {}", curl_easy_strerror(result)); - m_bSuccessfullyConnected = false; - } - - REQUEST_END_CLEANUP: - // nothing lol - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char* playerToken) -{ - // dont wait, just stop if we're trying to do 2 auth requests at once - if (m_bAuthenticatingWithGameServer) - return; - - m_bAuthenticatingWithGameServer = true; - m_bScriptAuthenticatingWithGameServer = true; - m_bSuccessfullyAuthenticatedWithGameServer = false; - - std::string uidStr(uid); - std::string tokenStr(playerToken); - - std::thread requestThread( - [this, uidStr, tokenStr]() - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr) - .c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_bSuccessfullyConnected = true; - - rapidjson_document authInfoJson; - authInfoJson.Parse(readBuffer.c_str()); - - if (authInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(authInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (authInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - - if (authInfoJson["error"].HasMember("enum")) - m_sAuthFailureReason = authInfoJson["error"]["enum"].GetString(); - else - m_sAuthFailureReason = "No error message provided"; - - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson["success"].IsTrue()) - { - spdlog::error("Authentication with masterserver failed: \"success\" is not true"); - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() || - !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() || - !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray()) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - RemoteAuthData newAuthData {}; - strncpy_s(newAuthData.uid, sizeof(newAuthData.uid), authInfoJson["id"].GetString(), sizeof(newAuthData.uid) - 1); - - newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size(); - newAuthData.pdata = new char[newAuthData.pdataSize]; - // memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize); - - int i = 0; - // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be - // unfortunately potentially refactor later - for (auto& byte : authInfoJson["persistentData"].GetArray()) - { - if (!byte.IsUint() || byte.GetUint() > 255) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - newAuthData.pdata[i++] = static_cast<char>(byte.GetUint()); - } - - std::lock_guard<std::mutex> guard(g_pServerAuthentication->m_AuthDataMutex); - g_pServerAuthentication->m_RemoteAuthenticationData.clear(); - g_pServerAuthentication->m_RemoteAuthenticationData.insert( - std::make_pair(authInfoJson["authToken"].GetString(), newAuthData)); - - m_bSuccessfullyAuthenticatedWithGameServer = true; - } - else - { - spdlog::error("Failed authenticating with own server: error {}", curl_easy_strerror(result)); - m_bSuccessfullyConnected = false; - m_bSuccessfullyAuthenticatedWithGameServer = false; - m_bScriptAuthenticatingWithGameServer = false; - } - - REQUEST_END_CLEANUP: - m_bAuthenticatingWithGameServer = false; - m_bScriptAuthenticatingWithGameServer = false; - - if (m_bNewgameAfterSelfAuth) - { - // pretty sure this is threadsafe? - R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", R2::cmd_source_t::kCommandSrcCode); - m_bNewgameAfterSelfAuth = false; - } - - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::AuthenticateWithServer(const char* uid, const char* playerToken, const char* serverId, const char* password) -{ - // dont wait, just stop if we're trying to do 2 auth requests at once - if (m_bAuthenticatingWithGameServer) - return; - - m_bAuthenticatingWithGameServer = true; - m_bScriptAuthenticatingWithGameServer = true; - m_bSuccessfullyAuthenticatedWithGameServer = false; - - std::string uidStr(uid); - std::string tokenStr(playerToken); - std::string serverIdStr(serverId); - std::string passwordStr(password); - - std::thread requestThread( - [this, uidStr, tokenStr, serverIdStr, passwordStr]() - { - // esnure that any persistence saving is done, so we know masterserver has newest - while (m_bSavingPersistentData) - Sleep(100); - - spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - { - char* escapedPassword = curl_easy_escape(curl, passwordStr.c_str(), passwordStr.length()); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/client/auth_with_server?id={}&playerToken={}&server={}&password={}", - Cvar_ns_masterserver_hostname->GetString(), - uidStr, - tokenStr, - serverIdStr, - escapedPassword) - .c_str()); - - curl_free(escapedPassword); - } - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_bSuccessfullyConnected = true; - - rapidjson_document connectionInfoJson; - connectionInfoJson.Parse(readBuffer.c_str()); - - if (connectionInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(connectionInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (connectionInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - - if (connectionInfoJson["error"].HasMember("enum")) - m_sAuthFailureReason = connectionInfoJson["error"]["enum"].GetString(); - else - m_sAuthFailureReason = "No error message provided"; - - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson["success"].IsTrue()) - { - spdlog::error("Authentication with masterserver failed: \"success\" is not true"); - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || - !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") || - !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || - !connectionInfoJson["authToken"].IsString()) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString()); - m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint(); - - strncpy_s( - m_pendingConnectionInfo.authToken, - sizeof(m_pendingConnectionInfo.authToken), - connectionInfoJson["authToken"].GetString(), - sizeof(m_pendingConnectionInfo.authToken) - 1); - - m_bHasPendingConnectionInfo = true; - m_bSuccessfullyAuthenticatedWithGameServer = true; - } - else - { - spdlog::error("Failed authenticating with server: error {}", curl_easy_strerror(result)); - m_bSuccessfullyConnected = false; - m_bSuccessfullyAuthenticatedWithGameServer = false; - m_bScriptAuthenticatingWithGameServer = false; - } - - REQUEST_END_CLEANUP: - m_bAuthenticatingWithGameServer = false; - m_bScriptAuthenticatingWithGameServer = false; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::WritePlayerPersistentData(const char* playerId, const char* pdata, size_t pdataSize) -{ - // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it - m_bSavingPersistentData = true; - if (!pdataSize) - { - spdlog::warn("attempted to write pdata of size 0!"); - return; - } - - std::string strPlayerId(playerId); - std::string strPdata(pdata, pdataSize); - - std::thread requestThread( - [this, strPlayerId, strPdata, pdataSize] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/accounts/write_persistence?id={}&serverId={}", - Cvar_ns_masterserver_hostname->GetString(), - strPlayerId, - m_sOwnServerId) - .c_str()); - curl_easy_setopt(curl, CURLOPT_POST, 1L); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - curl_mime_data(part, strPdata.c_str(), pdataSize); - curl_mime_name(part, "pdata"); - curl_mime_filename(part, "file.pdata"); - curl_mime_type(part, "application/octet-stream"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - m_bSuccessfullyConnected = true; - else - m_bSuccessfullyConnected = false; - - curl_easy_cleanup(curl); - - m_bSavingPersistentData = false; - }); - - requestThread.detach(); -} - -void ConCommand_ns_fetchservers(const CCommand& args) -{ - g_pMasterServerManager->RequestServerList(); -} - -MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_sOwnServerId {""}, m_sOwnClientAuthToken {""} {} - -ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (CModule module)) -{ - g_pMasterServerManager = new MasterServerManager; - - Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, ""); - Cvar_ns_curl_log_enable = new ConVar("ns_curl_log_enable", "0", FCVAR_NONE, "Whether curl should log to the console"); - - RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "Fetch all servers from the masterserver", FCVAR_CLIENTDLL); - - MasterServerPresenceReporter* presenceReporter = new MasterServerPresenceReporter; - g_pServerPresence->AddPresenceReporter(presenceReporter); -} - -void MasterServerPresenceReporter::CreatePresence(const ServerPresence* pServerPresence) -{ - m_nNumRegistrationAttempts = 0; -} - -void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerPresence) -{ - // make a copy of presence for multithreading purposes - ServerPresence threadedPresence(pServerPresence); - - if (!*g_pMasterServerManager->m_sOwnServerId) - { - // Don't try if we've reached the max registration attempts. - // In the future, we should probably allow servers to re-authenticate after a while if the MS was down. - if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS) - { - return; - } - - // Make sure to wait til the cooldown is over for DUPLICATE_SERVER failures. - if (Tier0::Plat_FloatTime() < m_fNextAddServerAttemptTime) - { - return; - } - - // If we're not running any InternalAddServer() attempt in the background. - if (!addServerFuture.valid()) - { - // Launch an attempt to add the local server to the master server. - InternalAddServer(pServerPresence); - } - } - else - { - // If we're not running any InternalUpdateServer() attempt in the background. - if (!updateServerFuture.valid()) - { - // Launch an attempt to update the local server on the master server. - InternalUpdateServer(pServerPresence); - } - } -} - -void MasterServerPresenceReporter::DestroyPresence(const ServerPresence* pServerPresence) -{ - // Don't call this if we don't have a server id. - if (!*g_pMasterServerManager->m_sOwnServerId) - { - return; - } - - // Not bothering with better thread safety in this case since DestroyPresence() is called when the game is shutting down. - *g_pMasterServerManager->m_sOwnServerId = 0; - - std::thread requestThread( - [this] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->GetString(), g_pMasterServerManager->m_sOwnServerId) - .c_str()); - - CURLcode result = curl_easy_perform(curl); - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) -{ - // Check if we're already running an InternalAddServer() call in the background. - // If so, grab the result if it's ready. - if (addServerFuture.valid()) - { - std::future_status status = addServerFuture.wait_for(0ms); - if (status != std::future_status::ready) - { - // Still running, no need to do anything. - return; - } - - // Check the result. - auto resultData = addServerFuture.get(); - - g_pMasterServerManager->m_bSuccessfullyConnected = resultData.result != MasterServerReportPresenceResult::FailedNoConnect; - - switch (resultData.result) - { - case MasterServerReportPresenceResult::Success: - // Copy over the server id and auth token granted by the MS. - strncpy_s( - g_pMasterServerManager->m_sOwnServerId, - sizeof(g_pMasterServerManager->m_sOwnServerId), - resultData.id.value().c_str(), - sizeof(g_pMasterServerManager->m_sOwnServerId) - 1); - strncpy_s( - g_pMasterServerManager->m_sOwnServerAuthToken, - sizeof(g_pMasterServerManager->m_sOwnServerAuthToken), - resultData.serverAuthToken.value().c_str(), - sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1); - break; - case MasterServerReportPresenceResult::FailedNoRetry: - case MasterServerReportPresenceResult::FailedNoConnect: - // If we failed to connect to the master server, or failed with no retry, stop trying. - m_nNumRegistrationAttempts = MAX_REGISTRATION_ATTEMPTS; - break; - case MasterServerReportPresenceResult::Failed: - ++m_nNumRegistrationAttempts; - break; - case MasterServerReportPresenceResult::FailedDuplicateServer: - ++m_nNumRegistrationAttempts; - // Wait at least twenty seconds until we re-attempt to add the server. - m_fNextAddServerAttemptTime = Tier0::Plat_FloatTime() + 20.0f; - break; - } - - if (m_nNumRegistrationAttempts >= MAX_REGISTRATION_ATTEMPTS) - { - spdlog::error("Reached max ms server registration attempts."); - } - } - else if (updateServerFuture.valid()) - { - // Check if the InternalUpdateServer() call completed. - std::future_status status = updateServerFuture.wait_for(0ms); - if (status != std::future_status::ready) - { - // Still running, no need to do anything. - return; - } - - auto resultData = updateServerFuture.get(); - if (resultData.result == MasterServerReportPresenceResult::Success) - { - if (resultData.id) - { - strncpy_s( - g_pMasterServerManager->m_sOwnServerId, - sizeof(g_pMasterServerManager->m_sOwnServerId), - resultData.id.value().c_str(), - sizeof(g_pMasterServerManager->m_sOwnServerId) - 1); - } - - if (resultData.serverAuthToken) - { - strncpy_s( - g_pMasterServerManager->m_sOwnServerAuthToken, - sizeof(g_pMasterServerManager->m_sOwnServerAuthToken), - resultData.serverAuthToken.value().c_str(), - sizeof(g_pMasterServerManager->m_sOwnServerAuthToken) - 1); - } - } - } -} - -void MasterServerPresenceReporter::InternalAddServer(const ServerPresence* pServerPresence) -{ - const ServerPresence threadedPresence(pServerPresence); - // Never call this with an ongoing InternalAddServer() call. - assert(!addServerFuture.valid()); - - g_pMasterServerManager->m_sOwnServerId[0] = 0; - g_pMasterServerManager->m_sOwnServerAuthToken[0] = 0; - - std::string modInfo = g_pMasterServerManager->m_sOwnModInfoJson; - std::string hostname = Cvar_ns_masterserver_hostname->GetString(); - - spdlog::info("Attempting to register the local server to the master server."); - - addServerFuture = std::async( - std::launch::async, - [threadedPresence, modInfo, hostname] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_POST, 1L); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - // Lambda to quickly cleanup resources and return a value. - auto ReturnCleanup = - [curl, mime](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "") - { - curl_easy_cleanup(curl); - curl_mime_free(mime); - - MasterServerPresenceReporter::ReportPresenceResultData data; - data.result = result; - data.id = id; - data.serverAuthToken = serverAuthToken; - - return data; - }; - - curl_mime_data(part, modInfo.c_str(), modInfo.size()); - curl_mime_name(part, "modinfo"); - curl_mime_filename(part, "modinfo.json"); - curl_mime_type(part, "application/json"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - // format every paramter because computers hate me - { - char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), NULL); - char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), NULL); - char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, NULL); - char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, NULL); - char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, NULL); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/" - "add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", - hostname.c_str(), - threadedPresence.m_iPort, - threadedPresence.m_iAuthPort, - nameEscaped, - descEscaped, - mapEscaped, - playlistEscaped, - threadedPresence.m_iMaxPlayers, - passwordEscaped) - .c_str()); - - curl_free(nameEscaped); - curl_free(descEscaped); - curl_free(mapEscaped); - curl_free(playlistEscaped); - curl_free(passwordEscaped); - } - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - rapidjson_document serverAddedJson; - serverAddedJson.Parse(readBuffer.c_str()); - - // If we could not parse the JSON or it isn't an object, assume the MS is either wrong or we're completely out of date. - // No retry. - if (serverAddedJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(serverAddedJson.GetParseError())); - return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); - } - - if (!serverAddedJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); - } - - if (serverAddedJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - - // If this is DUPLICATE_SERVER, we'll retry adding the server every 20 seconds. - // The master server will only update its internal server list and clean up dead servers on certain events. - // And then again, only if a player requests the server list after the cooldown (1 second by default), or a server is - // added/updated/removed. In any case this needs to be fixed in the master server rewrite. - if (serverAddedJson["error"].HasMember("enum") && - strcmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER") == 0) - { - spdlog::error("Cooling down while the master server cleans the dead server entry, if any."); - return ReturnCleanup(MasterServerReportPresenceResult::FailedDuplicateServer); - } - - // Retry until we reach max retries. - return ReturnCleanup(MasterServerReportPresenceResult::Failed); - } - - if (!serverAddedJson["success"].IsTrue()) - { - spdlog::error("Adding server to masterserver failed: \"success\" is not true"); - return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); - } - - if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() || - !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString()) - { - spdlog::error("Failed reading masterserver response: malformed json object"); - return ReturnCleanup(MasterServerReportPresenceResult::FailedNoRetry); - } - - spdlog::info("Successfully registered the local server to the master server."); - return ReturnCleanup( - MasterServerReportPresenceResult::Success, - serverAddedJson["id"].GetString(), - serverAddedJson["serverAuthToken"].GetString()); - } - else - { - spdlog::error("Failed adding self to server list: error {}", curl_easy_strerror(result)); - return ReturnCleanup(MasterServerReportPresenceResult::FailedNoConnect); - } - }); -} - -void MasterServerPresenceReporter::InternalUpdateServer(const ServerPresence* pServerPresence) -{ - const ServerPresence threadedPresence(pServerPresence); - - // Never call this with an ongoing InternalUpdateServer() call. - assert(!updateServerFuture.valid()); - - const std::string serverId = g_pMasterServerManager->m_sOwnServerId; - const std::string hostname = Cvar_ns_masterserver_hostname->GetString(); - const std::string modinfo = g_pMasterServerManager->m_sOwnModInfoJson; - - updateServerFuture = std::async( - std::launch::async, - [threadedPresence, serverId, hostname, modinfo] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - // Lambda to quickly cleanup resources and return a value. - auto ReturnCleanup = [curl](MasterServerReportPresenceResult result, const char* id = "", const char* serverAuthToken = "") - { - curl_easy_cleanup(curl); - - MasterServerPresenceReporter::ReportPresenceResultData data; - data.result = result; - - if (id != nullptr) - { - data.id = id; - } - - if (serverAuthToken != nullptr) - { - data.serverAuthToken = serverAuthToken; - } - - return data; - }; - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L); - - // send all registration info so we have all necessary info to reregister our server if masterserver goes down, - // without a restart this isn't threadsafe :terror: - { - char* nameEscaped = curl_easy_escape(curl, threadedPresence.m_sServerName.c_str(), NULL); - char* descEscaped = curl_easy_escape(curl, threadedPresence.m_sServerDesc.c_str(), NULL); - char* mapEscaped = curl_easy_escape(curl, threadedPresence.m_MapName, NULL); - char* playlistEscaped = curl_easy_escape(curl, threadedPresence.m_PlaylistName, NULL); - char* passwordEscaped = curl_easy_escape(curl, threadedPresence.m_Password, NULL); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/" - "update_values?id={}&port={}&authPort={}&name={}&description={}&map={}&playlist={}&playerCount={}&" - "maxPlayers={}&password={}", - hostname.c_str(), - serverId.c_str(), - threadedPresence.m_iPort, - threadedPresence.m_iAuthPort, - nameEscaped, - descEscaped, - mapEscaped, - playlistEscaped, - threadedPresence.m_iPlayerCount, - threadedPresence.m_iMaxPlayers, - passwordEscaped) - .c_str()); - - curl_free(nameEscaped); - curl_free(descEscaped); - curl_free(mapEscaped); - curl_free(playlistEscaped); - curl_free(passwordEscaped); - } - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - curl_mime_data(part, modinfo.c_str(), modinfo.size()); - curl_mime_name(part, "modinfo"); - curl_mime_filename(part, "modinfo.json"); - curl_mime_type(part, "application/json"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - rapidjson_document serverAddedJson; - serverAddedJson.Parse(readBuffer.c_str()); - - const char* updatedId = nullptr; - const char* updatedAuthToken = nullptr; - - if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject()) - { - if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString()) - { - updatedId = serverAddedJson["id"].GetString(); - } - - if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString()) - { - updatedAuthToken = serverAddedJson["serverAuthToken"].GetString(); - } - } - - return ReturnCleanup(MasterServerReportPresenceResult::Success, updatedId, updatedAuthToken); - } - else - { - spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result)); - return ReturnCleanup(MasterServerReportPresenceResult::Failed); - } - }); -} |