diff options
Diffstat (limited to 'NorthstarDLL/limits.cpp')
-rw-r--r-- | NorthstarDLL/limits.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/NorthstarDLL/limits.cpp b/NorthstarDLL/limits.cpp new file mode 100644 index 00000000..f1dc23bd --- /dev/null +++ b/NorthstarDLL/limits.cpp @@ -0,0 +1,187 @@ +#include "pch.h" +#include "limits.h" +#include "hoststate.h" +#include "r2client.h" +#include "r2engine.h" +#include "tier0.h" +#include "serverauthentication.h" + +AUTOHOOK_INIT() + +ServerLimitsManager* g_pServerLimits; + +ConVar* Cvar_net_datablock_enabled; + +void ServerLimitsManager::AddPlayer(R2::CBaseClient* player) +{ + PlayerLimitData limitData; + m_PlayerLimitData.insert(std::make_pair(player, limitData)); +} + +bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) +{ + if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1) + { + // note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo + if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) + { + // reset quota + m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].numClientCommandsInQuota = 0; + } + + m_PlayerLimitData[player].numClientCommandsInQuota++; + if (m_PlayerLimitData[player].numClientCommandsInQuota > + CVar_sv_quota_stringcmdspersecond->GetInt()) + { + // too many stringcmds, dc player + return false; + } + } + + return true; +} + +bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player) +{ + if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) + { + m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].sayTextLimitCount = 0; + } + + if (m_PlayerLimitData[player].sayTextLimitCount >= Cvar_sv_max_chat_messages_per_sec->GetInt()) + return false; + + m_PlayerLimitData[player].sayTextLimitCount++; + return true; +} + +AUTOHOOK(CNetChan__ProcessMessages, engine.dll + 0x2140A0, +char, __fastcall, (void* self, void* buf)) +{ + enum eNetChanLimitMode + { + NETCHANLIMIT_WARN, + NETCHANLIMIT_KICK + }; + + double startTime = Tier0::Plat_FloatTime(); + char ret = CNetChan__ProcessMessages(self, buf); + + // check processing limits, unless we're in a level transition + if (R2::g_pHostState->m_iCurrentState == R2::HostState_t::HS_RUN && Tier0::ThreadInServerFrameThread()) + { + // player that sent the message + R2::CBaseClient* sender = *(R2::CBaseClient**)((char*)self + 368); + + // if no sender, return + // relatively certain this is fine? + if (!sender || !g_pServerLimits->m_PlayerLimitData.count(sender)) + return ret; + + // reset every second + if (startTime - g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart >= 1.0 || + g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart == -1.0) + { + g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime; + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0; + } + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += + (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000); + + if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >= + g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) + { + spdlog::warn( + "Client {} hit netchan processing limit with {}ms of processing time this second (max is {})", + (char*)sender + 0x16, + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime, + g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()); + + // never kick local player + if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && + strcmp(R2::g_pLocalPlayerUserID, sender->m_UID)) + { + R2::CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); + return false; + } + } + } + + return ret; +} + +AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800, +bool, , (void* a1, R2::netpacket_t* packet)) +{ + if (packet->adr.type == R2::NA_IP && + (!(packet->data[4] == 'N' && Cvar_net_datablock_enabled->GetBool()) || !Cvar_net_datablock_enabled->GetBool())) + { + // bad lookup: optimise later tm + UnconnectedPlayerLimitData* sendData = nullptr; + for (UnconnectedPlayerLimitData& foundSendData : g_pServerLimits->m_UnconnectedPlayerLimitData) + { + if (!memcmp(packet->adr.ip, foundSendData.ip, 16)) + { + sendData = &foundSendData; + break; + } + } + + if (!sendData) + { + sendData = &g_pServerLimits->m_UnconnectedPlayerLimitData.emplace_back(); + memcpy(sendData->ip, packet->adr.ip, 16); + } + + if (Tier0::Plat_FloatTime() < sendData->timeoutEnd) + return false; + + if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) + { + sendData->lastQuotaStart = Tier0::Plat_FloatTime(); + sendData->packetCount = 0; + } + + sendData->packetCount++; + + if (sendData->packetCount >= g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt()) + { + spdlog::warn( + "Client went over connectionless ratelimit of {} per sec with packet of type {}", + g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt(), + packet->data[4]); + + // timeout for a minute + sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0; + return false; + } + } + + return ProcessConnectionlessPacket(a1, packet); +} + +ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (CModule module)) +{ + AUTOHOOK_DISPATCH() + + g_pServerLimits = new ServerLimitsManager; + + g_pServerLimits->CVar_sv_quota_stringcmdspersecond = new ConVar( + "sv_quota_stringcmdspersecond", + "60", + FCVAR_GAMEDLL, + "How many string commands per second clients are allowed to submit, 0 to disallow all string commands, -1 to disable"); + g_pServerLimits->Cvar_net_chan_limit_mode = + new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = warn, 1 = kick"); + g_pServerLimits->Cvar_net_chan_limit_msec_per_sec = new ConVar( + "net_chan_limit_msec_per_sec", + "100", + FCVAR_GAMEDLL, + "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); + g_pServerLimits->Cvar_sv_querylimit_per_sec = new ConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, ""); + g_pServerLimits->Cvar_sv_max_chat_messages_per_sec = new ConVar("sv_max_chat_messages_per_sec", "5", FCVAR_GAMEDLL, ""); + + Cvar_net_datablock_enabled = R2::g_pCVar->FindVar("net_datablock_enabled"); +} |