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-rw-r--r--NorthstarDLL/bansystem.cpp212
1 files changed, 106 insertions, 106 deletions
diff --git a/NorthstarDLL/bansystem.cpp b/NorthstarDLL/bansystem.cpp
index 08115998..8a129b89 100644
--- a/NorthstarDLL/bansystem.cpp
+++ b/NorthstarDLL/bansystem.cpp
@@ -1,107 +1,107 @@
-#pragma once
-#include "pch.h"
-#include "bansystem.h"
-#include "serverauthentication.h"
-#include "concommand.h"
-#include "miscserverscript.h"
-#include "configurables.h"
-
-#include <filesystem>
-
-const char* BANLIST_PATH_SUFFIX = "/banlist.txt";
-
-ServerBanSystem* g_ServerBanSystem;
-
-void ServerBanSystem::OpenBanlist()
-{
- std::ifstream enabledModsStream(GetNorthstarPrefix() + "/banlist.txt");
- std::stringstream enabledModsStringStream;
-
- if (!enabledModsStream.fail())
- {
- std::string line;
- while (std::getline(enabledModsStream, line))
- m_vBannedUids.push_back(strtoll(line.c_str(), nullptr, 10));
-
- enabledModsStream.close();
- }
-
- // open write stream for banlist
- m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary | std::ofstream::app);
-}
-
-void ServerBanSystem::ClearBanlist()
-{
- m_vBannedUids.clear();
-
- // reopen the file, don't provide std::ofstream::app so it clears on open
- m_sBanlistStream.close();
- m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary);
-}
-
-void ServerBanSystem::BanUID(uint64_t uid)
-{
- m_vBannedUids.push_back(uid);
- m_sBanlistStream << std::to_string(uid) << std::endl;
- spdlog::info("{} was banned", uid);
-}
-
-void ServerBanSystem::UnbanUID(uint64_t uid)
-{
- auto findResult = std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid);
- if (findResult == m_vBannedUids.end())
- return;
-
- m_vBannedUids.erase(findResult);
- spdlog::info("{} was unbanned", uid);
- // todo: this needs to erase from the banlist file
- // atm unsure how to do this aside from just clearing and fully rewriting the file
-}
-
-bool ServerBanSystem::IsUIDAllowed(uint64_t uid)
-{
- return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end();
-}
-
-void ConCommand_ban(const CCommand& args)
-{
- if (args.ArgC() < 2)
- return;
-
- // assuming maxplayers 32
- for (int i = 0; i < 32; i++)
- {
- void* player = GetPlayerByIndex(i);
-
- if (!strcmp((char*)player + 0x16, args.Arg(1)) || !strcmp((char*)player + 0xF500, args.Arg(1)))
- {
- g_ServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10));
- CBaseClient__Disconnect(player, 1, "Banned from server");
- break;
- }
- }
-}
-
-void ConCommand_unban(const CCommand& args)
-{
- if (args.ArgC() < 2)
- return;
-
- // assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything
- g_ServerBanSystem->UnbanUID(strtoll(args.Arg(1), nullptr, 10));
-}
-
-void ConCommand_clearbanlist(const CCommand& args)
-{
- g_ServerBanSystem->ClearBanlist();
-}
-
-ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, [](HMODULE baseAddress)
-{
- g_ServerBanSystem = new ServerBanSystem;
- g_ServerBanSystem->OpenBanlist();
-
- RegisterConCommand("ban", ConCommand_ban, "bans a given player by uid or name", FCVAR_GAMEDLL);
- RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_NONE);
- RegisterConCommand("clearbanlist", ConCommand_clearbanlist, "clears all uids on the banlist", FCVAR_NONE);
+#pragma once
+#include "pch.h"
+#include "bansystem.h"
+#include "serverauthentication.h"
+#include "concommand.h"
+#include "miscserverscript.h"
+#include "configurables.h"
+
+#include <filesystem>
+
+const char* BANLIST_PATH_SUFFIX = "/banlist.txt";
+
+ServerBanSystem* g_ServerBanSystem;
+
+void ServerBanSystem::OpenBanlist()
+{
+ std::ifstream enabledModsStream(GetNorthstarPrefix() + "/banlist.txt");
+ std::stringstream enabledModsStringStream;
+
+ if (!enabledModsStream.fail())
+ {
+ std::string line;
+ while (std::getline(enabledModsStream, line))
+ m_vBannedUids.push_back(strtoll(line.c_str(), nullptr, 10));
+
+ enabledModsStream.close();
+ }
+
+ // open write stream for banlist
+ m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary | std::ofstream::app);
+}
+
+void ServerBanSystem::ClearBanlist()
+{
+ m_vBannedUids.clear();
+
+ // reopen the file, don't provide std::ofstream::app so it clears on open
+ m_sBanlistStream.close();
+ m_sBanlistStream.open(GetNorthstarPrefix() + "/banlist.txt", std::ofstream::out | std::ofstream::binary);
+}
+
+void ServerBanSystem::BanUID(uint64_t uid)
+{
+ m_vBannedUids.push_back(uid);
+ m_sBanlistStream << std::to_string(uid) << std::endl;
+ spdlog::info("{} was banned", uid);
+}
+
+void ServerBanSystem::UnbanUID(uint64_t uid)
+{
+ auto findResult = std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid);
+ if (findResult == m_vBannedUids.end())
+ return;
+
+ m_vBannedUids.erase(findResult);
+ spdlog::info("{} was unbanned", uid);
+ // todo: this needs to erase from the banlist file
+ // atm unsure how to do this aside from just clearing and fully rewriting the file
+}
+
+bool ServerBanSystem::IsUIDAllowed(uint64_t uid)
+{
+ return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end();
+}
+
+void ConCommand_ban(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ return;
+
+ // assuming maxplayers 32
+ for (int i = 0; i < 32; i++)
+ {
+ void* player = GetPlayerByIndex(i);
+
+ if (!strcmp((char*)player + 0x16, args.Arg(1)) || !strcmp((char*)player + 0xF500, args.Arg(1)))
+ {
+ g_ServerBanSystem->BanUID(strtoll((char*)player + 0xF500, nullptr, 10));
+ R2::CBaseClient__Disconnect(player, 1, "Banned from server");
+ break;
+ }
+ }
+}
+
+void ConCommand_unban(const CCommand& args)
+{
+ if (args.ArgC() < 2)
+ return;
+
+ // assumedly the player being unbanned here wasn't already connected, so don't need to iterate over players or anything
+ g_ServerBanSystem->UnbanUID(strtoll(args.Arg(1), nullptr, 10));
+}
+
+void ConCommand_clearbanlist(const CCommand& args)
+{
+ g_ServerBanSystem->ClearBanlist();
+}
+
+ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, [](HMODULE baseAddress)
+{
+ g_ServerBanSystem = new ServerBanSystem;
+ g_ServerBanSystem->OpenBanlist();
+
+ RegisterConCommand("ban", ConCommand_ban, "bans a given player by uid or name", FCVAR_GAMEDLL);
+ RegisterConCommand("unban", ConCommand_unban, "unbans a given player by uid", FCVAR_NONE);
+ RegisterConCommand("clearbanlist", ConCommand_clearbanlist, "clears all uids on the banlist", FCVAR_NONE);
}) \ No newline at end of file