diff options
-rw-r--r-- | NorthstarDLL/core/filesystem/filesystem.cpp | 2 | ||||
-rw-r--r-- | NorthstarDLL/engine/r2engine.h | 2 | ||||
-rw-r--r-- | NorthstarDLL/mods/modmanager.cpp | 46 | ||||
-rw-r--r-- | NorthstarDLL/mods/modmanager.h | 1 | ||||
-rw-r--r-- | NorthstarDLL/shared/misccommands.cpp | 18 |
5 files changed, 64 insertions, 5 deletions
diff --git a/NorthstarDLL/core/filesystem/filesystem.cpp b/NorthstarDLL/core/filesystem/filesystem.cpp index 4080f911..b06bd140 100644 --- a/NorthstarDLL/core/filesystem/filesystem.cpp +++ b/NorthstarDLL/core/filesystem/filesystem.cpp @@ -73,8 +73,6 @@ void SetNewModSearchPaths(Mod* mod) { if ((fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().compare(sCurrentModPath)) { - NS::log::fs->info("Changing mod search path from {} to {}", sCurrentModPath, mod->m_ModDirectory.string()); - AddSearchPath( &*(*g_pFilesystem), (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string().c_str(), "GAME", PATH_ADD_TO_HEAD); sCurrentModPath = (fs::absolute(mod->m_ModDirectory) / MOD_OVERRIDE_DIR).string(); diff --git a/NorthstarDLL/engine/r2engine.h b/NorthstarDLL/engine/r2engine.h index ff8876b8..edf49890 100644 --- a/NorthstarDLL/engine/r2engine.h +++ b/NorthstarDLL/engine/r2engine.h @@ -245,7 +245,7 @@ namespace R2 FIELDS(0x3C, // Simulation ticks - does not increase when game is paused - uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame? + DWORD m_nTickCount; // this is weird and doesn't seem to increase once per frame? // Simulation tick interval float m_flTickInterval; diff --git a/NorthstarDLL/mods/modmanager.cpp b/NorthstarDLL/mods/modmanager.cpp index aa96fe5a..06e32e29 100644 --- a/NorthstarDLL/mods/modmanager.cpp +++ b/NorthstarDLL/mods/modmanager.cpp @@ -939,6 +939,12 @@ void ModManager::CheckModFilesForChanges() m_AssetTypesToReload.bDamageDefs = true; continue; } + + if (m_AssetTypesToReload.bDatatables && !pChangedFile->m_Path.parent_path().compare("scripts/datatable/")) + { + m_AssetTypesToReload.bDatatables = true; + continue; + } } } @@ -987,6 +993,11 @@ void ModManager::ReloadNecessaryModAssets() if (m_AssetTypesToReload.bAimAssistSettings) vReloadCommands.push_back("ReloadAimAssistSettings"); + if (m_AssetTypesToReload.bDatatables) + { + // TODO: clear disk datatable cache in scriptdatatables.cpp + } + // need to reimplement mat_reloadmaterials for this //if (m_AssetTypesToReload.bMaterials) // R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "mat_reloadmaterials", R2::cmd_source_t::kCommandSrcCode); @@ -1006,6 +1017,14 @@ void ModManager::ReloadNecessaryModAssets() } R2::Cbuf_Execute(); + + // reset everything we've already reloaded at this point + m_AssetTypesToReload.bUiScript = false; + m_AssetTypesToReload.bLocalisation = false; + m_AssetTypesToReload.bPlaylists = false; + m_AssetTypesToReload.bAimAssistSettings = false; + m_AssetTypesToReload.bDatatables = false; + m_AssetTypesToReload.bModels = false; } void ModManager::InstallMods() @@ -1115,11 +1134,32 @@ void ModManager::CompileAssetsForFile(const char* filename) } } -void ConCommand_reload_mods(const CCommand& args) +void ConCommand_mods_reload(const CCommand& args) { g_pModManager->LoadMods(); } +void ConCommand_mods_getfileowner(const CCommand& args) +{ + if (args.ArgC() < 2) + { + spdlog::warn("usage: mods_getfileowner path/to/file.mdl"); + return; + } + + auto findFile = g_pModManager->GetModFiles().find(g_pModManager->NormaliseModFilePath(args.Arg(1))); + if (findFile != g_pModManager->GetModFiles().end()) + { + // this can be null if asset is compiled! + if (findFile->second.m_pOwningMod != nullptr) + spdlog::info("file \"{}\" is owned by mod {}", args.Arg(1), findFile->second.m_pOwningMod->Name); + else + spdlog::info("file \"{}\" is overriden by a runtime compiled asset", args.Arg(1)); + } + else + spdlog::warn("file not override not found"); +} + fs::path GetModFolderPath() { return GetNorthstarPrefix() / MOD_FOLDER_SUFFIX; @@ -1137,5 +1177,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (CMod { g_pModManager = new ModManager; - RegisterConCommand("reload_mods", ConCommand_reload_mods, "reloads mods", FCVAR_NONE); + RegisterConCommand("reload_mods", ConCommand_mods_reload, "reloads mods", FCVAR_NONE); + RegisterConCommand("mods_reload", ConCommand_mods_reload, "reloads mods", FCVAR_NONE); + RegisterConCommand("mods_getfileowner", ConCommand_mods_getfileowner, "find the mod that owns a given file", FCVAR_NONE); } diff --git a/NorthstarDLL/mods/modmanager.h b/NorthstarDLL/mods/modmanager.h index ea5c4105..253b7812 100644 --- a/NorthstarDLL/mods/modmanager.h +++ b/NorthstarDLL/mods/modmanager.h @@ -169,6 +169,7 @@ class ModManager bool bPlayerSettings = false; bool bAiSettings = false; bool bDamageDefs = false; // damagedefs + bool bDatatables = false; // can't actually reload this atm, just print a warning (todo, could maybe restart client to ensure loaded?) bool bModels = false; diff --git a/NorthstarDLL/shared/misccommands.cpp b/NorthstarDLL/shared/misccommands.cpp index 15e12720..ba00de29 100644 --- a/NorthstarDLL/shared/misccommands.cpp +++ b/NorthstarDLL/shared/misccommands.cpp @@ -10,6 +10,8 @@ #include "server/auth/serverauthentication.h" #include "squirrel/squirrel.h" +AUTOHOOK_INIT() + void ConCommand_force_newgame(const CCommand& arg) { if (arg.ArgC() < 2) @@ -140,6 +142,22 @@ void AddMiscConCommands() RegisterConCommand("cvar_reset", ConCommand_cvar_reset, "resets a cvar's value to its default value", FCVAR_NONE); } +AUTOHOOK(Connect_f, engine.dll + 0x76720, void, , (const CCommand& arg)) +{ + // tickcount number is weird, but consistent! + // todo this check sucks + + if (*R2::g_pServerState != R2::server_state_t::ss_dead && R2::g_pGlobals->m_nTickCount != 60 && !strncmp(arg.Arg(1), "localhost", 9)) + strncpy(const_cast<char*>(arg.GetCommandString() + 8), "127.0.0.1", 9); + + Connect_f(arg); +} + +ON_DLL_LOAD("engine.dll", connecttest, (CModule module)) +{ + AUTOHOOK_DISPATCH() +} + // fixes up various cvar flags to have more sane values void FixupCvarFlags() { |