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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-27 01:13:14 +0100 |
commit | 0de847bb4832c201233c87fa37867b9d89f0e8c8 (patch) | |
tree | f05add722b788d32aae40663e7748234452a3443 /NorthstarDedicatedTest/printmaps.cpp | |
parent | 2171d95e1221442081bade7929c05b82ca0f2a08 (diff) | |
download | NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.tar.gz NorthstarLauncher-0de847bb4832c201233c87fa37867b9d89f0e8c8.zip |
rename project folder (:tf: commit log)
Diffstat (limited to 'NorthstarDedicatedTest/printmaps.cpp')
-rw-r--r-- | NorthstarDedicatedTest/printmaps.cpp | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/NorthstarDedicatedTest/printmaps.cpp b/NorthstarDedicatedTest/printmaps.cpp deleted file mode 100644 index 7fbe088a..00000000 --- a/NorthstarDedicatedTest/printmaps.cpp +++ /dev/null @@ -1,169 +0,0 @@ -#include "pch.h" -#include "printmaps.h" -#include "convar.h" -#include "concommand.h" -#include "modmanager.h" -#include "tier0.h" - -#include <filesystem> -#include <regex> - -AUTOHOOK_INIT() - -enum class MapSource_t -{ - VPK, - GAMEDIR, - MOD -}; - -const std::unordered_map<MapSource_t, const char*> PrintMapSource = { - {MapSource_t::VPK, "VPK"}, - {MapSource_t::MOD, "MOD"}, - {MapSource_t::GAMEDIR, "R2"} -}; - -struct MapVPKInfo -{ - std::string name; - std::string parent; - MapSource_t source; -}; - -// our current list of maps in the game -std::vector<MapVPKInfo> vMapList; - -void RefreshMapList() -{ - vMapList.clear(); - - // get modded maps - // TODO: could probably check mod vpks to get mapnames from there too? - for (auto& modFilePair : g_pModManager->m_modFiles) - { - ModOverrideFile file = modFilePair.second; - if (file.path.extension() == ".bsp" && file.path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.path.stem().string(); - map.parent = file.owningMod->Name; - map.source = MapSource_t::MOD; - } - } - - // get maps in vpk - { - const int iNumRetailNonMapVpks = 1; - static const char* const ppRetailNonMapVpks[] = { - "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby - - // matches directory vpks, and captures their map name in the first group - static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); - - for (fs::directory_entry file : fs::directory_iterator("./vpk")) - { - std::string pathString = file.path().filename().string(); - - bool bIsValidMapVpk = true; - for (int i = 0; i < iNumRetailNonMapVpks; i++) - { - if (!pathString.compare(ppRetailNonMapVpks[i])) - { - bIsValidMapVpk = false; - break; - } - } - - if (!bIsValidMapVpk) - continue; - - // run our map vpk regex on the filename - std::smatch match; - std::regex_match(pathString, match, rVpkMapRegex); - - if (match.length() < 2) - continue; - - std::string mapName = match[1].str(); - // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here - if (mapName == "mp_common") - mapName = "mp_lobby"; - - MapVPKInfo& map = vMapList.emplace_back(); - map.name = mapName; - map.parent = pathString; - map.source = MapSource_t::VPK; - } - } - - // get maps in game dir - for (fs::directory_entry file : fs::directory_iterator("./r2/maps")) - { - if (file.path().extension() == ".bsp") - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.path().stem().string(); - map.parent = "R2"; - map.source = MapSource_t::GAMEDIR; - } - } -} - -AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, -int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]), -{ - // don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs - static double flLastAutocompleteRefresh = -999; - - if (flLastAutocompleteRefresh + 10.0 < Tier0::Plat_FloatTime()) - { - RefreshMapList(); - flLastAutocompleteRefresh = Tier0::Plat_FloatTime(); - } - - // use a custom autocomplete func for all map loading command - const int cmdLength = strlen(cmdname); - const char* query = partial + cmdLength; - const int queryLength = strlen(query); - - int numMaps = 0; - for (int i = 0; i < COMMAND_COMPLETION_MAXITEMS && i < vMapList.size(); i++) - { - if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) - { - strcpy(commands[numMaps], cmdname); - strncpy_s( - commands[numMaps++] + cmdLength, - COMMAND_COMPLETION_ITEM_LENGTH, - &vMapList[i].name[0], - COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); - } - } - - return numMaps; -}) - - -void ConCommand_maps(const CCommand& args) -{ - if (args.ArgC() < 2) - { - spdlog::info("Usage: maps <substring>"); - spdlog::info("maps * for full listing"); - return; - } - - RefreshMapList(); - - for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful - if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) - spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); -} - -void InitialiseMapsPrint() -{ - AUTOHOOK_DISPATCH() - - ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps"); - mapsCommand->m_pCommandCallback = ConCommand_maps; -}
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