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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-01 17:16:42 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-10-01 17:16:42 +0100 |
commit | 51df18abbc0c344b56f88e0a66b6b46d6aca375c (patch) | |
tree | 1ce680cb9134273870373134f845633e2c390bde /NorthstarDedicatedTest/modmanager.cpp | |
parent | 1ff8e068e62d095775ef2ae54d3685d89238f28c (diff) | |
download | NorthstarLauncher-51df18abbc0c344b56f88e0a66b6b46d6aca375c.tar.gz NorthstarLauncher-51df18abbc0c344b56f88e0a66b6b46d6aca375c.zip |
Revert "small modmanager refactors"
This reverts commit 1ff8e068e62d095775ef2ae54d3685d89238f28c.
Diffstat (limited to 'NorthstarDedicatedTest/modmanager.cpp')
-rw-r--r-- | NorthstarDedicatedTest/modmanager.cpp | 121 |
1 files changed, 62 insertions, 59 deletions
diff --git a/NorthstarDedicatedTest/modmanager.cpp b/NorthstarDedicatedTest/modmanager.cpp index c687f70f..f5deed1a 100644 --- a/NorthstarDedicatedTest/modmanager.cpp +++ b/NorthstarDedicatedTest/modmanager.cpp @@ -11,7 +11,7 @@ #include <sstream> #include <vector> -std::unique_ptr<ModManager> g_ModManager; +ModManager* g_ModManager; Mod::Mod(fs::path modDir, char* jsonBuf) { @@ -85,20 +85,20 @@ Mod::Mod(fs::path modDir, char* jsonBuf) if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue")) continue; - ModConVar convar; - convar.Name = convarObj["Name"].GetString(); - convar.DefaultValue = convarObj["DefaultValue"].GetString(); + ModConVar* convar = new ModConVar; + convar->Name = convarObj["Name"].GetString(); + convar->DefaultValue = convarObj["DefaultValue"].GetString(); if (convarObj.HasMember("HelpString")) - convar.HelpString = convarObj["HelpString"].GetString(); + convar->HelpString = convarObj["HelpString"].GetString(); else - convar.HelpString = ""; + convar->HelpString = ""; // todo: could possibly parse FCVAR names here instead if (convarObj.HasMember("Flags")) - convar.Flags = convarObj["Flags"].GetInt(); + convar->Flags = convarObj["Flags"].GetInt(); else - convar.Flags = FCVAR_NONE; + convar->Flags = FCVAR_NONE; ConVars.push_back(convar); } @@ -112,51 +112,51 @@ Mod::Mod(fs::path modDir, char* jsonBuf) if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn")) continue; - ModScript script; + ModScript* script = new ModScript; - script.Path = scriptObj["Path"].GetString(); - script.RsonRunOn = scriptObj["RunOn"].GetString(); + script->Path = scriptObj["Path"].GetString(); + script->RsonRunOn = scriptObj["RunOn"].GetString(); if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject()) { - ModScriptCallback callback; - callback.Context = SERVER; + ModScriptCallback* callback = new ModScriptCallback; + callback->Context = SERVER; if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString(); + callback->BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString(); if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["ServerCallback"]["After"].GetString(); + callback->AfterCallback = scriptObj["ServerCallback"]["After"].GetString(); - script.Callbacks.push_back(callback); + script->Callbacks.push_back(callback); } if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject()) { - ModScriptCallback callback; - callback.Context = CLIENT; + ModScriptCallback* callback = new ModScriptCallback; + callback->Context = CLIENT; if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString(); + callback->BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString(); if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["ClientCallback"]["After"].GetString(); + callback->AfterCallback = scriptObj["ClientCallback"]["After"].GetString(); - script.Callbacks.push_back(callback); + script->Callbacks.push_back(callback); } if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject()) { - ModScriptCallback callback; - callback.Context = UI; + ModScriptCallback* callback = new ModScriptCallback; + callback->Context = UI; if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString()) - callback.BeforeCallback = scriptObj["UICallback"]["Before"].GetString(); + callback->BeforeCallback = scriptObj["UICallback"]["Before"].GetString(); if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString()) - callback.AfterCallback = scriptObj["UICallback"]["After"].GetString(); + callback->AfterCallback = scriptObj["UICallback"]["After"].GetString(); - script.Callbacks.push_back(callback); + script->Callbacks.push_back(callback); } Scripts.push_back(script); @@ -214,38 +214,41 @@ void ModManager::LoadMods() jsonStream.close(); - Mod mod = Mod(modDir, (char*)jsonStringStream.str().c_str()); + Mod* mod = new Mod(modDir, (char*)jsonStringStream.str().c_str()); - if (mod.wasReadSuccessfully) + if (mod->wasReadSuccessfully) { - spdlog::info("Loaded mod {} successfully", mod.Name); + spdlog::info("Loaded mod {} successfully", mod->Name); m_loadedMods.push_back(mod); } else + { spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string()); + delete mod; + } } // sort by load prio, lowest-highest - std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod a, Mod b) { - return a.LoadPriority > b.LoadPriority; + std::sort(m_loadedMods.begin(), m_loadedMods.end(), [](Mod* a, Mod* b) { + return a->LoadPriority > b->LoadPriority; }); - for (Mod mod : m_loadedMods) + for (Mod* mod : m_loadedMods) { - if (!mod.Enabled) + if (!mod->Enabled) continue; // register convars // for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on preexisting convars // potentially it might also be good to unregister convars if they get removed on a reload, but unsure if necessary - for (ModConVar convar : mod.ConVars) - if (g_CustomConvars.find(convar.Name) == g_CustomConvars.end()) // make sure convar isn't registered yet, unsure if necessary but idk what behaviour is for defining same convar multiple times - RegisterConVar(convar.Name.c_str(), convar.DefaultValue.c_str(), convar.Flags, convar.HelpString.c_str()); + for (ModConVar* convar : mod->ConVars) + if (g_CustomConvars.find(convar->Name) == g_CustomConvars.end()) // make sure convar isn't registered yet, unsure if necessary but idk what behaviour is for defining same convar multiple times + RegisterConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str()); // read vpk paths - if (fs::exists(mod.ModDirectory / "vpk")) + if (fs::exists(mod->ModDirectory / "vpk")) { - for (fs::directory_entry file : fs::directory_iterator(mod.ModDirectory / "vpk")) + for (fs::directory_entry file : fs::directory_iterator(mod->ModDirectory / "vpk")) { // a bunch of checks to make sure we're only adding dir vpks and their paths are good // note: the game will literally only load vpks with the english prefix @@ -255,22 +258,22 @@ void ModManager::LoadMods() std::string formattedPath = file.path().filename().string(); // this really fucking sucks but it'll work - mod.Vpks.push_back((file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string()); + mod->Vpks.push_back((file.path().parent_path() / formattedPath.substr(strlen("english"), formattedPath.find(".bsp") - 3)).string()); } } } // read keyvalues paths - if (fs::exists(mod.ModDirectory / "keyvalues")) + if (fs::exists(mod->ModDirectory / "keyvalues")) { - for (fs::directory_entry file : fs::recursive_directory_iterator(mod.ModDirectory / "keyvalues")) + for (fs::directory_entry file : fs::recursive_directory_iterator(mod->ModDirectory / "keyvalues")) { if (fs::is_regular_file(file)) { - std::string kvStr = file.path().lexically_relative(mod.ModDirectory / "keyvalues").lexically_normal().string(); - mod.KeyValuesHash.push_back(std::hash<std::string>{}(kvStr)); - mod.KeyValues.push_back(kvStr); + std::string kvStr = file.path().lexically_relative(mod->ModDirectory / "keyvalues").lexically_normal().string(); + mod->KeyValuesHash.push_back(std::hash<std::string>{}(kvStr)); + mod->KeyValues.push_back(kvStr); } } } @@ -279,20 +282,20 @@ void ModManager::LoadMods() // in a seperate loop because we register mod files in reverse order, since mods loaded later should have their files prioritised for (int i = m_loadedMods.size() - 1; i > -1; i--) { - if (!m_loadedMods[i].Enabled) + if (!m_loadedMods[i]->Enabled) continue; - if (fs::exists(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR)) + if (fs::exists(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR)) { - for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR)) + for (fs::directory_entry file : fs::recursive_directory_iterator(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR)) { - fs::path path = file.path().lexically_relative(m_loadedMods[i].ModDirectory / MOD_OVERRIDE_DIR).lexically_normal(); + fs::path path = file.path().lexically_relative(m_loadedMods[i]->ModDirectory / MOD_OVERRIDE_DIR).lexically_normal(); if (file.is_regular_file() && m_modFiles.find(path.string()) == m_modFiles.end()) { - ModOverrideFile modFile; - modFile.owningMod = &m_loadedMods[i]; - modFile.path = path; + ModOverrideFile* modFile = new ModOverrideFile; + modFile->owningMod = m_loadedMods[i]; + modFile->path = path; m_modFiles.insert(std::make_pair(path.string(), modFile)); } } @@ -308,14 +311,14 @@ void ModManager::UnloadMods() m_modFiles.clear(); fs::remove_all(COMPILED_ASSETS_PATH); - for (Mod mod : m_loadedMods) + for (Mod* mod : m_loadedMods) { // remove all built kvs - for (std::string kvPaths : mod.KeyValues) - fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod.ModDirectory)); + for (std::string kvPaths : mod->KeyValues) + fs::remove(COMPILED_ASSETS_PATH / fs::path(kvPaths).lexically_relative(mod->ModDirectory)); - mod.KeyValuesHash.clear(); - mod.KeyValues.clear(); + mod->KeyValuesHash.clear(); + mod->KeyValues.clear(); } // do we need to dealloc individual entries in m_loadedMods? idk, rework @@ -331,10 +334,10 @@ void ModManager::CompileAssetsForFile(const char* filename) else //if (!strcmp((filename + strlen(filename)) - 3, "txt")) // check if it's a .txt { // check if we should build keyvalues, depending on whether any of our mods have patch kvs for this file - for (Mod mod : m_loadedMods) + for (Mod* mod : m_loadedMods) { size_t fileHash = std::hash<std::string>{}(fs::path(filename).lexically_normal().string()); - if (std::find(mod.KeyValuesHash.begin(), mod.KeyValuesHash.end(), fileHash) != mod.KeyValuesHash.end()) + if (std::find(mod->KeyValuesHash.begin(), mod->KeyValuesHash.end(), fileHash) != mod->KeyValuesHash.end()) { TryBuildKeyValues(filename); return; @@ -350,7 +353,7 @@ void ReloadModsCommand(const CCommand& args) void InitialiseModManager(HMODULE baseAddress) { - g_ModManager = std::make_unique<ModManager>(); + g_ModManager = new ModManager(); RegisterConCommand("reload_mods", ReloadModsCommand, "idk", FCVAR_NONE); }
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