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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDedicatedTest/masterserver.cpp | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 1408 |
1 files changed, 0 insertions, 1408 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp deleted file mode 100644 index d5ef2d9f..00000000 --- a/NorthstarDedicatedTest/masterserver.cpp +++ /dev/null @@ -1,1408 +0,0 @@ -#include "pch.h" -#include "masterserver.h" -#include "concommand.h" -#include "gameutils.h" -#include "hookutils.h" -#include "serverauthentication.h" -#include "gameutils.h" -#include "rapidjson/document.h" -#include "rapidjson/stringbuffer.h" -#include "rapidjson/writer.h" -#include "rapidjson/error/en.h" -#include "modmanager.h" -#include "misccommands.h" -#include <cstring> -#include <regex> -#include "version.h" -#include <chrono> -// NOTE for anyone reading this: we used to use httplib for requests here, but it had issues, so we're moving to curl now for masterserver -// requests so httplib is used exclusively for server stuff now - -ConVar* Cvar_ns_masterserver_hostname; -ConVar* Cvar_ns_report_server_to_masterserver; -ConVar* Cvar_ns_report_sp_server_to_masterserver; - -ConVar* Cvar_ns_server_name; -ConVar* Cvar_ns_server_desc; -ConVar* Cvar_ns_server_password; - -ConVar* Cvar_ns_curl_log_enable; - -// Source ConVar -ConVar* Cvar_hostname; - -MasterServerManager* g_MasterServerManager; - -typedef void (*CHostState__State_NewGameType)(CHostState* hostState); -CHostState__State_NewGameType CHostState__State_NewGame; - -typedef void (*CHostState__State_ChangeLevelMPType)(CHostState* hostState); -CHostState__State_ChangeLevelMPType CHostState__State_ChangeLevelMP; - -typedef void (*CHostState__State_ChangeLevelSPType)(CHostState* hostState); -CHostState__State_ChangeLevelSPType CHostState__State_ChangeLevelSP; - -typedef void (*CHostState__State_GameShutdownType)(CHostState* hostState); -CHostState__State_GameShutdownType CHostState__State_GameShutdown; - -// Convert a hex digit char to integer. -inline int hctod(char c) -{ - if (c >= 'A' && c <= 'F') - { - return c - 'A' + 10; - } - else if (c >= 'a' && c <= 'f') - { - return c - 'a' + 10; - } - else - { - return c - '0'; - } -} - -// This function interprets all 4-hexadecimal-digit unicode codepoint characters like \u4E2D to UTF-8 encoding. -std::string unescape_unicode(const std::string& str) -{ - std::string result; - std::regex r("\\\\u([a-f\\d]{4})", std::regex::icase); - auto matches_begin = std::sregex_iterator(str.begin(), str.end(), r); - auto matches_end = std::sregex_iterator(); - std::smatch last_match; - for (std::sregex_iterator i = matches_begin; i != matches_end; ++i) - { - last_match = *i; - result.append(last_match.prefix()); - unsigned int cp = 0; - for (int i = 2; i <= 5; ++i) - { - cp *= 16; - cp += hctod(last_match.str()[i]); - } - if (cp <= 0x7F) - { - result.push_back(cp); - } - else if (cp <= 0x7FF) - { - result.push_back((cp >> 6) | 0b11000000 & (~(1 << 5))); - result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); - } - else if (cp <= 0xFFFF) - { - result.push_back((cp >> 12) | 0b11100000 & (~(1 << 4))); - result.push_back((cp >> 6) & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); - result.push_back(cp & ((1 << 6) - 1) | 0b10000000 & (~(1 << 6))); - } - } - if (!last_match.ready()) - { - return str; - } - else - { - result.append(last_match.suffix()); - } - return result; -} - -void UpdateServerInfoFromUnicodeToUTF8() -{ - g_MasterServerManager->ns_auth_srvName = unescape_unicode(Cvar_ns_server_name->GetString()); - g_MasterServerManager->ns_auth_srvDesc = unescape_unicode(Cvar_ns_server_desc->GetString()); -} - -const char* HttplibErrorToString(httplib::Error error) -{ - switch (error) - { - case httplib::Error::Success: - return "httplib::Error::Success"; - case httplib::Error::Unknown: - return "httplib::Error::Unknown"; - case httplib::Error::Connection: - return "httplib::Error::Connection"; - case httplib::Error::BindIPAddress: - return "httplib::Error::BindIPAddress"; - case httplib::Error::Read: - return "httplib::Error::Read"; - case httplib::Error::Write: - return "httplib::Error::Write"; - case httplib::Error::ExceedRedirectCount: - return "httplib::Error::ExceedRedirectCount"; - case httplib::Error::Canceled: - return "httplib::Error::Canceled"; - case httplib::Error::SSLConnection: - return "httplib::Error::SSLConnection"; - case httplib::Error::SSLLoadingCerts: - return "httplib::Error::SSLLoadingCerts"; - case httplib::Error::SSLServerVerification: - return "httplib::Error::SSLServerVerification"; - case httplib::Error::UnsupportedMultipartBoundaryChars: - return "httplib::Error::UnsupportedMultipartBoundaryChars"; - } - - return ""; -} - -RemoteServerInfo::RemoteServerInfo( - const char* newId, - const char* newName, - const char* newDescription, - const char* newMap, - const char* newPlaylist, - int newPlayerCount, - int newMaxPlayers, - bool newRequiresPassword) -{ - // passworded servers don't have public ips - requiresPassword = newRequiresPassword; - - strncpy((char*)id, newId, sizeof(id)); - id[sizeof(id) - 1] = 0; - strncpy((char*)name, newName, sizeof(name)); - name[sizeof(name) - 1] = 0; - - description = std::string(newDescription); - - strncpy((char*)map, newMap, sizeof(map)); - map[sizeof(map) - 1] = 0; - strncpy((char*)playlist, newPlaylist, sizeof(playlist)); - playlist[sizeof(playlist) - 1] = 0; - - playerCount = newPlayerCount; - maxPlayers = newMaxPlayers; -} - -void MasterServerManager::SetCommonHttpClientOptions(CURL* curl) -{ - curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4); - curl_easy_setopt(curl, CURLOPT_VERBOSE, Cvar_ns_curl_log_enable->GetBool()); - curl_easy_setopt(curl, CURLOPT_USERAGENT, &NSUserAgent); - // curl_easy_setopt(curl, CURLOPT_STDERR, stdout); - if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work - { - curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L); - curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L); - } -} - -void MasterServerManager::ClearServerList() -{ - // this doesn't really do anything lol, probably isn't threadsafe - m_requestingServerList = true; - - m_remoteServers.clear(); - - m_requestingServerList = false; -} - -size_t CurlWriteToStringBufferCallback(char* contents, size_t size, size_t nmemb, void* userp) -{ - ((std::string*)userp)->append((char*)contents, size * nmemb); - return size * nmemb; -} - -void MasterServerManager::AuthenticateOriginWithMasterServer(char* uid, char* originToken) -{ - if (m_bOriginAuthWithMasterServerInProgress) - return; - - // do this here so it's instantly set - m_bOriginAuthWithMasterServerInProgress = true; - std::string uidStr(uid); - std::string tokenStr(originToken); - - std::thread requestThread( - [this, uidStr, tokenStr]() - { - spdlog::info("Trying to authenticate with northstar masterserver for user {}", uidStr); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format("{}/client/origin_auth?id={}&token={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document originAuthInfo; - originAuthInfo.Parse(readBuffer.c_str()); - - if (originAuthInfo.HasParseError()) - { - spdlog::error( - "Failed reading origin auth info response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(originAuthInfo.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!originAuthInfo.IsObject() || !originAuthInfo.HasMember("success")) - { - spdlog::error("Failed reading origin auth info response: malformed response object {}", readBuffer); - goto REQUEST_END_CLEANUP; - } - - if (originAuthInfo["success"].IsTrue() && originAuthInfo.HasMember("token") && originAuthInfo["token"].IsString()) - { - strncpy(m_ownClientAuthToken, originAuthInfo["token"].GetString(), sizeof(m_ownClientAuthToken)); - m_ownClientAuthToken[sizeof(m_ownClientAuthToken) - 1] = 0; - spdlog::info("Northstar origin authentication completed successfully!"); - } - else - spdlog::error("Northstar origin authentication failed"); - } - else - { - spdlog::error("Failed performing northstar origin auth: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - } - - // we goto this instead of returning so we always hit this - REQUEST_END_CLEANUP: - m_bOriginAuthWithMasterServerInProgress = false; - m_bOriginAuthWithMasterServerDone = true; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::RequestServerList() -{ - // do this here so it's instantly set on call for scripts - m_scriptRequestingServerList = true; - - std::thread requestThread( - [this]() - { - // make sure we never have 2 threads writing at once - // i sure do hope this is actually threadsafe - while (m_requestingServerList) - Sleep(100); - - m_requestingServerList = true; - m_scriptRequestingServerList = true; - - spdlog::info("Requesting server list from {}", Cvar_ns_masterserver_hostname->GetString()); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_URL, fmt::format("{}/client/servers", Cvar_ns_masterserver_hostname->GetString()).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document serverInfoJson; - serverInfoJson.Parse(readBuffer.c_str()); - - if (serverInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(serverInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (serverInfoJson.IsObject() && serverInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - goto REQUEST_END_CLEANUP; - } - - if (!serverInfoJson.IsArray()) - { - spdlog::error("Failed reading masterserver response: root object is not an array"); - goto REQUEST_END_CLEANUP; - } - - rapidjson::GenericArray<false, rapidjson_document::GenericValue> serverArray = serverInfoJson.GetArray(); - - spdlog::info("Got {} servers", serverArray.Size()); - - for (auto& serverObj : serverArray) - { - if (!serverObj.IsObject()) - { - spdlog::error("Failed reading masterserver response: member of server array is not an object"); - goto REQUEST_END_CLEANUP; - } - - // todo: verify json props are fine before adding to m_remoteServers - if (!serverObj.HasMember("id") || !serverObj["id"].IsString() || !serverObj.HasMember("name") || - !serverObj["name"].IsString() || !serverObj.HasMember("description") || !serverObj["description"].IsString() || - !serverObj.HasMember("map") || !serverObj["map"].IsString() || !serverObj.HasMember("playlist") || - !serverObj["playlist"].IsString() || !serverObj.HasMember("playerCount") || !serverObj["playerCount"].IsNumber() || - !serverObj.HasMember("maxPlayers") || !serverObj["maxPlayers"].IsNumber() || !serverObj.HasMember("hasPassword") || - !serverObj["hasPassword"].IsBool() || !serverObj.HasMember("modInfo") || !serverObj["modInfo"].HasMember("Mods") || - !serverObj["modInfo"]["Mods"].IsArray()) - { - spdlog::error("Failed reading masterserver response: malformed server object"); - continue; - }; - - const char* id = serverObj["id"].GetString(); - - RemoteServerInfo* newServer = nullptr; - - bool createNewServerInfo = true; - for (RemoteServerInfo& server : m_remoteServers) - { - // if server already exists, update info rather than adding to it - if (!strncmp((const char*)server.id, id, 32)) - { - server = RemoteServerInfo( - id, - serverObj["name"].GetString(), - serverObj["description"].GetString(), - serverObj["map"].GetString(), - serverObj["playlist"].GetString(), - serverObj["playerCount"].GetInt(), - serverObj["maxPlayers"].GetInt(), - serverObj["hasPassword"].IsTrue()); - newServer = &server; - createNewServerInfo = false; - break; - } - } - - // server didn't exist - if (createNewServerInfo) - newServer = &m_remoteServers.emplace_back( - id, - serverObj["name"].GetString(), - serverObj["description"].GetString(), - serverObj["map"].GetString(), - serverObj["playlist"].GetString(), - serverObj["playerCount"].GetInt(), - serverObj["maxPlayers"].GetInt(), - serverObj["hasPassword"].IsTrue()); - - newServer->requiredMods.clear(); - for (auto& requiredMod : serverObj["modInfo"]["Mods"].GetArray()) - { - RemoteModInfo modInfo; - - if (!requiredMod.HasMember("RequiredOnClient") || !requiredMod["RequiredOnClient"].IsTrue()) - continue; - - if (!requiredMod.HasMember("Name") || !requiredMod["Name"].IsString()) - continue; - modInfo.Name = requiredMod["Name"].GetString(); - - if (!requiredMod.HasMember("Version") || !requiredMod["Version"].IsString()) - continue; - modInfo.Version = requiredMod["Version"].GetString(); - - newServer->requiredMods.push_back(modInfo); - } - // Can probably re-enable this later with a -verbose flag, but slows down loading of the server browser quite a bit as - // is - // spdlog::info( - // "Server {} on map {} with playlist {} has {}/{} players", serverObj["name"].GetString(), - // serverObj["map"].GetString(), serverObj["playlist"].GetString(), serverObj["playerCount"].GetInt(), - // serverObj["maxPlayers"].GetInt()); - } - - std::sort( - m_remoteServers.begin(), - m_remoteServers.end(), - [](RemoteServerInfo& a, RemoteServerInfo& b) { return a.playerCount > b.playerCount; }); - } - else - { - spdlog::error("Failed requesting servers: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - } - - // we goto this instead of returning so we always hit this - REQUEST_END_CLEANUP: - m_requestingServerList = false; - m_scriptRequestingServerList = false; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::RequestMainMenuPromos() -{ - m_bHasMainMenuPromoData = false; - - std::thread requestThread( - [this]() - { - while (m_bOriginAuthWithMasterServerInProgress || !m_bOriginAuthWithMasterServerDone) - Sleep(500); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, CURLOPT_URL, fmt::format("{}/client/mainmenupromos", Cvar_ns_masterserver_hostname->GetString()).c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "GET"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document mainMenuPromoJson; - mainMenuPromoJson.Parse(readBuffer.c_str()); - - if (mainMenuPromoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver main menu promos response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(mainMenuPromoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!mainMenuPromoJson.IsObject()) - { - spdlog::error("Failed reading masterserver main menu promos response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (mainMenuPromoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - if (mainMenuPromoJson["error"].HasMember("enum")) - s_authfail_reason = std::string(mainMenuPromoJson["error"]["enum"].GetString()); - else - s_authfail_reason = std::string("No error message provided"); - goto REQUEST_END_CLEANUP; - } - - if (!mainMenuPromoJson.HasMember("newInfo") || !mainMenuPromoJson["newInfo"].IsObject() || - !mainMenuPromoJson["newInfo"].HasMember("Title1") || !mainMenuPromoJson["newInfo"]["Title1"].IsString() || - !mainMenuPromoJson["newInfo"].HasMember("Title2") || !mainMenuPromoJson["newInfo"]["Title2"].IsString() || - !mainMenuPromoJson["newInfo"].HasMember("Title3") || !mainMenuPromoJson["newInfo"]["Title3"].IsString() || - - !mainMenuPromoJson.HasMember("largeButton") || !mainMenuPromoJson["largeButton"].IsObject() || - !mainMenuPromoJson["largeButton"].HasMember("Title") || !mainMenuPromoJson["largeButton"]["Title"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("Text") || !mainMenuPromoJson["largeButton"]["Text"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("Url") || !mainMenuPromoJson["largeButton"]["Url"].IsString() || - !mainMenuPromoJson["largeButton"].HasMember("ImageIndex") || - !mainMenuPromoJson["largeButton"]["ImageIndex"].IsNumber() || - - !mainMenuPromoJson.HasMember("smallButton1") || !mainMenuPromoJson["smallButton1"].IsObject() || - !mainMenuPromoJson["smallButton1"].HasMember("Title") || !mainMenuPromoJson["smallButton1"]["Title"].IsString() || - !mainMenuPromoJson["smallButton1"].HasMember("Url") || !mainMenuPromoJson["smallButton1"]["Url"].IsString() || - !mainMenuPromoJson["smallButton1"].HasMember("ImageIndex") || - !mainMenuPromoJson["smallButton1"]["ImageIndex"].IsNumber() || - - !mainMenuPromoJson.HasMember("smallButton2") || !mainMenuPromoJson["smallButton2"].IsObject() || - !mainMenuPromoJson["smallButton2"].HasMember("Title") || !mainMenuPromoJson["smallButton2"]["Title"].IsString() || - !mainMenuPromoJson["smallButton2"].HasMember("Url") || !mainMenuPromoJson["smallButton2"]["Url"].IsString() || - !mainMenuPromoJson["smallButton2"].HasMember("ImageIndex") || - !mainMenuPromoJson["smallButton2"]["ImageIndex"].IsNumber()) - { - spdlog::error("Failed reading masterserver main menu promos response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - m_MainMenuPromoData.newInfoTitle1 = mainMenuPromoJson["newInfo"]["Title1"].GetString(); - m_MainMenuPromoData.newInfoTitle2 = mainMenuPromoJson["newInfo"]["Title2"].GetString(); - m_MainMenuPromoData.newInfoTitle3 = mainMenuPromoJson["newInfo"]["Title3"].GetString(); - - m_MainMenuPromoData.largeButtonTitle = mainMenuPromoJson["largeButton"]["Title"].GetString(); - m_MainMenuPromoData.largeButtonText = mainMenuPromoJson["largeButton"]["Text"].GetString(); - m_MainMenuPromoData.largeButtonUrl = mainMenuPromoJson["largeButton"]["Url"].GetString(); - m_MainMenuPromoData.largeButtonImageIndex = mainMenuPromoJson["largeButton"]["ImageIndex"].GetInt(); - - m_MainMenuPromoData.smallButton1Title = mainMenuPromoJson["smallButton1"]["Title"].GetString(); - m_MainMenuPromoData.smallButton1Url = mainMenuPromoJson["smallButton1"]["Url"].GetString(); - m_MainMenuPromoData.smallButton1ImageIndex = mainMenuPromoJson["smallButton1"]["ImageIndex"].GetInt(); - - m_MainMenuPromoData.smallButton2Title = mainMenuPromoJson["smallButton2"]["Title"].GetString(); - m_MainMenuPromoData.smallButton2Url = mainMenuPromoJson["smallButton2"]["Url"].GetString(); - m_MainMenuPromoData.smallButton2ImageIndex = mainMenuPromoJson["smallButton2"]["ImageIndex"].GetInt(); - - m_bHasMainMenuPromoData = true; - } - else - { - spdlog::error("Failed requesting main menu promos: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - } - - REQUEST_END_CLEANUP: - // nothing lol - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::AuthenticateWithOwnServer(char* uid, char* playerToken) -{ - // dont wait, just stop if we're trying to do 2 auth requests at once - if (m_authenticatingWithGameServer) - return; - - m_authenticatingWithGameServer = true; - m_scriptAuthenticatingWithGameServer = true; - m_successfullyAuthenticatedWithGameServer = false; - - std::string uidStr(uid); - std::string tokenStr(playerToken); - - std::thread requestThread( - [this, uidStr, tokenStr]() - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format("{}/client/auth_with_self?id={}&playerToken={}", Cvar_ns_masterserver_hostname->GetString(), uidStr, tokenStr) - .c_str()); - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document authInfoJson; - authInfoJson.Parse(readBuffer.c_str()); - - if (authInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(authInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (authInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - if (authInfoJson["error"].HasMember("enum")) - s_authfail_reason = std::string(authInfoJson["error"]["enum"].GetString()); - else - s_authfail_reason = std::string("No error message provided"); - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson["success"].IsTrue()) - { - spdlog::error("Authentication with masterserver failed: \"success\" is not true"); - goto REQUEST_END_CLEANUP; - } - - if (!authInfoJson.HasMember("success") || !authInfoJson.HasMember("id") || !authInfoJson["id"].IsString() || - !authInfoJson.HasMember("authToken") || !authInfoJson["authToken"].IsString() || - !authInfoJson.HasMember("persistentData") || !authInfoJson["persistentData"].IsArray()) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - AuthData newAuthData {}; - strncpy(newAuthData.uid, authInfoJson["id"].GetString(), sizeof(newAuthData.uid)); - newAuthData.uid[sizeof(newAuthData.uid) - 1] = 0; - - newAuthData.pdataSize = authInfoJson["persistentData"].GetArray().Size(); - newAuthData.pdata = new char[newAuthData.pdataSize]; - // memcpy(newAuthData.pdata, authInfoJson["persistentData"].GetString(), newAuthData.pdataSize); - - int i = 0; - // note: persistentData is a uint8array because i had problems getting strings to behave, it sucks but it's just how it be - // unfortunately potentially refactor later - for (auto& byte : authInfoJson["persistentData"].GetArray()) - { - if (!byte.IsUint() || byte.GetUint() > 255) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - newAuthData.pdata[i++] = static_cast<char>(byte.GetUint()); - } - - std::lock_guard<std::mutex> guard(g_ServerAuthenticationManager->m_authDataMutex); - g_ServerAuthenticationManager->m_authData.clear(); - g_ServerAuthenticationManager->m_authData.insert(std::make_pair(authInfoJson["authToken"].GetString(), newAuthData)); - - m_successfullyAuthenticatedWithGameServer = true; - } - else - { - spdlog::error("Failed authenticating with own server: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - m_successfullyAuthenticatedWithGameServer = false; - m_scriptAuthenticatingWithGameServer = false; - } - - REQUEST_END_CLEANUP: - m_authenticatingWithGameServer = false; - m_scriptAuthenticatingWithGameServer = false; - - if (m_bNewgameAfterSelfAuth) - { - // pretty sure this is threadsafe? - Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode); - m_bNewgameAfterSelfAuth = false; - } - - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::AuthenticateWithServer(char* uid, char* playerToken, char* serverId, char* password) -{ - // dont wait, just stop if we're trying to do 2 auth requests at once - if (m_authenticatingWithGameServer) - return; - - m_authenticatingWithGameServer = true; - m_scriptAuthenticatingWithGameServer = true; - m_successfullyAuthenticatedWithGameServer = false; - - std::string uidStr(uid); - std::string tokenStr(playerToken); - std::string serverIdStr(serverId); - std::string passwordStr(password); - - std::thread requestThread( - [this, uidStr, tokenStr, serverIdStr, passwordStr]() - { - // esnure that any persistence saving is done, so we know masterserver has newest - while (m_savingPersistentData) - Sleep(100); - - spdlog::info("Attempting authentication with server of id \"{}\"", serverIdStr); - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - { - char* escapedPassword = curl_easy_escape(curl, passwordStr.c_str(), passwordStr.length()); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/client/auth_with_server?id={}&playerToken={}&server={}&password={}", - Cvar_ns_masterserver_hostname->GetString(), - uidStr, - tokenStr, - serverIdStr, - escapedPassword) - .c_str()); - - curl_free(escapedPassword); - } - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document connectionInfoJson; - connectionInfoJson.Parse(readBuffer.c_str()); - - if (connectionInfoJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(connectionInfoJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (connectionInfoJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - if (connectionInfoJson["error"].HasMember("enum")) - s_authfail_reason = std::string(connectionInfoJson["error"]["enum"].GetString()); - else - s_authfail_reason = std::string("No error message provided"); - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson["success"].IsTrue()) - { - spdlog::error("Authentication with masterserver failed: \"success\" is not true"); - goto REQUEST_END_CLEANUP; - } - - if (!connectionInfoJson.HasMember("success") || !connectionInfoJson.HasMember("ip") || - !connectionInfoJson["ip"].IsString() || !connectionInfoJson.HasMember("port") || - !connectionInfoJson["port"].IsNumber() || !connectionInfoJson.HasMember("authToken") || - !connectionInfoJson["authToken"].IsString()) - { - spdlog::error("Failed reading masterserver authentication response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - m_pendingConnectionInfo.ip.S_un.S_addr = inet_addr(connectionInfoJson["ip"].GetString()); - m_pendingConnectionInfo.port = (unsigned short)connectionInfoJson["port"].GetUint(); - - strncpy(m_pendingConnectionInfo.authToken, connectionInfoJson["authToken"].GetString(), 31); - m_pendingConnectionInfo.authToken[31] = 0; - - m_hasPendingConnectionInfo = true; - m_successfullyAuthenticatedWithGameServer = true; - } - else - { - spdlog::error("Failed authenticating with server: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - m_successfullyAuthenticatedWithGameServer = false; - m_scriptAuthenticatingWithGameServer = false; - } - - REQUEST_END_CLEANUP: - m_authenticatingWithGameServer = false; - m_scriptAuthenticatingWithGameServer = false; - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::AddSelfToServerList( - int port, int authPort, char* name, char* description, char* map, char* playlist, int maxPlayers, char* password) -{ - if (!Cvar_ns_report_server_to_masterserver->GetBool()) - return; - - if (!Cvar_ns_report_sp_server_to_masterserver->GetBool() && !strncmp(map, "sp_", 3)) - { - m_bRequireClientAuth = false; - return; - } - - m_bRequireClientAuth = true; - - std::string strName(name); - std::string strDescription(description); - std::string strMap(map); - std::string strPlaylist(playlist); - std::string strPassword(password); - - std::thread requestThread( - [this, port, authPort, strName, strDescription, strMap, strPlaylist, maxPlayers, strPassword] - { - // Keep track of attempted connects in case of DUPLICATE_SERVER response - int retry_counter = 0; - - START_REQUEST: - m_ownServerId[0] = 0; - m_ownServerAuthToken[0] = 0; - - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_POST, 1L); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size()); - curl_mime_name(part, "modinfo"); - curl_mime_filename(part, "modinfo.json"); - curl_mime_type(part, "application/json"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - // format every paramter because computers hate me - { - char* nameEscaped = curl_easy_escape(curl, strName.c_str(), strName.length()); - char* descEscaped = curl_easy_escape(curl, strDescription.c_str(), strDescription.length()); - char* mapEscaped = curl_easy_escape(curl, strMap.c_str(), strMap.length()); - char* playlistEscaped = curl_easy_escape(curl, strPlaylist.c_str(), strPlaylist.length()); - char* passwordEscaped = curl_easy_escape(curl, strPassword.c_str(), strPassword.length()); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/add_server?port={}&authPort={}&name={}&description={}&map={}&playlist={}&maxPlayers={}&password={}", - Cvar_ns_masterserver_hostname->GetString(), - port, - authPort, - nameEscaped, - descEscaped, - mapEscaped, - playlistEscaped, - maxPlayers, - passwordEscaped) - .c_str()); - - curl_free(nameEscaped); - curl_free(descEscaped); - curl_free(mapEscaped); - curl_free(playlistEscaped); - curl_free(passwordEscaped); - } - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - { - m_successfullyConnected = true; - - rapidjson_document serverAddedJson; - serverAddedJson.Parse(readBuffer.c_str()); - - if (serverAddedJson.HasParseError()) - { - spdlog::error( - "Failed reading masterserver authentication response: encountered parse error \"{}\"", - rapidjson::GetParseError_En(serverAddedJson.GetParseError())); - goto REQUEST_END_CLEANUP; - } - - if (!serverAddedJson.IsObject()) - { - spdlog::error("Failed reading masterserver authentication response: root object is not an object"); - goto REQUEST_END_CLEANUP; - } - - if (serverAddedJson.HasMember("error")) - { - spdlog::error("Failed reading masterserver response: got fastify error response"); - spdlog::error(readBuffer); - - // Check for enum member in JSON - if (serverAddedJson["error"].HasMember("enum")) - { - // Check for DUPLICATE_SERVER error response, stop if we tried 10 times - if (strncmp(serverAddedJson["error"]["enum"].GetString(), "DUPLICATE_SERVER", 17) == 0 && retry_counter < 10) - { - - spdlog::info("Retrying request in 10 seconds."); - // Incremement retry counter - retry_counter++; - - // Sleep for 10 seconds - std::this_thread::sleep_for(std::chrono::seconds(10)); - - // curl cleanup to retry request - curl_easy_cleanup(curl); - curl_mime_free(mime); - - // go to beginning and retry - goto START_REQUEST; - } - } - goto REQUEST_END_CLEANUP; - } - - if (!serverAddedJson["success"].IsTrue()) - { - spdlog::error("Adding server to masterserver failed: \"success\" is not true"); - goto REQUEST_END_CLEANUP; - } - - if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() || - !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString()) - { - spdlog::error("Failed reading masterserver response: malformed json object"); - goto REQUEST_END_CLEANUP; - } - - strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); - m_ownServerId[sizeof(m_ownServerId) - 1] = 0; - - strncpy(m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken)); - m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; - - spdlog::info("Succesfully added server to the master server."); - - // heartbeat thread - // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes - std::thread heartbeatThread( - [this] - { - Sleep(5000); - - // defensive check, as m_ownServer could be set to null during the Sleep(5000) above - if (!*m_ownServerId) - return; - - do - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - curl_easy_setopt(curl, CURLOPT_VERBOSE, 0L); - - // send all registration info so we have all necessary info to reregister our server if masterserver goes down, - // without a restart this isn't threadsafe :terror: - { - char* escapedNameNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvName.c_str(), NULL); - char* escapedDescNew = curl_easy_escape(curl, g_MasterServerManager->ns_auth_srvDesc.c_str(), NULL); - char* escapedMapNew = curl_easy_escape(curl, g_pHostState->m_levelName, NULL); - char* escapedPlaylistNew = curl_easy_escape(curl, GetCurrentPlaylistName(), NULL); - char* escapedPasswordNew = curl_easy_escape(curl, Cvar_ns_server_password->GetString(), NULL); - - int maxPlayers = 6; - char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); - if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this - maxPlayers = std::stoi(maxPlayersVar); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/" - "update_values?id={}&port={}&authPort={}&name={}&description={}&map={}&playlist={}&playerCount={}&" - "maxPlayers={}&password={}", - Cvar_ns_masterserver_hostname->GetString(), - m_ownServerId, - Cvar_hostport->GetInt(), - Cvar_ns_player_auth_port->GetInt(), - escapedNameNew, - escapedDescNew, - escapedMapNew, - escapedPlaylistNew, - g_ServerAuthenticationManager->m_additionalPlayerData.size(), - maxPlayers, - escapedPasswordNew) - .c_str()); - - curl_free(escapedNameNew); - curl_free(escapedDescNew); - curl_free(escapedMapNew); - curl_free(escapedPlaylistNew); - curl_free(escapedPasswordNew); - } - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - curl_mime_data(part, m_ownModInfoJson.c_str(), m_ownModInfoJson.size()); - curl_mime_name(part, "modinfo"); - curl_mime_filename(part, "modinfo.json"); - curl_mime_type(part, "application/json"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - CURLcode result = curl_easy_perform(curl); - - // defensive check, as m_ownServerId could be set to null before this request gets processed - if (!*m_ownServerId) - return; - - if (result == CURLcode::CURLE_OK) - { - rapidjson_document serverAddedJson; - serverAddedJson.Parse(readBuffer.c_str()); - - if (!serverAddedJson.HasParseError() && serverAddedJson.IsObject()) - { - if (serverAddedJson.HasMember("id") && serverAddedJson["id"].IsString()) - { - strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); - m_ownServerId[sizeof(m_ownServerId) - 1] = 0; - } - - if (serverAddedJson.HasMember("serverAuthToken") && serverAddedJson["serverAuthToken"].IsString()) - { - strncpy( - m_ownServerAuthToken, - serverAddedJson["serverAuthToken"].GetString(), - sizeof(m_ownServerAuthToken)); - m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; - } - } - } - else - spdlog::warn("Heartbeat failed with error {}", curl_easy_strerror(result)); - - curl_easy_cleanup(curl); - Sleep(10000); - } while (*m_ownServerId); - }); - - heartbeatThread.detach(); - } - else - { - spdlog::error("Failed adding self to server list: error {}", curl_easy_strerror(result)); - m_successfullyConnected = false; - } - - REQUEST_END_CLEANUP: - curl_easy_cleanup(curl); - curl_mime_free(mime); - }); - - requestThread.detach(); -} - -void MasterServerManager::UpdateServerMapAndPlaylist(char* map, char* playlist, int maxPlayers) -{ - // dont call this if we don't have a server id - if (!*m_ownServerId) - return; - - std::string strMap(map); - std::string strPlaylist(playlist); - - std::thread requestThread( - [this, strMap, strPlaylist, maxPlayers] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - // escape params - { - char* mapEscaped = curl_easy_escape(curl, strMap.c_str(), strMap.length()); - char* playlistEscaped = curl_easy_escape(curl, strPlaylist.c_str(), strPlaylist.length()); - - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/update_values?id={}&map={}&playlist={}&maxPlayers={}", - Cvar_ns_masterserver_hostname->GetString(), - m_ownServerId, - mapEscaped, - playlistEscaped, - maxPlayers) - .c_str()); - - curl_free(mapEscaped); - curl_free(playlistEscaped); - } - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - m_successfullyConnected = true; - else - m_successfullyConnected = false; - - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::UpdateServerPlayerCount(int playerCount) -{ - // dont call this if we don't have a server id - if (!*m_ownServerId) - return; - - std::thread requestThread( - [this, playerCount] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "POST"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/server/update_values?id={}&playerCount={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId, playerCount) - .c_str()); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - m_successfullyConnected = true; - else - m_successfullyConnected = false; - - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void MasterServerManager::WritePlayerPersistentData(char* playerId, char* pdata, size_t pdataSize) -{ - // still call this if we don't have a server id, since lobbies that aren't port forwarded need to be able to call it - m_savingPersistentData = true; - if (!pdataSize) - { - spdlog::warn("attempted to write pdata of size 0!"); - return; - } - - std::string strPlayerId(playerId); - std::string strPdata(pdata, pdataSize); - - std::thread requestThread( - [this, strPlayerId, strPdata, pdataSize] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format( - "{}/accounts/write_persistence?id={}&serverId={}", - Cvar_ns_masterserver_hostname->GetString(), - strPlayerId, - m_ownServerId) - .c_str()); - curl_easy_setopt(curl, CURLOPT_POST, 1L); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - - curl_mime* mime = curl_mime_init(curl); - curl_mimepart* part = curl_mime_addpart(mime); - - curl_mime_data(part, strPdata.c_str(), pdataSize); - curl_mime_name(part, "pdata"); - curl_mime_filename(part, "file.pdata"); - curl_mime_type(part, "application/octet-stream"); - - curl_easy_setopt(curl, CURLOPT_MIMEPOST, mime); - - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - m_successfullyConnected = true; - else - m_successfullyConnected = false; - - curl_easy_cleanup(curl); - - m_savingPersistentData = false; - }); - - requestThread.detach(); -} - -void MasterServerManager::RemoveSelfFromServerList() -{ - // dont call this if we don't have a server id - if (!*m_ownServerId || !Cvar_ns_report_server_to_masterserver->GetBool()) - return; - - std::thread requestThread( - [this] - { - CURL* curl = curl_easy_init(); - SetCommonHttpClientOptions(curl); - - std::string readBuffer; - curl_easy_setopt(curl, CURLOPT_CUSTOMREQUEST, "DELETE"); - curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, CurlWriteToStringBufferCallback); - curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer); - curl_easy_setopt( - curl, - CURLOPT_URL, - fmt::format("{}/server/remove_server?id={}", Cvar_ns_masterserver_hostname->GetString(), m_ownServerId).c_str()); - - *m_ownServerId = 0; - CURLcode result = curl_easy_perform(curl); - - if (result == CURLcode::CURLE_OK) - m_successfullyConnected = true; - else - m_successfullyConnected = false; - - curl_easy_cleanup(curl); - }); - - requestThread.detach(); -} - -void ConCommand_ns_fetchservers(const CCommand& args) -{ - g_MasterServerManager->RequestServerList(); -} - -void CHostState__State_NewGameHook(CHostState* hostState) -{ - Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode); - Cbuf_Execute(); - - // need to do this to ensure we don't go to private match - if (g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame) - SetCurrentPlaylist("tdm"); - - // net_data_block_enabled is required for sp, force it if we're on an sp map - // sucks for security but just how it be - if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) - { - Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); - Cbuf_Execute(); - } - - CHostState__State_NewGame(hostState); - - int maxPlayers = 6; - char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); - if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this - maxPlayers = std::stoi(maxPlayersVar); - - // Copy new server name cvar to source - Cvar_hostname->SetValue(Cvar_ns_server_name->GetString()); - // This calls the function that converts unicode strings from servername and serverdesc to UTF-8 - UpdateServerInfoFromUnicodeToUTF8(); - - g_MasterServerManager->AddSelfToServerList( - Cvar_hostport->GetInt(), - Cvar_ns_player_auth_port->GetInt(), - (char*)Cvar_ns_server_name->GetString(), - (char*)Cvar_ns_server_desc->GetString(), - hostState->m_levelName, - (char*)GetCurrentPlaylistName(), - maxPlayers, - (char*)Cvar_ns_server_password->GetString()); - g_ServerAuthenticationManager->StartPlayerAuthServer(); - g_ServerAuthenticationManager->m_bNeedLocalAuthForNewgame = false; -} - -void CHostState__State_ChangeLevelMPHook(CHostState* hostState) -{ - int maxPlayers = 6; - char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); - if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this - maxPlayers = std::stoi(maxPlayersVar); - - // net_data_block_enabled is required for sp, force it if we're on an sp map - // sucks for security but just how it be - if (!strncmp(g_pHostState->m_levelName, "sp_", 3)) - { - Cbuf_AddText(Cbuf_GetCurrentPlayer(), "net_data_block_enabled 1", cmd_source_t::kCommandSrcCode); - Cbuf_Execute(); - } - - g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers); - CHostState__State_ChangeLevelMP(hostState); -} - -void CHostState__State_ChangeLevelSPHook(CHostState* hostState) -{ - // is this even called? genuinely i don't think so - // from what i can tell, it's not called on mp=>sp change or sp=>sp change - // so idk it's fucked - - int maxPlayers = 6; - char* maxPlayersVar = GetCurrentPlaylistVar("max_players", false); - if (maxPlayersVar) // GetCurrentPlaylistVar can return null so protect against this - maxPlayers = std::stoi(maxPlayersVar); - - g_MasterServerManager->UpdateServerMapAndPlaylist(hostState->m_levelName, (char*)GetCurrentPlaylistName(), maxPlayers); - CHostState__State_ChangeLevelSP(hostState); -} - -void CHostState__State_GameShutdownHook(CHostState* hostState) -{ - g_MasterServerManager->RemoveSelfFromServerList(); - g_ServerAuthenticationManager->StopPlayerAuthServer(); - - CHostState__State_GameShutdown(hostState); -} - -MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_ownServerId {""}, m_ownClientAuthToken {""} {} - -void InitialiseSharedMasterServer(HMODULE baseAddress) -{ - Cvar_ns_masterserver_hostname = new ConVar("ns_masterserver_hostname", "127.0.0.1", FCVAR_NONE, ""); - // unfortunately lib doesn't let us specify a port and still have https work - // Cvar_ns_masterserver_port = new ConVar("ns_masterserver_port", "8080", FCVAR_NONE, ""); - - Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, ""); - Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, ""); - Cvar_ns_server_password = new ConVar("ns_server_password", "", FCVAR_GAMEDLL, ""); - Cvar_ns_report_server_to_masterserver = new ConVar("ns_report_server_to_masterserver", "1", FCVAR_GAMEDLL, ""); - Cvar_ns_report_sp_server_to_masterserver = new ConVar("ns_report_sp_server_to_masterserver", "0", FCVAR_GAMEDLL, ""); - - Cvar_ns_curl_log_enable = new ConVar("ns_curl_log_enable", "0", FCVAR_NONE, ""); - - Cvar_hostname = *(ConVar**)((char*)baseAddress + 0x1315bae8); - - g_MasterServerManager = new MasterServerManager; - - RegisterConCommand("ns_fetchservers", ConCommand_ns_fetchservers, "", FCVAR_CLIENTDLL); - - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, (char*)baseAddress + 0x16E7D0, CHostState__State_NewGameHook, reinterpret_cast<LPVOID*>(&CHostState__State_NewGame)); - ENABLER_CREATEHOOK( - hook, - (char*)baseAddress + 0x16E520, - CHostState__State_ChangeLevelMPHook, - reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelMP)); - ENABLER_CREATEHOOK( - hook, - (char*)baseAddress + 0x16E5D0, - CHostState__State_ChangeLevelSPHook, - reinterpret_cast<LPVOID*>(&CHostState__State_ChangeLevelSP)); - ENABLER_CREATEHOOK( - hook, - (char*)baseAddress + 0x16E640, - CHostState__State_GameShutdownHook, - reinterpret_cast<LPVOID*>(&CHostState__State_GameShutdown)); -} |