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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-11 16:03:35 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-11 16:03:35 +0100 |
commit | 8205f96ceb7da38c15ef6f1af30ea1bbbeede1bf (patch) | |
tree | 74394f63da507a6e4ee474aa74bb6df5371dea8c /NorthstarDedicatedTest/dedicated.cpp | |
parent | e82d6661912c3010ba77958fc977d8db1e7bc769 (diff) | |
download | NorthstarLauncher-8205f96ceb7da38c15ef6f1af30ea1bbbeede1bf.tar.gz NorthstarLauncher-8205f96ceb7da38c15ef6f1af30ea1bbbeede1bf.zip |
formatting changes
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 144 |
1 files changed, 55 insertions, 89 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index 646439ab..280a9889 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -138,113 +138,79 @@ ON_DLL_LOAD_DEDI("engine.dll", DedicatedServer, [](HMODULE engineAddress) uintptr_t ea = (uintptr_t)engineAddress; - { - // Host_Init - // prevent a particle init that relies on client dll - NSMem::NOP(ea + 0x156799, 5); - } + // Host_Init + // prevent a particle init that relies on client dll + NSMem::NOP(ea + 0x156799, 5); - { - // Host_Init - // don't call Key_Init to avoid loading some extra rsons from rpak (will be necessary to boot if we ever wanna disable rpaks entirely) - NSMem::NOP(ea + 0x1565B0, 5); - } + // Host_Init + // don't call Key_Init to avoid loading some extra rsons from rpak (will be necessary to boot if we ever wanna disable rpaks entirely) + NSMem::NOP(ea + 0x1565B0, 5); - { - // CModAppSystemGroup::Create - // force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment - auto ptr = ea + 0x1C4EBD; - // cmp => mov - NSMem::BytePatch(ptr + 1, "C6 87"); + // CModAppSystemGroup::Create + // force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment + auto ptr = ea + 0x1C4EBD; - // 00 => 01 - NSMem::BytePatch(ptr + 7, "01"); - } + // cmp => mov + NSMem::BytePatch(ptr + 1, "C6 87"); - { - // Some init that i'm not sure of that crashes - // nop the call to it - NSMem::NOP(ea + 0x156A63, 5); - } + // 00 => 01 + NSMem::BytePatch(ptr + 7, "01"); - { - // runframeserver - // nop some access violations - NSMem::NOP(ea + 0x159819, 17); - } + // Some init that i'm not sure of that crashes + // nop the call to it + NSMem::NOP(ea + 0x156A63, 5); - { - NSMem::NOP(ea + 0x156B4C, 7); + // runframeserver + // nop some access violations + NSMem::NOP(ea + 0x159819, 17); - // previously patched these, took me a couple weeks to figure out they were the issue - // removing these will mess up register state when this function is over, so we'll write HS_RUN to the wrong address - // so uhh, don't do that - // NSMem::NOP(ea + 0x156B4C + 7, 8); + NSMem::NOP(ea + 0x156B4C, 7); - NSMem::NOP(ea + 0x156B4C + 15, 9); - } + // previously patched these, took me a couple weeks to figure out they were the issue + // removing these will mess up register state when this function is over, so we'll write HS_RUN to the wrong address + // so uhh, don't do that + // NSMem::NOP(ea + 0x156B4C + 7, 8); - { - // HostState_State_NewGame - // nop an access violation - NSMem::NOP(ea + 0xB934C, 9); - } + NSMem::NOP(ea + 0x156B4C + 15, 9); - { - // CEngineAPI::Connect - // remove call to Shader_Connect - NSMem::NOP(ea + 0x1C4D7D, 5); - } + // HostState_State_NewGame + // nop an access violation + NSMem::NOP(ea + 0xB934C, 9); - // currently does not work, crashes stuff, likely gotta keep this here - //{ - // // CEngineAPI::Connect - // // remove calls to register ui rpak asset types - // NSMem::NOP(ea + 0x1C4E07, 5); - //} + // CEngineAPI::Connect + // remove call to Shader_Connect + NSMem::NOP(ea + 0x1C4D7D, 5); - { - // Host_Init - // remove call to ui loading stuff - NSMem::NOP(ea + 0x156595, 5); - } + // Host_Init + // remove call to ui loading stuff + NSMem::NOP(ea + 0x156595, 5); - { - // some function that gets called from RunFrameServer - // nop a function that makes requests to stryder, this will eventually access violation if left alone and isn't necessary anyway - NSMem::NOP(ea + 0x15A0BB, 5); - } + // some function that gets called from RunFrameServer + // nop a function that makes requests to stryder, this will eventually access violation if left alone and isn't necessary anyway + NSMem::NOP(ea + 0x15A0BB, 5); - { - // RunFrameServer - // nop a function that access violations - NSMem::NOP(ea + 0x159BF3, 5); - } + // RunFrameServer + // nop a function that access violations + NSMem::NOP(ea + 0x159BF3, 5); - { - // func that checks if origin is inited - // always return 1 - NSMem::BytePatch( - ea + 0x183B70, - { - 0xB0, - 0x01, // mov al,01 - 0xC3 // ret - }); - } + // func that checks if origin is inited + // always return 1 + NSMem::BytePatch( + ea + 0x183B70, + { + 0xB0, + 0x01, // mov al,01 + 0xC3 // ret + }); - { - // HostState_State_ChangeLevel - // nop clientinterface call - NSMem::NOP(ea + 0x1552ED, 16); - } + // HostState_State_ChangeLevel + // nop clientinterface call + NSMem::NOP(ea + 0x1552ED, 16); - { - // HostState_State_ChangeLevel - // nop clientinterface call - NSMem::NOP(ea + 0x155363, 16); - } + // HostState_State_ChangeLevel + // nop clientinterface call + NSMem::NOP(ea + 0x155363, 16); // note: previously had DisableDedicatedWindowCreation patches here, but removing those rn since they're all shit and unstable and bad // and such check commit history if any are needed for reimplementation |