diff options
author | Emma Miler <emma.pi@protonmail.com> | 2022-11-12 15:39:39 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-11-12 14:39:39 +0000 |
commit | bf09852285941e20a04731443d03c693e3f8ba2d (patch) | |
tree | a254973af94d819ab18b969e23045a309cbd15f7 /NorthstarDLL/sourceconsole.cpp | |
parent | ab5db7fde23ef6cd87fa8a7e07973179a80e02d4 (diff) | |
download | NorthstarLauncher-bf09852285941e20a04731443d03c693e3f8ba2d.tar.gz NorthstarLauncher-bf09852285941e20a04731443d03c693e3f8ba2d.zip |
Logging improvements + Colours (new) (#320)
* log colours :)
* commend the freopen stuff (it causes problems)
* formatting
* add explanatory comment
* gaming maybe
* move set pattern
* ok this works now i think
* trailing space :)
* Revert "Merge branch 'main' into log-colours"
This reverts commit d40b6496b7bd3b3f20f51cc2311b0369aeabe735, reversing
changes made to a98bcc22e8961b325806f6a9ca85e64353fd574c.
* Revert "Revert "Merge branch 'main' into log-colours""
This reverts commit da792245b1cd7d0ac9e22d5633770142a43ce10c.
* fix shit maybe
* fix shit but better
* initial, still WIP
* Add GetContextName_Short
* colours for in game console
* working, time to improve code
* rename var + add a colour or two
* whoops
* change rpak filesystem to RP NATIVE
* add RP NATIVE and NORTHSTAR tags
* clang-format off because formatting
* formatting 2
* formatting 3: the formattening
* bruh
* revert unnecessary change
* improve comment
* Set console title to show profile
* pain
* Made code not shit
* Formatting and remove warning box
* Update main.cpp
* Formatting
* More format changes
* Again
* Fix small things from code review
* Remove empty line
* renamed NATIVE_EN -> NATIVE_ENGINE
* Update logging.cpp
* Update sourceconsole.cpp
Co-authored-by: ASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/sourceconsole.cpp')
-rw-r--r-- | NorthstarDLL/sourceconsole.cpp | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/NorthstarDLL/sourceconsole.cpp b/NorthstarDLL/sourceconsole.cpp index ad31e09d..0048ac4c 100644 --- a/NorthstarDLL/sourceconsole.cpp +++ b/NorthstarDLL/sourceconsole.cpp @@ -25,14 +25,30 @@ void ConCommand_hideconsole(const CCommand& arg) (*g_pSourceGameConsole)->Hide(); } -void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg) +void SourceConsoleSink::custom_sink_it_(const custom_log_msg& msg) { if (!(*g_pSourceGameConsole)->m_bInitialized) return; spdlog::memory_buf_t formatted; spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted); - (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str()); + + // get message string + std::string str = fmt::to_string(formatted); + + SourceColor levelColor = m_LogColours[msg.level]; + std::string name {msg.logger_name.begin(), msg.logger_name.end()}; + + (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(msg.origin->SRCColor, ("[" + name + "]").c_str()); + (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); + (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(levelColor, ("[" + std::string(level_names[msg.level]) + "]").c_str()); + (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(" "); + (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->Print(fmt::to_string(formatted).c_str()); +} + +void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg) +{ + throw std::runtime_error("sink_it_ called on SourceConsoleSink with pure log_msg. This is an error!"); } void SourceConsoleSink::flush_() {} @@ -58,9 +74,12 @@ void InitialiseConsoleOnInterfaceCreation() // hook OnCommandSubmitted so we print inputted commands OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted); - auto consoleLogger = std::make_shared<SourceConsoleSink>(); - consoleLogger->set_pattern("[%l] %v"); - spdlog::default_logger()->sinks().push_back(consoleLogger); + auto consoleSink = std::make_shared<SourceConsoleSink>(); + if (g_bSpdLog_UseAnsiColor) + consoleSink->set_pattern("%v"); // no need to include the level in the game console, the text colour signifies it anyway + else + consoleSink->set_pattern("[%n] [%l] %v"); // no colour, so we should show the level for colourblind people + RegisterCustomSink(consoleSink); } ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module)) |