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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/shared/playlist.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/shared/playlist.cpp')
-rw-r--r-- | NorthstarDLL/shared/playlist.cpp | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/NorthstarDLL/shared/playlist.cpp b/NorthstarDLL/shared/playlist.cpp deleted file mode 100644 index 2b9ad979..00000000 --- a/NorthstarDLL/shared/playlist.cpp +++ /dev/null @@ -1,125 +0,0 @@ -#include "playlist.h" -#include "core/convar/concommand.h" -#include "core/convar/convar.h" -#include "squirrel/squirrel.h" -#include "engine/hoststate.h" -#include "engine/r2engine.h" -#include "server/serverpresence.h" - -AUTOHOOK_INIT() - -// use the R2 namespace for game funcs -namespace R2 -{ - DEFINED_VAR_AT(engine.dll + 0x18C640, GetCurrentPlaylistName); - DEFINED_VAR_AT(engine.dll + 0x18EB20, SetCurrentPlaylist); - DEFINED_VAR_AT(engine.dll + 0x18ED00, SetPlaylistVarOverride); - DEFINED_VAR_AT(engine.dll + 0x18C680, GetCurrentPlaylistVar); -} // namespace R2 - -ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride; - -// clang-format off -AUTOHOOK(clc_SetPlaylistVarOverride__Process, engine.dll + 0x222180, -char, __fastcall, (void* a1, void* a2)) -// clang-format on -{ - // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage - if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") || - strcmp(g_pGlobals->m_pMapName, "mp_lobby")) - return 1; - - return clc_SetPlaylistVarOverride__Process(a1, a2); -} - -// clang-format off -AUTOHOOK(SetCurrentPlaylist, engine.dll + 0x18EB20, -bool, __fastcall, (const char* pPlaylistName)) -// clang-format on -{ - bool bSuccess = SetCurrentPlaylist(pPlaylistName); - - if (bSuccess) - { - spdlog::info("Set playlist to {}", R2::GetCurrentPlaylistName()); - g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName()); - } - - return bSuccess; -} - -// clang-format off -AUTOHOOK(SetPlaylistVarOverride, engine.dll + 0x18ED00, -void, __fastcall, (const char* pVarName, const char* pValue)) -// clang-format on -{ - if (strlen(pValue) >= 64) - return; - - SetPlaylistVarOverride(pVarName, pValue); -} - -// clang-format off -AUTOHOOK(GetCurrentPlaylistVar, engine.dll + 0x18C680, -const char*, __fastcall, (const char* pVarName, bool bUseOverrides)) -// clang-format on -{ - if (!bUseOverrides && !strcmp(pVarName, "max_players")) - bUseOverrides = true; - - return GetCurrentPlaylistVar(pVarName, bUseOverrides); -} - -// clang-format off -AUTOHOOK(GetCurrentGamemodeMaxPlayers, engine.dll + 0x18C430, -int, __fastcall, ()) -// clang-format on -{ - const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", 0); - if (!pMaxPlayers) - return GetCurrentGamemodeMaxPlayers(); - - int iMaxPlayers = atoi(pMaxPlayers); - return iMaxPlayers; -} - -void ConCommand_playlist(const CCommand& args) -{ - if (args.ArgC() < 2) - return; - - R2::SetCurrentPlaylist(args.Arg(1)); -} - -void ConCommand_setplaylistvaroverride(const CCommand& args) -{ - if (args.ArgC() < 3) - return; - - for (int i = 1; i < args.ArgC(); i += 2) - R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1)); -} - -ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module)) -{ - AUTOHOOK_DISPATCH() - - // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it - RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); - RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); - RegisterConCommand("setplaylistvaroverrides", ConCommand_setplaylistvaroverride, "sets a playlist var override", FCVAR_NONE); - - // note: clc_SetPlaylistVarOverride is pretty insecure, since it allows for entirely arbitrary playlist var overrides to be sent to the - // server, this is somewhat restricted on custom servers to prevent it being done outside of private matches, but ideally it should be - // disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client - // compatibility - Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar( - "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages"); - - // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is - // this possible respawn, wtf) todo: add a warning for this - module.Offset(0x18ED8D).Patch("C3"); - - // patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game - module.Offset(0x18ED17).NOP(6); -} |