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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/server/auth/serverauthentication.h | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/server/auth/serverauthentication.h')
-rw-r--r-- | NorthstarDLL/server/auth/serverauthentication.h | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.h b/NorthstarDLL/server/auth/serverauthentication.h deleted file mode 100644 index 996d20e1..00000000 --- a/NorthstarDLL/server/auth/serverauthentication.h +++ /dev/null @@ -1,58 +0,0 @@ -#pragma once -#include "core/convar/convar.h" -#include "engine/r2engine.h" -#include <unordered_map> -#include <string> - -struct RemoteAuthData -{ - char uid[33]; - char username[64]; - - // pdata - char* pdata; - size_t pdataSize; -}; - -struct PlayerAuthenticationData -{ - bool usingLocalPdata; - size_t pdataSize; - bool needPersistenceWriteOnLeave = true; -}; - -typedef int64_t (*CBaseServer__RejectConnectionType)(void* a1, unsigned int a2, void* a3, const char* a4, ...); -extern CBaseServer__RejectConnectionType CBaseServer__RejectConnection; - -class ServerAuthenticationManager -{ -public: - ConVar* Cvar_ns_erase_auth_info; - ConVar* Cvar_ns_auth_allow_insecure; - ConVar* Cvar_ns_auth_allow_insecure_write; - - std::mutex m_AuthDataMutex; - std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData; - std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData; - - bool m_bAllowDuplicateAccounts = false; - bool m_bNeedLocalAuthForNewgame = false; - bool m_bForceResetLocalPlayerPersistence = false; - bool m_bStartingLocalSPGame = false; - -public: - void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata); - - void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken); - void RemovePlayer(CBaseClient* pPlayer); - - bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]); - bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid); - bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); - - void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken); - bool RemovePlayerAuthData(CBaseClient* pPlayer); - void WritePersistentData(CBaseClient* pPlayer); -}; - -extern ServerAuthenticationManager* g_pServerAuthentication; |