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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/scripts/client/scriptserverbrowser.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/scripts/client/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDLL/scripts/client/scriptserverbrowser.cpp | 209 |
1 files changed, 0 insertions, 209 deletions
diff --git a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp deleted file mode 100644 index a142c3f4..00000000 --- a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp +++ /dev/null @@ -1,209 +0,0 @@ -#include "squirrel/squirrel.h" -#include "masterserver/masterserver.h" -#include "server/auth/serverauthentication.h" -#include "engine/r2engine.h" -#include "client/r2client.h" - -// functions for viewing server browser - -ADD_SQFUNC("void", NSRequestServerList, "", "", ScriptContext::UI) -{ - g_pMasterServerManager->RequestServerList(); - return SQRESULT_NULL; -} - -ADD_SQFUNC("bool", NSIsRequestingServerList, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("bool", NSMasterServerConnectionSuccessful, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("int", NSGetServerCount, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size()); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("void", NSClearRecievedServerList, "", "", ScriptContext::UI) -{ - g_pMasterServerManager->ClearServerList(); - return SQRESULT_NULL; -} - -// functions for authenticating with servers - -ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", "", ScriptContext::UI) -{ - SQInteger serverIndex = g_pSquirrel<context>->getinteger(sqvm, 1); - const SQChar* password = g_pSquirrel<context>->getstring(sqvm, 2); - - if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) - { - g_pSquirrel<context>->raiseerror( - sqvm, - fmt::format( - "Tried to auth with server index {} when only {} servers are available", - serverIndex, - g_pMasterServerManager->m_vRemoteServers.size()) - .c_str()); - return SQRESULT_ERROR; - } - - // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when - // we're a local server note: this seems like it could create a race condition, test later - for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData) - g_pServerAuthentication->WritePersistentData(pair.first); - - // do auth - g_pMasterServerManager->AuthenticateWithServer( - g_pLocalPlayerUserID, - g_pMasterServerManager->m_sOwnClientAuthToken, - g_pMasterServerManager->m_vRemoteServers[serverIndex], - (char*)password); - - return SQRESULT_NULL; -} - -ADD_SQFUNC("bool", NSIsAuthenticatingWithServer, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("bool", NSWasAuthSuccessful, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) -{ - if (!g_pMasterServerManager->m_bHasPendingConnectionInfo) - { - g_pSquirrel<context>->raiseerror( - sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); - return SQRESULT_ERROR; - } - - RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo; - - // set auth token, then try to connect - // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now - g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); - Cbuf_AddText( - Cbuf_GetCurrentPlayer(), - fmt::format( - "connect {}.{}.{}.{}:{}", - info.ip.S_un.S_un_b.s_b1, - info.ip.S_un.S_un_b.s_b2, - info.ip.S_un.S_un_b.s_b3, - info.ip.S_un.S_un_b.s_b4, - info.port) - .c_str(), - cmd_source_t::kCommandSrcCode); - - g_pMasterServerManager->m_bHasPendingConnectionInfo = false; - return SQRESULT_NULL; -} - -ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI) -{ - // do auth request - g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); - - return SQRESULT_NULL; -} - -ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI) -{ - // literally just set serverfilter - // note: this assumes we have no authdata other than our own - if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) - g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); - - return SQRESULT_NULL; -} - -ADD_SQFUNC("string", NSGetAuthFailReason, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1); - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("array<ServerInfo>", NSGetGameServers, "", "", ScriptContext::UI) -{ - g_pSquirrel<context>->newarray(sqvm, 0); - for (size_t i = 0; i < g_pMasterServerManager->m_vRemoteServers.size(); i++) - { - const RemoteServerInfo& remoteServer = g_pMasterServerManager->m_vRemoteServers[i]; - - g_pSquirrel<context>->pushnewstructinstance(sqvm, 11); - - // index - g_pSquirrel<context>->pushinteger(sqvm, i); - g_pSquirrel<context>->sealstructslot(sqvm, 0); - - // id - g_pSquirrel<context>->pushstring(sqvm, remoteServer.id, -1); - g_pSquirrel<context>->sealstructslot(sqvm, 1); - - // name - g_pSquirrel<context>->pushstring(sqvm, remoteServer.name, -1); - g_pSquirrel<context>->sealstructslot(sqvm, 2); - - // description - g_pSquirrel<context>->pushstring(sqvm, remoteServer.description.c_str(), -1); - g_pSquirrel<context>->sealstructslot(sqvm, 3); - - // map - g_pSquirrel<context>->pushstring(sqvm, remoteServer.map, -1); - g_pSquirrel<context>->sealstructslot(sqvm, 4); - - // playlist - g_pSquirrel<context>->pushstring(sqvm, remoteServer.playlist, -1); - g_pSquirrel<context>->sealstructslot(sqvm, 5); - - // playerCount - g_pSquirrel<context>->pushinteger(sqvm, remoteServer.playerCount); - g_pSquirrel<context>->sealstructslot(sqvm, 6); - - // maxPlayerCount - g_pSquirrel<context>->pushinteger(sqvm, remoteServer.maxPlayers); - g_pSquirrel<context>->sealstructslot(sqvm, 7); - - // requiresPassword - g_pSquirrel<context>->pushbool(sqvm, remoteServer.requiresPassword); - g_pSquirrel<context>->sealstructslot(sqvm, 8); - - // region - g_pSquirrel<context>->pushstring(sqvm, remoteServer.region, -1); - g_pSquirrel<context>->sealstructslot(sqvm, 9); - - // requiredMods - g_pSquirrel<context>->newarray(sqvm); - for (const RemoteModInfo& mod : remoteServer.requiredMods) - { - g_pSquirrel<context>->pushnewstructinstance(sqvm, 2); - - // name - g_pSquirrel<context>->pushstring(sqvm, mod.Name.c_str(), -1); - g_pSquirrel<context>->sealstructslot(sqvm, 0); - - // version - g_pSquirrel<context>->pushstring(sqvm, mod.Version.c_str(), -1); - g_pSquirrel<context>->sealstructslot(sqvm, 1); - - g_pSquirrel<context>->arrayappend(sqvm, -2); - } - g_pSquirrel<context>->sealstructslot(sqvm, 10); - - g_pSquirrel<context>->arrayappend(sqvm, -2); - } - return SQRESULT_NOTNULL; -} |