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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/scripts/client/scriptserverbrowser.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/scripts/client/scriptserverbrowser.cpp')
-rw-r--r--NorthstarDLL/scripts/client/scriptserverbrowser.cpp209
1 files changed, 0 insertions, 209 deletions
diff --git a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp
deleted file mode 100644
index a142c3f4..00000000
--- a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-#include "squirrel/squirrel.h"
-#include "masterserver/masterserver.h"
-#include "server/auth/serverauthentication.h"
-#include "engine/r2engine.h"
-#include "client/r2client.h"
-
-// functions for viewing server browser
-
-ADD_SQFUNC("void", NSRequestServerList, "", "", ScriptContext::UI)
-{
- g_pMasterServerManager->RequestServerList();
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("bool", NSIsRequestingServerList, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("bool", NSMasterServerConnectionSuccessful, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("int", NSGetServerCount, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size());
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("void", NSClearRecievedServerList, "", "", ScriptContext::UI)
-{
- g_pMasterServerManager->ClearServerList();
- return SQRESULT_NULL;
-}
-
-// functions for authenticating with servers
-
-ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", "", ScriptContext::UI)
-{
- SQInteger serverIndex = g_pSquirrel<context>->getinteger(sqvm, 1);
- const SQChar* password = g_pSquirrel<context>->getstring(sqvm, 2);
-
- if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
- {
- g_pSquirrel<context>->raiseerror(
- sqvm,
- fmt::format(
- "Tried to auth with server index {} when only {} servers are available",
- serverIndex,
- g_pMasterServerManager->m_vRemoteServers.size())
- .c_str());
- return SQRESULT_ERROR;
- }
-
- // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
- // we're a local server note: this seems like it could create a race condition, test later
- for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData)
- g_pServerAuthentication->WritePersistentData(pair.first);
-
- // do auth
- g_pMasterServerManager->AuthenticateWithServer(
- g_pLocalPlayerUserID,
- g_pMasterServerManager->m_sOwnClientAuthToken,
- g_pMasterServerManager->m_vRemoteServers[serverIndex],
- (char*)password);
-
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("bool", NSIsAuthenticatingWithServer, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("bool", NSWasAuthSuccessful, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
-{
- if (!g_pMasterServerManager->m_bHasPendingConnectionInfo)
- {
- g_pSquirrel<context>->raiseerror(
- sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
- return SQRESULT_ERROR;
- }
-
- RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo;
-
- // set auth token, then try to connect
- // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
- fmt::format(
- "connect {}.{}.{}.{}:{}",
- info.ip.S_un.S_un_b.s_b1,
- info.ip.S_un.S_un_b.s_b2,
- info.ip.S_un.S_un_b.s_b3,
- info.ip.S_un.S_un_b.s_b4,
- info.port)
- .c_str(),
- cmd_source_t::kCommandSrcCode);
-
- g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI)
-{
- // do auth request
- g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
-
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI)
-{
- // literally just set serverfilter
- // note: this assumes we have no authdata other than our own
- if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
- g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
-
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC("string", NSGetAuthFailReason, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1);
- return SQRESULT_NOTNULL;
-}
-
-ADD_SQFUNC("array<ServerInfo>", NSGetGameServers, "", "", ScriptContext::UI)
-{
- g_pSquirrel<context>->newarray(sqvm, 0);
- for (size_t i = 0; i < g_pMasterServerManager->m_vRemoteServers.size(); i++)
- {
- const RemoteServerInfo& remoteServer = g_pMasterServerManager->m_vRemoteServers[i];
-
- g_pSquirrel<context>->pushnewstructinstance(sqvm, 11);
-
- // index
- g_pSquirrel<context>->pushinteger(sqvm, i);
- g_pSquirrel<context>->sealstructslot(sqvm, 0);
-
- // id
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.id, -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 1);
-
- // name
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.name, -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 2);
-
- // description
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.description.c_str(), -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 3);
-
- // map
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.map, -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 4);
-
- // playlist
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.playlist, -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 5);
-
- // playerCount
- g_pSquirrel<context>->pushinteger(sqvm, remoteServer.playerCount);
- g_pSquirrel<context>->sealstructslot(sqvm, 6);
-
- // maxPlayerCount
- g_pSquirrel<context>->pushinteger(sqvm, remoteServer.maxPlayers);
- g_pSquirrel<context>->sealstructslot(sqvm, 7);
-
- // requiresPassword
- g_pSquirrel<context>->pushbool(sqvm, remoteServer.requiresPassword);
- g_pSquirrel<context>->sealstructslot(sqvm, 8);
-
- // region
- g_pSquirrel<context>->pushstring(sqvm, remoteServer.region, -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 9);
-
- // requiredMods
- g_pSquirrel<context>->newarray(sqvm);
- for (const RemoteModInfo& mod : remoteServer.requiredMods)
- {
- g_pSquirrel<context>->pushnewstructinstance(sqvm, 2);
-
- // name
- g_pSquirrel<context>->pushstring(sqvm, mod.Name.c_str(), -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 0);
-
- // version
- g_pSquirrel<context>->pushstring(sqvm, mod.Version.c_str(), -1);
- g_pSquirrel<context>->sealstructslot(sqvm, 1);
-
- g_pSquirrel<context>->arrayappend(sqvm, -2);
- }
- g_pSquirrel<context>->sealstructslot(sqvm, 10);
-
- g_pSquirrel<context>->arrayappend(sqvm, -2);
- }
- return SQRESULT_NOTNULL;
-}