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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/rpakfilesystem.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r-- | NorthstarDLL/rpakfilesystem.cpp | 434 |
1 files changed, 217 insertions, 217 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp index bba69ff3..ff555e49 100644 --- a/NorthstarDLL/rpakfilesystem.cpp +++ b/NorthstarDLL/rpakfilesystem.cpp @@ -1,218 +1,218 @@ -#include "pch.h" -#include "rpakfilesystem.h" -#include "modmanager.h" -#include "dedicated.h" - -AUTOHOOK_INIT() - -// there are more i'm just too lazy to add -struct PakLoadFuncs -{ - void* unk0[2]; - void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags); - int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); - void* unk1[2]; - void* (*UnloadPak)(int iPakHandle, void* callback); - void* unk2[17]; - void* (*ReadFullFileFromDisk)(const char* pPath, void* a2); -}; - -PakLoadFuncs* g_pakLoadApi; -void** pUnknownPakLoadSingleton; - -PakLoadManager* g_pPakLoadManager; -void PakLoadManager::LoadPakSync(const char* path) -{ - g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0); -} - -void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload) -{ - int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); - - if (bMarkForUnload) - m_pakHandlesToUnload.push_back(handle); -} - -void PakLoadManager::UnloadPaks() -{ - for (int pakHandle : m_pakHandlesToUnload) - g_pakLoadApi->UnloadPak(pakHandle, nullptr); - - m_pakHandlesToUnload.clear(); -} - -void HandlePakAliases(char** map) -{ - // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift - for (int64_t i = g_pModManager->m_loadedMods.size() - 1; i > -1; i--) - { - Mod* mod = &g_pModManager->m_loadedMods[i]; - if (!mod->Enabled) - continue; - - if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) - { - *map = &mod->RpakAliases[*map][0]; - return; - } - } -} - -void LoadPreloadPaks() -{ - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_loadedMods) - { - if (!mod.Enabled) - continue; - - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.ModDirectory / "paks"); - - for (ModRpakEntry& pak : mod.Rpaks) - if (pak.m_bAutoLoad) - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false); - } -} - -void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) -{ - // whether the vanilla game has this rpak - bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName); - - // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks - for (Mod& mod : g_pModManager->m_loadedMods) - { - if (!mod.Enabled) - continue; - - // need to get a relative path of mod to mod folder - fs::path modPakPath("./" / mod.ModDirectory / "paks"); - - for (ModRpakEntry& pak : mod.Rpaks) - { - if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) - { - // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally - if (!bHasOriginalPak) - { - std::string path = (modPakPath / pak.m_sPakName).string(); - *pakName = new char[path.size() + 1]; - strcpy(*pakName, &path[0]); - (*pakName)[path.size()] = '\0'; - - bHasOriginalPak = true; - *bNeedToFreePakName = - true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it - } - else - g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true); - } - } - } -} - -HOOK(LoadPakAsyncHook, LoadPakAsync, -int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1), -{ - HandlePakAliases(&pPath); - - bool bNeedToFreePakName = false; - - static bool bShouldLoadPaks = true; - if (bShouldLoadPaks) - { - // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks - std::string originalPath(pPath); - - // disable preloading while we're doing this - bShouldLoadPaks = false; - - LoadPreloadPaks(); - LoadCustomMapPaks(&pPath, &bNeedToFreePakName); - - bShouldLoadPaks = true; - - // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call - // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json - if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp - { - spdlog::info("Not loading pak {} for dedicated server", originalPath); - return -1; - } - } - - int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1); - spdlog::info("LoadPakAsync {} {}", pPath, ret); - - if (bNeedToFreePakName) - delete[] pPath; - - return ret; -}) - -HOOK(UnloadPakHook, UnloadPak, -void*,, (int iPakHandle, void* callback), -{ - static bool bShouldUnloadPaks = true; - if (bShouldUnloadPaks) - { - bShouldUnloadPaks = false; - g_pPakLoadManager->UnloadPaks(); - bShouldUnloadPaks = true; - } - - spdlog::info("UnloadPak {}", iPakHandle); - return UnloadPak(iPakHandle, callback); -}) - -// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads -// possibly just async loading altogether? - -HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk, -void*, , (const char* pPath, void* a2), -{ - fs::path path(pPath); - char* allocatedNewPath = nullptr; - - if (path.extension() == ".stbsp") - { - fs::path filename = path.filename(); - spdlog::info("LoadStreamBsp: {}", filename.string()); - - // resolve modded stbsp path so we can load mod stbsps - - auto modFile = g_pModManager->m_modFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename))); - if (modFile != g_pModManager->m_modFiles.end()) - { - // need to allocate a new string for this - std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string(); - allocatedNewPath = new char[newPath.size() + 1]; - strncpy(allocatedNewPath, newPath.c_str(), newPath.size()); - allocatedNewPath[newPath.size()] = '\0'; - pPath = allocatedNewPath; - } - } - - void* ret = ReadFullFileFromDisk(pPath, a2); - if (allocatedNewPath) - delete[] allocatedNewPath; - - return ret; -}) - - -ON_DLL_LOAD("engine.dll", RpakFilesystem, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH(); - - g_pPakLoadManager = new PakLoadManager; - - g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78); - pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20); - - LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync); - UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak); - ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk); +#include "pch.h"
+#include "rpakfilesystem.h"
+#include "modmanager.h"
+#include "dedicated.h"
+
+AUTOHOOK_INIT()
+
+// there are more i'm just too lazy to add
+struct PakLoadFuncs
+{
+ void* unk0[2];
+ void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags);
+ int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
+ void* unk1[2];
+ void* (*UnloadPak)(int iPakHandle, void* callback);
+ void* unk2[17];
+ void* (*ReadFullFileFromDisk)(const char* pPath, void* a2);
+};
+
+PakLoadFuncs* g_pakLoadApi;
+
+PakLoadManager* g_pPakLoadManager;
+void** pUnknownPakLoadSingleton;
+void PakLoadManager::LoadPakSync(const char* path)
+{
+ g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
+}
+
+void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
+{
+ int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
+
+ if (bMarkForUnload)
+ m_pakHandlesToUnload.push_back(handle);
+}
+
+void PakLoadManager::UnloadPaks()
+{
+ for (int pakHandle : m_pakHandlesToUnload)
+ g_pakLoadApi->UnloadPak(pakHandle, nullptr);
+
+ m_pakHandlesToUnload.clear();
+}
+
+void HandlePakAliases(char** map)
+{
+ // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
+ for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
+ {
+ Mod* mod = &g_pModManager->m_LoadedMods[i];
+ if (!mod->m_bEnabled)
+ continue;
+
+ if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
+ {
+ *map = &mod->RpakAliases[*map][0];
+ return;
+ }
+ }
+}
+
+void LoadPreloadPaks()
+{
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ if (pak.m_bAutoLoad)
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ }
+}
+
+void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
+{
+ // whether the vanilla game has this rpak
+ bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
+
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_pModManager->m_LoadedMods)
+ {
+ if (!mod.m_bEnabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ {
+ if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
+ {
+ // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
+ if (!bHasOriginalPak)
+ {
+ std::string path = (modPakPath / pak.m_sPakName).string();
+ *pakName = new char[path.size() + 1];
+ strcpy(*pakName, &path[0]);
+ (*pakName)[path.size()] = '\0';
+
+ bHasOriginalPak = true;
+ *bNeedToFreePakName =
+ true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
+ }
+ else
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
+ }
+ }
+ }
+}
+
+HOOK(LoadPakAsyncHook, LoadPakAsync,
+int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1))
+{
+ HandlePakAliases(&pPath);
+
+ bool bNeedToFreePakName = false;
+
+ static bool bShouldLoadPaks = true;
+ if (bShouldLoadPaks)
+ {
+ // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks
+ std::string originalPath(pPath);
+
+ // disable preloading while we're doing this
+ bShouldLoadPaks = false;
+
+ LoadPreloadPaks();
+ LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
+
+ bShouldLoadPaks = true;
+
+ // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
+ // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
+ if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp
+ {
+ spdlog::info("Not loading pak {} for dedicated server", originalPath);
+ return -1;
+ }
+ }
+
+ int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1);
+ spdlog::info("LoadPakAsync {} {}", pPath, ret);
+
+ if (bNeedToFreePakName)
+ delete[] pPath;
+
+ return ret;
+}
+
+HOOK(UnloadPakHook, UnloadPak,
+void*,, (int iPakHandle, void* callback))
+{
+ static bool bShouldUnloadPaks = true;
+ if (bShouldUnloadPaks)
+ {
+ bShouldUnloadPaks = false;
+ g_pPakLoadManager->UnloadPaks();
+ bShouldUnloadPaks = true;
+ }
+
+ spdlog::info("UnloadPak {}", iPakHandle);
+ return UnloadPak(iPakHandle, callback);
+}
+
+// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
+// possibly just async loading altogether?
+
+HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk,
+void*, , (const char* pPath, void* a2))
+{
+ fs::path path(pPath);
+ char* allocatedNewPath = nullptr;
+
+ if (path.extension() == ".stbsp")
+ {
+ fs::path filename = path.filename();
+ spdlog::info("LoadStreamBsp: {}", filename.string());
+
+ // resolve modded stbsp path so we can load mod stbsps
+
+ auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
+ if (modFile != g_pModManager->m_ModFiles.end())
+ {
+ // need to allocate a new string for this
+ std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
+ allocatedNewPath = new char[newPath.size() + 1];
+ strncpy(allocatedNewPath, newPath.c_str(), newPath.size());
+ allocatedNewPath[newPath.size()] = '\0';
+ pPath = allocatedNewPath;
+ }
+ }
+
+ void* ret = ReadFullFileFromDisk(pPath, a2);
+ if (allocatedNewPath)
+ delete[] allocatedNewPath;
+
+ return ret;
+}
+
+
+ON_DLL_LOAD("engine.dll", RpakFilesystem, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH();
+
+ g_pPakLoadManager = new PakLoadManager;
+
+ g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
+ pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
+
+ LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
+ UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
+ ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk);
})
\ No newline at end of file |