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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/miscserverscript.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/miscserverscript.cpp')
-rw-r--r-- | NorthstarDLL/miscserverscript.cpp | 81 |
1 files changed, 39 insertions, 42 deletions
diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp index e6ddd58b..ca2a5b61 100644 --- a/NorthstarDLL/miscserverscript.cpp +++ b/NorthstarDLL/miscserverscript.cpp @@ -1,76 +1,73 @@ #include "pch.h" -#include "miscserverscript.h" #include "squirrel.h" #include "masterserver.h" #include "serverauthentication.h" -#include "gameutils.h" #include "dedicated.h" +#include "r2client.h" +#include "r2server.h" -// annoying helper function because i can't figure out getting players or entities from sqvm rn -// wish i didn't have to do it like this, but here we are -void* GetPlayerByIndex(int playerIndex) -{ - const int PLAYER_ARRAY_OFFSET = 0x12A53F90; - const int PLAYER_SIZE = 0x2D728; - - void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET; - void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE); +#include <filesystem> - return player; -} - -// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex ) -SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm) +// void function NSEarlyWritePlayerPersistenceForLeave( entity player ) +SQRESULT SQ_EarlyWritePlayerPersistenceForLeave(HSquirrelVM* sqvm) { - int playerIndex = ServerSq_getinteger(sqvm, 1); - void* player = GetPlayerByIndex(playerIndex); + const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1); + if (!pPlayer) + { + spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player"); - if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false); + return SQRESULT_NOTNULL; + } + + R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex]; + if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end()) { - ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); - return SQRESULT_ERROR; + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false); + return SQRESULT_NOTNULL; } - g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false; - g_ServerAuthenticationManager->WritePersistentData(player); + g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false; + g_pServerAuthentication->WritePersistentData(pClient); return SQRESULT_NULL; } // bool function NSIsWritingPlayerPersistence() -SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm) +SQRESULT SQ_IsWritingPlayerPersistence(HSquirrelVM* sqvm) { - ServerSq_pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData); + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData); return SQRESULT_NOTNULL; } -// bool function NSIsPlayerIndexLocalPlayer( int playerIndex ) -SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) +// bool function NSIsPlayerLocalPlayer( entity player ) +SQRESULT SQ_IsPlayerLocalPlayer(HSquirrelVM* sqvm) { - int playerIndex = ServerSq_getinteger(sqvm, 1); - void* player = GetPlayerByIndex(playerIndex); - if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player)) + const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1); + if (!pPlayer) { - ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str()); - return SQRESULT_ERROR; + spdlog::warn("NSIsPlayerLocalPlayer got null player"); + + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, false); + return SQRESULT_NOTNULL; } - ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500)); + R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex]; + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID)); return SQRESULT_NOTNULL; } // bool function NSIsDedicated() - -SQRESULT SQ_IsDedicated(void* sqvm) +SQRESULT SQ_IsDedicated(HSquirrelVM* sqvm) { - ServerSq_pushbool(sqvm, IsDedicatedServer()); + g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, IsDedicatedServer()); return SQRESULT_NOTNULL; } -void InitialiseMiscServerScriptCommand(HMODULE baseAddress) +ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (CModule module)) { - g_ServerSquirrelManager->AddFuncRegistration( - "void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave); - g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); - g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer); - g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration( + "void", "NSEarlyWritePlayerPersistenceForLeave", "entity player", "", SQ_EarlyWritePlayerPersistenceForLeave); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsPlayerLocalPlayer", "entity player", "", SQ_IsPlayerLocalPlayer); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration("bool", "NSIsDedicated", "", "", SQ_IsDedicated); } |