aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/logging/sourceconsole.h
diff options
context:
space:
mode:
authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/logging/sourceconsole.h
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/logging/sourceconsole.h')
-rw-r--r--NorthstarDLL/logging/sourceconsole.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/NorthstarDLL/logging/sourceconsole.h b/NorthstarDLL/logging/sourceconsole.h
deleted file mode 100644
index 44d73843..00000000
--- a/NorthstarDLL/logging/sourceconsole.h
+++ /dev/null
@@ -1,85 +0,0 @@
-#pragma once
-#include "core/sourceinterface.h"
-#include "spdlog/sinks/base_sink.h"
-#include <map>
-
-class EditablePanel
-{
-public:
- virtual ~EditablePanel() = 0;
- unsigned char unknown[0x2B0];
-};
-
-class IConsoleDisplayFunc
-{
-public:
- virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0;
- virtual void Print(const char* pMessage) = 0;
- virtual void DPrint(const char* pMessage) = 0;
-};
-
-class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc
-{
-};
-
-class CConsoleDialog
-{
-public:
- struct VTable
- {
- void* unknown[298];
- void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand);
- };
-
- VTable* m_vtable;
- unsigned char unknown[0x398];
- CConsolePanel* m_pConsolePanel;
-};
-
-class CGameConsole
-{
-public:
- virtual ~CGameConsole() = 0;
-
- // activates the console, makes it visible and brings it to the foreground
- virtual void Activate() = 0;
-
- virtual void Initialize() = 0;
-
- // hides the console
- virtual void Hide() = 0;
-
- // clears the console
- virtual void Clear() = 0;
-
- // return true if the console has focus
- virtual bool IsConsoleVisible() = 0;
-
- virtual void SetParent(int parent) = 0;
-
- bool m_bInitialized;
- CConsoleDialog* m_pConsole;
-};
-
-extern SourceInterface<CGameConsole>* g_pSourceGameConsole;
-
-// spdlog logger
-class SourceConsoleSink : public CustomSink
-{
-private:
- std::map<spdlog::level::level_enum, SourceColor> m_LogColours = {
- {spdlog::level::trace, NS::Colors::TRACE.ToSourceColor()},
- {spdlog::level::debug, NS::Colors::DEBUG.ToSourceColor()},
- {spdlog::level::info, NS::Colors::INFO.ToSourceColor()},
- {spdlog::level::warn, NS::Colors::WARN.ToSourceColor()},
- {spdlog::level::err, NS::Colors::ERR.ToSourceColor()},
- {spdlog::level::critical, NS::Colors::CRIT.ToSourceColor()},
- {spdlog::level::off, NS::Colors::OFF.ToSourceColor()}};
-
-protected:
- void custom_sink_it_(const custom_log_msg& msg);
- void sink_it_(const spdlog::details::log_msg& msg) override;
- void flush_() override;
-};
-
-void InitialiseConsoleOnInterfaceCreation();