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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/convar.h
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/convar.h')
-rw-r--r--NorthstarDLL/convar.h51
1 files changed, 47 insertions, 4 deletions
diff --git a/NorthstarDLL/convar.h b/NorthstarDLL/convar.h
index 15f1f562..176d0d72 100644
--- a/NorthstarDLL/convar.h
+++ b/NorthstarDLL/convar.h
@@ -58,15 +58,58 @@
// ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_SERVER_CANNOT_QUERY \
(1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
+
+// !!!NOTE!!! : this is likely incorrect, there are multiple concommands that the vanilla game registers with this flag that 100% should not
+// be remotely executable i.e. multiple commands that only exist on client (screenshot, joystick_initialize) we now use
+// FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS in all places this flag was previously used
#define FCVAR_CLIENTCMD_CAN_EXECUTE \
(1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command.
// Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.
#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars
+
+// TODO: could be cool to repurpose these for northstar use somehow?
// #define FCVAR_AVAILABLE (1<<26)
// #define FCVAR_AVAILABLE (1<<27)
// #define FCVAR_AVAILABLE (1<<31)
+// flag => string stuff
+const std::multimap<int, const char*> g_PrintCommandFlags = {
+ {FCVAR_UNREGISTERED, "UNREGISTERED"},
+ {FCVAR_DEVELOPMENTONLY, "DEVELOPMENTONLY"},
+ {FCVAR_GAMEDLL, "GAMEDLL"},
+ {FCVAR_CLIENTDLL, "CLIENTDLL"},
+ {FCVAR_HIDDEN, "HIDDEN"},
+ {FCVAR_PROTECTED, "PROTECTED"},
+ {FCVAR_SPONLY, "SPONLY"},
+ {FCVAR_ARCHIVE, "ARCHIVE"},
+ {FCVAR_NOTIFY, "NOTIFY"},
+ {FCVAR_USERINFO, "USERINFO"},
+
+ // TODO: PRINTABLEONLY and GAMEDLL_FOR_REMOTE_CLIENTS are both 1<<10, one is for vars and one is for commands
+ // this fucking sucks i think
+ {FCVAR_PRINTABLEONLY, "PRINTABLEONLY"},
+ {FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS, "GAMEDLL_FOR_REMOTE_CLIENTS"},
+
+ {FCVAR_UNLOGGED, "UNLOGGED"},
+ {FCVAR_NEVER_AS_STRING, "NEVER_AS_STRING"},
+ {FCVAR_REPLICATED, "REPLICATED"},
+ {FCVAR_CHEAT, "CHEAT"},
+ {FCVAR_SS, "SS"},
+ {FCVAR_DEMO, "DEMO"},
+ {FCVAR_DONTRECORD, "DONTRECORD"},
+ {FCVAR_SS_ADDED, "SS_ADDED"},
+ {FCVAR_RELEASE, "RELEASE"},
+ {FCVAR_RELOAD_MATERIALS, "RELOAD_MATERIALS"},
+ {FCVAR_RELOAD_TEXTURES, "RELOAD_TEXTURES"},
+ {FCVAR_NOT_CONNECTED, "NOT_CONNECTED"},
+ {FCVAR_MATERIAL_SYSTEM_THREAD, "MATERIAL_SYSTEM_THREAD"},
+ {FCVAR_ARCHIVE_PLAYERPROFILE, "ARCHIVE_PLAYERPROFILE"},
+ {FCVAR_SERVER_CAN_EXECUTE, "SERVER_CAN_EXECUTE"},
+ {FCVAR_SERVER_CANNOT_QUERY, "SERVER_CANNOT_QUERY"},
+ {FCVAR_CLIENTCMD_CAN_EXECUTE, "UNKNOWN"},
+ {FCVAR_ACCESSIBLE_FROM_THREADS, "ACCESSIBLE_FROM_THREADS"}};
+
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
@@ -74,6 +117,8 @@ class ConCommandBase;
class ConCommand;
class ConVar;
+typedef void (*FnChangeCallback_t)(ConVar* var, const char* pOldValue, float flOldValue);
+
//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
@@ -91,7 +136,7 @@ class ConVar
float fMin,
bool bMax,
float fMax,
- void* pCallback);
+ FnChangeCallback_t pCallback);
~ConVar(void);
const char* GetBaseName(void) const;
@@ -125,7 +170,7 @@ class ConVar
bool IsRegistered(void) const;
bool IsCommand(void) const;
- static bool IsFlagSet(ConVar* pConVar, int nFlags);
+ bool IsFlagSet(int nFlags) const;
struct CVValue_t
{
@@ -145,5 +190,3 @@ class ConVar
void* m_pMalloc {}; // 0x0070
char m_pPad80[10] {}; // 0x0080
}; // Size: 0x0080
-
-void InitialiseConVars(HMODULE baseAddress);