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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/convar.h | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDLL/convar.h')
-rw-r--r-- | NorthstarDLL/convar.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/NorthstarDLL/convar.h b/NorthstarDLL/convar.h new file mode 100644 index 00000000..b1424fb7 --- /dev/null +++ b/NorthstarDLL/convar.h @@ -0,0 +1,149 @@ +#pragma once +#include "sourceinterface.h" +#include "color.h" +#include "cvar.h" +#include "concommand.h" + +// taken directly from iconvar.h + +// The default, no flags at all +#define FCVAR_NONE 0 + +// Command to ConVars and ConCommands +// ConVar Systems +#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc. +#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined. +#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL +#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL +#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out. + +// ConVar only +#define FCVAR_PROTECTED \ + (1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as + // value. +#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server. +#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc +#define FCVAR_NOTIFY (1 << 8) // notifies players when changed +#define FCVAR_USERINFO (1 << 9) // changes the client's info string + +#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). +#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS \ + (1 << 10) // When on concommands this allows remote clients to execute this cmd on the server. + // We are changing the default behavior of concommands to disallow execution by remote clients without + // this flag due to the number existing concommands that can lag or crash the server when clients abuse them. + +#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log +#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar + +// It's a ConVar that's shared between the client and the server. +// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course ) +// If a change is requested it must come from the console (i.e., no remote client changes) +// If a value is changed while a server is active, it's replicated to all connected clients +#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time +#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats +#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated +#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file +#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles +#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players +#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers +#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload +#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload + +#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server +#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread +#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg + +#define FCVAR_SERVER_CAN_EXECUTE \ + (1 << 28) // the server is allowed to execute this command on clients via + // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd. +#define FCVAR_SERVER_CANNOT_QUERY \ + (1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue). +#define FCVAR_CLIENTCMD_CAN_EXECUTE \ + (1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command. + // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command. + +#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars +// #define FCVAR_AVAILABLE (1<<26) +// #define FCVAR_AVAILABLE (1<<27) +// #define FCVAR_AVAILABLE (1<<31) + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class ConCommandBase; +class ConCommand; +class ConVar; + +//----------------------------------------------------------------------------- +// Purpose: A console variable +//----------------------------------------------------------------------------- +class ConVar +{ + public: + ConVar(void) {}; + ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString); + ConVar( + const char* pszName, + const char* pszDefaultValue, + int nFlags, + const char* pszHelpString, + bool bMin, + float fMin, + bool bMax, + float fMax, + void* pCallback); + ~ConVar(void); + + const char* GetBaseName(void) const; + const char* GetHelpText(void) const; + + void AddFlags(int nFlags); + void RemoveFlags(int nFlags); + + bool GetBool(void) const; + float GetFloat(void) const; + int GetInt(void) const; + Color GetColor(void) const; + const char* GetString(void) const; + + bool GetMin(float& flMinValue) const; + bool GetMax(float& flMaxValue) const; + float GetMinValue(void) const; + float GetMaxValue(void) const; + + bool HasMin(void) const; + bool HasMax(void) const; + + void SetValue(int nValue); + void SetValue(float flValue); + void SetValue(const char* pszValue); + void SetValue(Color clValue); + + void ChangeStringValue(const char* pszTempValue, float flOldValue); + bool SetColorFromString(const char* pszValue); + bool ClampValue(float& value); + + bool IsRegistered(void) const; + bool IsCommand(void) const; + static bool IsFlagSet(ConVar* pConVar, int nFlags); + + struct CVValue_t + { + const char* m_pszString; + int64_t m_iStringLength; + float m_fValue; + int m_nValue; + }; + + ConCommandBase m_ConCommandBase {}; // 0x0000 + const char* m_pszDefaultValue {}; // 0x0040 + CVValue_t m_Value {}; // 0x0048 + bool m_bHasMin {}; // 0x005C + float m_fMinVal {}; // 0x0060 + bool m_bHasMax {}; // 0x0064 + float m_fMaxVal {}; // 0x0068 + void* m_pMalloc {}; // 0x0070 + char m_pPad80[10] {}; // 0x0080 +}; // Size: 0x0080 + +void InitialiseConVars(HMODULE baseAddress);
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