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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/concommand.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/concommand.cpp')
-rw-r--r-- | NorthstarDLL/concommand.cpp | 300 |
1 files changed, 150 insertions, 150 deletions
diff --git a/NorthstarDLL/concommand.cpp b/NorthstarDLL/concommand.cpp index fddad088..f9337064 100644 --- a/NorthstarDLL/concommand.cpp +++ b/NorthstarDLL/concommand.cpp @@ -1,151 +1,151 @@ -#include "pch.h" -#include "concommand.h" -#include "misccommands.h" - -#include <iostream> - -//----------------------------------------------------------------------------- -// Purpose: Returns true if this is a command -// Output : bool -//----------------------------------------------------------------------------- -bool ConCommand::IsCommand(void) const -{ - return true; -} - -//----------------------------------------------------------------------------- -// Purpose: Returns true if this is a command -// Output : bool -//----------------------------------------------------------------------------- -bool ConCommandBase::IsCommand(void) const -{ - return true; -} - -//----------------------------------------------------------------------------- -// Purpose: Has this cvar been registered -// Output : Returns true on success, false on failure. -//----------------------------------------------------------------------------- -bool ConCommandBase::IsRegistered(void) const -{ - return m_bRegistered; -} - -//----------------------------------------------------------------------------- -// Purpose: Test each ConCommand query before execution. -// Input : *pCommandBase - nFlags -// Output : False if execution is permitted, true if not. -//----------------------------------------------------------------------------- -bool ConCommandBase::IsFlagSet(int nFlags) const -{ - return m_nFlags & nFlags; -} - -//----------------------------------------------------------------------------- -// Purpose: Checks if ConCommand has requested flags. -// Input : nFlags - -// Output : True if ConCommand has nFlags. -//----------------------------------------------------------------------------- -bool ConCommandBase::HasFlags(int nFlags) -{ - return m_nFlags & nFlags; -} - -//----------------------------------------------------------------------------- -// Purpose: Add's flags to ConCommand. -// Input : nFlags - -//----------------------------------------------------------------------------- -void ConCommandBase::AddFlags(int nFlags) -{ - m_nFlags |= nFlags; -} - -//----------------------------------------------------------------------------- -// Purpose: Removes flags from ConCommand. -// Input : nFlags - -//----------------------------------------------------------------------------- -void ConCommandBase::RemoveFlags(int nFlags) -{ - m_nFlags &= ~nFlags; -} - -//----------------------------------------------------------------------------- -// Purpose: Returns current flags. -// Output : int -//----------------------------------------------------------------------------- -int ConCommandBase::GetFlags(void) const -{ - return m_nFlags; -} - -//----------------------------------------------------------------------------- -// Purpose: -// Output : const ConCommandBase -//----------------------------------------------------------------------------- -ConCommandBase* ConCommandBase::GetNext(void) const -{ - return m_pNext; -} - -//----------------------------------------------------------------------------- -// Purpose: Returns the ConCommandBase help text. -// Output : const char* -//----------------------------------------------------------------------------- -const char* ConCommandBase::GetHelpText(void) const -{ - return m_pszHelpString; -} - -//----------------------------------------------------------------------------- -// Purpose: Copies string using local new/delete operators -// Input : *szFrom - -// Output : char -//----------------------------------------------------------------------------- -char* ConCommandBase::CopyString(const char* szFrom) const -{ - size_t nLen; - char* szTo; - - nLen = strlen(szFrom); - if (nLen <= 0) - { - szTo = new char[1]; - szTo[0] = 0; - } - else - { - szTo = new char[nLen + 1]; - memmove(szTo, szFrom, nLen + 1); - } - return szTo; -} - -typedef void (*ConCommandConstructorType)( - ConCommand* newCommand, const char* name, FnCommandCallback_t callback, const char* helpString, int flags, void* parent); -ConCommandConstructorType ConCommandConstructor; - -void RegisterConCommand(const char* name, FnCommandCallback_t callback, const char* helpString, int flags) -{ - spdlog::info("Registering ConCommand {}", name); - - // no need to free this ever really, it should exist as long as game does - ConCommand* newCommand = new ConCommand; - ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr); -} - -void RegisterConCommand( - const char* name, FnCommandCallback_t callback, const char* helpString, int flags, FnCommandCompletionCallback completionCallback) -{ - spdlog::info("Registering ConCommand {}", name); - - // no need to free this ever really, it should exist as long as game does - ConCommand* newCommand = new ConCommand; - ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr); - newCommand->m_pCompletionCallback = completionCallback; -} - -ON_DLL_LOAD("engine.dll", ConCommand, [](HMODULE baseAddress) -{ - ConCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60); - AddMiscConCommands(); +#include "pch.h"
+#include "concommand.h"
+#include "misccommands.h"
+
+#include <iostream>
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns true if this is a command
+// Output : bool
+//-----------------------------------------------------------------------------
+bool ConCommand::IsCommand(void) const
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns true if this is a command
+// Output : bool
+//-----------------------------------------------------------------------------
+bool ConCommandBase::IsCommand(void) const
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Has this cvar been registered
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool ConCommandBase::IsRegistered(void) const
+{
+ return m_bRegistered;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Test each ConCommand query before execution.
+// Input : *pCommandBase - nFlags
+// Output : False if execution is permitted, true if not.
+//-----------------------------------------------------------------------------
+bool ConCommandBase::IsFlagSet(int nFlags) const
+{
+ return m_nFlags & nFlags;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Checks if ConCommand has requested flags.
+// Input : nFlags -
+// Output : True if ConCommand has nFlags.
+//-----------------------------------------------------------------------------
+bool ConCommandBase::HasFlags(int nFlags)
+{
+ return m_nFlags & nFlags;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Add's flags to ConCommand.
+// Input : nFlags -
+//-----------------------------------------------------------------------------
+void ConCommandBase::AddFlags(int nFlags)
+{
+ m_nFlags |= nFlags;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Removes flags from ConCommand.
+// Input : nFlags -
+//-----------------------------------------------------------------------------
+void ConCommandBase::RemoveFlags(int nFlags)
+{
+ m_nFlags &= ~nFlags;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns current flags.
+// Output : int
+//-----------------------------------------------------------------------------
+int ConCommandBase::GetFlags(void) const
+{
+ return m_nFlags;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const ConCommandBase
+//-----------------------------------------------------------------------------
+ConCommandBase* ConCommandBase::GetNext(void) const
+{
+ return m_pNext;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the ConCommandBase help text.
+// Output : const char*
+//-----------------------------------------------------------------------------
+const char* ConCommandBase::GetHelpText(void) const
+{
+ return m_pszHelpString;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Copies string using local new/delete operators
+// Input : *szFrom -
+// Output : char
+//-----------------------------------------------------------------------------
+char* ConCommandBase::CopyString(const char* szFrom) const
+{
+ size_t nLen;
+ char* szTo;
+
+ nLen = strlen(szFrom);
+ if (nLen <= 0)
+ {
+ szTo = new char[1];
+ szTo[0] = 0;
+ }
+ else
+ {
+ szTo = new char[nLen + 1];
+ memmove(szTo, szFrom, nLen + 1);
+ }
+ return szTo;
+}
+
+typedef void (*ConCommandConstructorType)(
+ ConCommand* newCommand, const char* name, FnCommandCallback_t callback, const char* helpString, int flags, void* parent);
+ConCommandConstructorType ConCommandConstructor;
+
+void RegisterConCommand(const char* name, FnCommandCallback_t callback, const char* helpString, int flags)
+{
+ spdlog::info("Registering ConCommand {}", name);
+
+ // no need to free this ever really, it should exist as long as game does
+ ConCommand* newCommand = new ConCommand;
+ ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
+}
+
+void RegisterConCommand(
+ const char* name, FnCommandCallback_t callback, const char* helpString, int flags, FnCommandCompletionCallback completionCallback)
+{
+ spdlog::info("Registering ConCommand {}", name);
+
+ // no need to free this ever really, it should exist as long as game does
+ ConCommand* newCommand = new ConCommand;
+ ConCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
+ newCommand->m_pCompletionCallback = completionCallback;
+}
+
+ON_DLL_LOAD("engine.dll", ConCommand, [](HMODULE baseAddress)
+{
+ ConCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);
+ AddMiscConCommands();
})
\ No newline at end of file |