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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/client/modlocalisation.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/client/modlocalisation.cpp')
-rw-r--r--NorthstarDLL/client/modlocalisation.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/NorthstarDLL/client/modlocalisation.cpp b/NorthstarDLL/client/modlocalisation.cpp
deleted file mode 100644
index 2b73876b..00000000
--- a/NorthstarDLL/client/modlocalisation.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "mods/modmanager.h"
-
-AUTOHOOK_INIT()
-
-void* g_pVguiLocalize;
-
-// clang-format off
-AUTOHOOK(CLocalize__AddFile, localize.dll + 0x6D80,
-bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths))
-// clang-format on
-{
- // save this for later
- g_pVguiLocalize = pVguiLocalize;
-
- bool ret = CLocalize__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
- if (ret)
- spdlog::info("Loaded localisation file {} successfully", path);
-
- return true;
-}
-
-// clang-format off
-AUTOHOOK(CLocalize__ReloadLocalizationFiles, localize.dll + 0xB830,
-void, __fastcall, (void* pVguiLocalize))
-// clang-format on
-{
- // load all mod localization manually, so we keep track of all files, not just previously loaded ones
- for (Mod mod : g_pModManager->m_LoadedMods)
- if (mod.m_bEnabled)
- for (std::string& localisationFile : mod.LocalisationFiles)
- CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
-
- spdlog::info("reloading localization...");
- CLocalize__ReloadLocalizationFiles(pVguiLocalize);
-}
-
-// clang-format off
-AUTOHOOK(CEngineVGui__Init, engine.dll + 0x247E10,
-void, __fastcall, (void* self))
-// clang-format on
-{
- CEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english
-
- // previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from
- // files loaded previously if done there, very weird but this works so whatever
- for (Mod mod : g_pModManager->m_LoadedMods)
- if (mod.m_bEnabled)
- for (std::string& localisationFile : mod.LocalisationFiles)
- CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
-}
-
-ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))
-{
- AUTOHOOK_DISPATCH()
-}